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optimize insert_range
method of IntervalSet
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@ -70,7 +70,7 @@ impl<I: Idx> IntervalSet<I> {
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/// Returns true if we increased the number of elements present.
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pub fn insert_range(&mut self, range: impl RangeBounds<I> + Clone) -> bool {
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let start = inclusive_start(range.clone());
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let Some(mut end) = inclusive_end(self.domain, range) else {
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let Some(end) = inclusive_end(self.domain, range) else {
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// empty range
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return false;
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};
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@ -78,59 +78,56 @@ impl<I: Idx> IntervalSet<I> {
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return false;
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}
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loop {
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// This condition looks a bit weird, but actually makes sense.
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//
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// if r.0 == end + 1, then we're actually adjacent, so we want to
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// continue to the next range. We're looking here for the first
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// range which starts *non-adjacently* to our end.
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let next = self.map.partition_point(|r| r.0 <= end + 1);
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if let Some(last) = next.checked_sub(1) {
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let (prev_start, prev_end) = &mut self.map[last];
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if *prev_end + 1 >= start {
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// If the start for the inserted range is adjacent to the
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// end of the previous, we can extend the previous range.
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if start < *prev_start {
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// Our range starts before the one we found. We'll need
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// to *remove* it, and then try again.
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//
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// FIXME: This is not so efficient; we may need to
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// recurse a bunch of times here. Instead, it's probably
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// better to do something like drain_filter(...) on the
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// map to be able to delete or modify all the ranges in
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// start..=end and then potentially re-insert a new
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// range.
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end = std::cmp::max(end, *prev_end);
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self.map.remove(last);
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} else {
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// We overlap with the previous range, increase it to
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// include us.
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//
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// Make sure we're actually going to *increase* it though --
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// it may be that end is just inside the previously existing
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// set.
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return if end > *prev_end {
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*prev_end = end;
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true
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} else {
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false
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};
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// This condition looks a bit weird, but actually makes sense.
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//
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// if r.0 == end + 1, then we're actually adjacent, so we want to
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// continue to the next range. We're looking here for the first
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// range which starts *non-adjacently* to our end.
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let next = self.map.partition_point(|r| r.0 <= end + 1);
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if let Some(right) = next.checked_sub(1) {
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let (prev_start, prev_end) = self.map[right];
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if prev_end + 1 >= start {
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// If the start for the inserted range is adjacent to the
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// end of the previous, we can extend the previous range.
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if start < prev_start {
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// The first range which ends *non-adjacently* to our start.
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// And we can ensure that left <= right.
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let left = self.map.partition_point(|l| l.1 + 1 < start);
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let min = std::cmp::min(self.map[left].0, start);
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let max = std::cmp::max(prev_end, end);
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self.map[right] = (min, max);
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if left != right {
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self.map.drain(left..right);
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}
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} else {
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// Otherwise, we don't overlap, so just insert
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self.map.insert(last + 1, (start, end));
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return true;
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} else {
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// We overlap with the previous range, increase it to
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// include us.
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//
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// Make sure we're actually going to *increase* it though --
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// it may be that end is just inside the previously existing
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// set.
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return if end > prev_end {
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self.map[right].1 = end;
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true
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} else {
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false
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};
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}
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} else {
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if self.map.is_empty() {
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// Quite common in practice, and expensive to call memcpy
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// with length zero.
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self.map.push((start, end));
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} else {
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self.map.insert(next, (start, end));
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}
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// Otherwise, we don't overlap, so just insert
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self.map.insert(right + 1, (start, end));
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return true;
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}
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} else {
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if self.map.is_empty() {
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// Quite common in practice, and expensive to call memcpy
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// with length zero.
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self.map.push((start, end));
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} else {
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self.map.insert(next, (start, end));
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}
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return true;
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}
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}
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