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Fix invalid deduplication
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@ -462,7 +462,7 @@
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if (isType !== true || obj.type) {
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var res = buildHrefAndPath(obj);
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obj.displayPath = pathSplitter(res[0]);
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obj.fullPath = obj.displayPath + obj.n;
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obj.fullPath = obj.displayPath + obj.name;
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obj.href = res[1];
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out.push(obj);
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if (out.length >= MAX_RESULTS) {
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@ -1259,17 +1259,10 @@
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var length = 0;
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if (array.length > 0) {
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output = '<table class="search-results"' + extraStyle + '>';
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var shown = [];
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array.forEach(function(item) {
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var name, type;
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var id_ty = item.ty + item.path + item.name;
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if (shown.indexOf(id_ty) !== -1) {
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return;
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}
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shown.push(id_ty);
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name = item.name;
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type = itemTypes[item.ty];
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21
src/test/rustdoc-js/deduplication.js
Normal file
21
src/test/rustdoc-js/deduplication.js
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@ -0,0 +1,21 @@
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// Copyright 2018 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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// ignore-order
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const QUERY = 'is_nan';
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const EXPECTED = {
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'others': [
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{ 'path': 'std::f32', 'name': 'is_nan' },
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{ 'path': 'std::f64', 'name': 'is_nan' },
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{ 'path': 'std::option::Option', 'name': 'is_none' },
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],
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};
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@ -160,10 +160,11 @@ function main(argv) {
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// execQuery first parameter is built in getQuery (which takes in the search input).
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// execQuery last parameter is built in buildIndex.
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// buildIndex requires the hashmap from search-index.
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var functionsToLoad = ["levenshtein", "validateResult", "getQuery", "buildIndex", "execQuery",
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"execSearch"];
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var functionsToLoad = ["buildHrefAndPath", "pathSplitter", "levenshtein", "validateResult",
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"getQuery", "buildIndex", "execQuery", "execSearch"];
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finalJS += 'window = { "currentCrate": "std" };\n';
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finalJS += 'var rootPath = "../";\n';
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finalJS += ALIASES;
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finalJS += loadThings(arraysToLoad, 'array', extractArrayVariable, mainJs);
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finalJS += loadThings(variablesToLoad, 'variable', extractVariable, mainJs);
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