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@ -1,37 +1,38 @@
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//! Efficient read-write locking without `pthread_rwlock_t`.
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//!
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//! The readers-writer lock provided by the `pthread` library has a number of
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//! problems which make it a suboptimal choice for `std`:
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//! The readers-writer lock provided by the `pthread` library has a number of problems which make it
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//! a suboptimal choice for `std`:
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//!
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//! * It is non-movable, so it needs to be allocated (lazily, to make the
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//! constructor `const`).
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//! * `pthread` is an external library, meaning the fast path of acquiring an
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//! uncontended lock cannot be inlined.
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//! * Some platforms (at least glibc before version 2.25) have buggy implementations
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//! that can easily lead to undefined behavior in safe Rust code when not properly
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//! guarded against.
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//! * It is non-movable, so it needs to be allocated (lazily, to make the constructor `const`).
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//! * `pthread` is an external library, meaning the fast path of acquiring an uncontended lock
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//! cannot be inlined.
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//! * Some platforms (at least glibc before version 2.25) have buggy implementations that can easily
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//! lead to undefined behaviour in safe Rust code when not properly guarded against.
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//! * On some platforms (e.g. macOS), the lock is very slow.
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//!
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//! Therefore, we implement our own `RwLock`! Naively, one might reach for a
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//! spinlock, but those [can be quite problematic] when the lock is contended.
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//! Instead, this readers-writer lock copies its implementation strategy from
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//! the Windows [SRWLOCK] and the [usync] library. Spinning is still used for the
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//! fast path, but it is bounded: after spinning fails, threads will locklessly
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//! add an information structure containing a [`Thread`] handle into a queue of
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//! waiters associated with the lock. The lock owner, upon releasing the lock,
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//! will scan through the queue and wake up threads as appropriate, which will
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//! then again try to acquire the lock. The resulting [`RwLock`] is:
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//! Therefore, we implement our own [`RwLock`]! Naively, one might reach for a spinlock, but those
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//! can be quite [problematic] when the lock is contended.
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//!
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//! * adaptive, since it spins before doing any heavywheight parking operations
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//! * allocation-free, modulo the per-thread [`Thread`] handle, which is
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//! allocated regardless when using threads created by `std`
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//! Instead, this [`RwLock`] copies its implementation strategy from the Windows [SRWLOCK] and the
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//! [usync] library implementations.
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//!
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//! Spinning is still used for the fast path, but it is bounded: after spinning fails, threads will
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//! locklessly add an information structure ([`Node`]) containing a [`Thread`] handle into a queue
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//! of waiters associated with the lock. The lock owner, upon releasing the lock, will scan through
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//! the queue and wake up threads as appropriate, and the newly-awoken threads will then try to
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//! acquire the lock themselves.
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//!
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//! The resulting [`RwLock`] is:
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//!
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//! * adaptive, since it spins before doing any heavyweight parking operations
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//! * allocation-free, modulo the per-thread [`Thread`] handle, which is allocated anyways when
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//! using threads created by `std`
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//! * writer-preferring, even if some readers may still slip through
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//! * unfair, which reduces context-switching and thus drastically improves
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//! performance
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//! * unfair, which reduces context-switching and thus drastically improves performance
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//!
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//! and also quite fast in most cases.
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//!
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//! [can be quite problematic]: https://matklad.github.io/2020/01/02/spinlocks-considered-harmful.html
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//! [problematic]: https://matklad.github.io/2020/01/02/spinlocks-considered-harmful.html
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//! [SRWLOCK]: https://learn.microsoft.com/en-us/windows/win32/sync/slim-reader-writer--srw--locks
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//! [usync]: https://crates.io/crates/usync
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//!
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@ -39,33 +40,37 @@
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//!
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//! ## State
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//!
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//! A single [`AtomicPtr`] is used as state variable. The lowest three bits are used
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//! to indicate the meaning of the remaining bits:
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//! A single [`AtomicPtr`] is used as state variable. The lowest four bits are used to indicate the
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//! meaning of the remaining bits:
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//!
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//! | [`LOCKED`] | [`QUEUED`] | [`QUEUE_LOCKED`] | Remaining | |
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//! |:-----------|:-----------|:-----------------|:-------------|:----------------------------------------------------------------------------------------------------------------------------|
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//! | 0 | 0 | 0 | 0 | The lock is unlocked, no threads are waiting |
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//! | 1 | 0 | 0 | 0 | The lock is write-locked, no threads waiting |
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//! | 1 | 0 | 0 | n > 0 | The lock is read-locked with n readers |
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//! | 0 | 1 | * | `*mut Node` | The lock is unlocked, but some threads are waiting. Only writers may lock the lock |
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//! | 1 | 1 | * | `*mut Node` | The lock is locked, but some threads are waiting. If the lock is read-locked, the last queue node contains the reader count |
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//! | [`LOCKED`] | [`QUEUED`] | [`QUEUE_LOCKED`] | [`DOWNGRADED`] | Remaining | |
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//! |------------|:-----------|:-----------------|:---------------|:-------------|:----------------------------------------------------------------------------------------------------------------------------|
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//! | 0 | 0 | 0 | 0 | 0 | The lock is unlocked, no threads are waiting |
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//! | 1 | 0 | 0 | 0 | 0 | The lock is write-locked, no threads waiting |
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//! | 1 | 0 | 0 | 0 | n > 0 | The lock is read-locked with n readers |
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//! | 0 | 1 | * | 0 | `*mut Node` | The lock is unlocked, but some threads are waiting. Only writers may lock the lock |
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//! | 1 | 1 | * | * | `*mut Node` | The lock is locked, but some threads are waiting. If the lock is read-locked, the last queue node contains the reader count |
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|
//!
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|
|
//! ## Waiter queue
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|
|
//! ## Waiter Queue
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//!
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|
//! When threads are waiting on the lock (`QUEUE` is set), the lock state
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|
|
//! points to a queue of waiters, which is implemented as a linked list of
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|
|
//! nodes stored on the stack to avoid memory allocation. To enable lockless
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|
|
//! enqueuing of new nodes to the queue, the linked list is single-linked upon
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|
|
//! creation. Since when the lock is read-locked, the lock count is stored in
|
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|
|
//! the last link of the queue, threads have to traverse the queue to find the
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|
|
//! last element upon releasing the lock. To avoid having to traverse the whole
|
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|
|
//! list again and again, a pointer to the found tail is cached in the (current)
|
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|
|
//! first element of the queue.
|
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|
|
//! When threads are waiting on the lock (the `QUEUE` bit is set), the lock state points to a queue
|
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|
|
//! of waiters, which is implemented as a linked list of nodes stored on the stack to avoid memory
|
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|
|
//! allocation.
|
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|
|
//!
|
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|
|
//! Also, while the lock is unfair for performance reasons, it is still best to
|
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|
|
//! wake the tail node first, which requires backlinks to previous nodes to be
|
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|
|
//! created. This is done at the same time as finding the tail, and thus a set
|
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|
|
//! tail field indicates the remaining portion of the queue is initialized.
|
|
|
|
|
//! To enable lock-free enqueuing of new nodes to the queue, the linked list is singly-linked upon
|
|
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|
|
//! creation.
|
|
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|
|
//!
|
|
|
|
|
//! When the lock is read-locked, the lock count (number of readers) is stored in the last link of
|
|
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|
|
//! the queue. Threads have to traverse the queue to find the last element upon releasing the lock.
|
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|
|
//! To avoid having to traverse the entire list every time we want to access the reader count, a
|
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|
|
//! pointer to the found tail is cached in the (current) first element of the queue.
|
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|
|
|
//!
|
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|
|
//! Also, while the lock is unfair for performance reasons, it is still best to wake the tail node
|
|
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|
|
//! first (FIFO ordering). Since we always pop nodes off the tail of the queue, we must store
|
|
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|
|
//! backlinks to previous nodes so that we can update the `tail` field of the (current) first
|
|
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|
|
//! element of the queue. Adding backlinks is done at the same time as finding the tail (via the
|
|
|
|
|
//! function [`find_tail_and_add_backlinks`]), and thus encountering a set tail field on a node
|
|
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|
|
//! indicates that all following nodes in the queue are initialized.
|
|
|
|
|
//!
|
|
|
|
|
//! TLDR: Here's a diagram of what the queue looks like:
|
|
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|
|
//!
|
|
|
|
@ -89,21 +94,21 @@
|
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|
|
//! 3. All nodes preceding this node must have a correct, non-null `next` field.
|
|
|
|
|
//! 4. All nodes following this node must have a correct, non-null `prev` field.
|
|
|
|
|
//!
|
|
|
|
|
//! Access to the queue is controlled by the `QUEUE_LOCKED` bit, which threads
|
|
|
|
|
//! try to set both after enqueuing themselves to eagerly add backlinks to the
|
|
|
|
|
//! queue, which drastically improves performance, and after unlocking the lock
|
|
|
|
|
//! to wake the next waiter(s). This is done atomically at the same time as the
|
|
|
|
|
//! enqueuing/unlocking operation. The thread releasing the `QUEUE_LOCK` bit
|
|
|
|
|
//! will check the state of the lock and wake up waiters as appropriate. This
|
|
|
|
|
//! guarantees forward-progress even if the unlocking thread could not acquire
|
|
|
|
|
//! the queue lock.
|
|
|
|
|
//! Access to the queue is controlled by the `QUEUE_LOCKED` bit. Threads will try to set this bit
|
|
|
|
|
//! in two cases: one is when a thread enqueues itself and eagerly adds backlinks to the queue
|
|
|
|
|
//! (which drastically improves performance), and the other is after a thread unlocks the lock to
|
|
|
|
|
//! wake up the next waiter(s).
|
|
|
|
|
//!
|
|
|
|
|
//! ## Memory orderings
|
|
|
|
|
//! `QUEUE_LOCKED` is set atomically at the same time as the enqueuing/unlocking operations. The
|
|
|
|
|
//! thread releasing the `QUEUE_LOCKED` bit will check the state of the lock (in particular, whether
|
|
|
|
|
//! a downgrade was requested using the [`DOWNGRADED`] bit) and wake up waiters as appropriate. This
|
|
|
|
|
//! guarantees forward progress even if the unlocking thread could not acquire the queue lock.
|
|
|
|
|
//!
|
|
|
|
|
//! To properly synchronize changes to the data protected by the lock, the lock
|
|
|
|
|
//! is acquired and released with [`Acquire`] and [`Release`] ordering, respectively.
|
|
|
|
|
//! To propagate the initialization of nodes, changes to the queue lock are also
|
|
|
|
|
//! performed using these orderings.
|
|
|
|
|
//! ## Memory Orderings
|
|
|
|
|
//!
|
|
|
|
|
//! To properly synchronize changes to the data protected by the lock, the lock is acquired and
|
|
|
|
|
//! released with [`Acquire`] and [`Release`] ordering, respectively. To propagate the
|
|
|
|
|
//! initialization of nodes, changes to the queue lock are also performed using these orderings.
|
|
|
|
|
|
|
|
|
|
#![forbid(unsafe_op_in_unsafe_fn)]
|
|
|
|
|
|
|
|
|
@ -115,26 +120,30 @@ use crate::sync::atomic::Ordering::{AcqRel, Acquire, Relaxed, Release};
|
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|
|
use crate::sync::atomic::{AtomicBool, AtomicPtr};
|
|
|
|
|
use crate::thread::{self, Thread, ThreadId};
|
|
|
|
|
|
|
|
|
|
// Locking uses exponential backoff. `SPIN_COUNT` indicates how many times the
|
|
|
|
|
// locking operation will be retried.
|
|
|
|
|
// `spin_loop` will be called `2.pow(SPIN_COUNT) - 1` times.
|
|
|
|
|
const SPIN_COUNT: usize = 7;
|
|
|
|
|
|
|
|
|
|
type State = *mut ();
|
|
|
|
|
/// The atomic lock state.
|
|
|
|
|
type AtomicState = AtomicPtr<()>;
|
|
|
|
|
/// The inner lock state.
|
|
|
|
|
type State = *mut ();
|
|
|
|
|
|
|
|
|
|
const UNLOCKED: State = without_provenance_mut(0);
|
|
|
|
|
const LOCKED: usize = 1;
|
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|
|
|
const QUEUED: usize = 2;
|
|
|
|
|
const QUEUE_LOCKED: usize = 4;
|
|
|
|
|
const SINGLE: usize = 8;
|
|
|
|
|
const MASK: usize = !(QUEUE_LOCKED | QUEUED | LOCKED);
|
|
|
|
|
const LOCKED: usize = 1 << 0;
|
|
|
|
|
const QUEUED: usize = 1 << 1;
|
|
|
|
|
const QUEUE_LOCKED: usize = 1 << 2;
|
|
|
|
|
const DOWNGRADED: usize = 1 << 3;
|
|
|
|
|
const SINGLE: usize = 1 << 4;
|
|
|
|
|
const STATE: usize = DOWNGRADED | QUEUE_LOCKED | QUEUED | LOCKED;
|
|
|
|
|
const NODE_MASK: usize = !STATE;
|
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|
|
|
|
|
|
|
|
/// Locking uses exponential backoff. `SPIN_COUNT` indicates how many times the locking operation
|
|
|
|
|
/// will be retried.
|
|
|
|
|
///
|
|
|
|
|
/// In other words, `spin_loop` will be called `2.pow(SPIN_COUNT) - 1` times.
|
|
|
|
|
const SPIN_COUNT: usize = 7;
|
|
|
|
|
|
|
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|
|
/// Marks the state as write-locked, if possible.
|
|
|
|
|
#[inline]
|
|
|
|
|
fn write_lock(state: State) -> Option<State> {
|
|
|
|
|
let state = state.wrapping_byte_add(LOCKED);
|
|
|
|
|
if state.addr() & LOCKED == LOCKED { Some(state) } else { None }
|
|
|
|
|
if state.addr() & LOCKED == 0 { Some(state.map_addr(|addr| addr | LOCKED)) } else { None }
|
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|
|
}
|
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|
|
|
|
|
|
|
/// Marks the state as read-locked, if possible.
|
|
|
|
@ -147,13 +156,32 @@ fn read_lock(state: State) -> Option<State> {
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|
|
}
|
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|
|
}
|
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|
|
|
|
|
|
|
|
/// Masks the state, assuming it points to a queue node.
|
|
|
|
|
/// Converts a `State` into a `Node` by masking out the bottom bits of the state, assuming that the
|
|
|
|
|
/// state points to a queue node.
|
|
|
|
|
///
|
|
|
|
|
/// # Safety
|
|
|
|
|
///
|
|
|
|
|
/// The state must contain a valid pointer to a queue node.
|
|
|
|
|
#[inline]
|
|
|
|
|
unsafe fn to_node(state: State) -> NonNull<Node> {
|
|
|
|
|
unsafe { NonNull::new_unchecked(state.mask(MASK)).cast() }
|
|
|
|
|
unsafe { NonNull::new_unchecked(state.mask(NODE_MASK)).cast() }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// The representation of a thread waiting on the lock queue.
|
|
|
|
|
///
|
|
|
|
|
/// We initialize these `Node`s on thread execution stacks to avoid allocation.
|
|
|
|
|
///
|
|
|
|
|
/// Note that we need an alignment of 16 to ensure that the last 4 bits of any
|
|
|
|
|
/// pointers to `Node`s are always zeroed (for the bit flags described in the
|
|
|
|
|
/// module-level documentation).
|
|
|
|
|
#[repr(align(16))]
|
|
|
|
|
struct Node {
|
|
|
|
|
next: AtomicLink,
|
|
|
|
|
prev: AtomicLink,
|
|
|
|
|
tail: AtomicLink,
|
|
|
|
|
write: bool,
|
|
|
|
|
thread: OnceCell<Thread>,
|
|
|
|
|
completed: AtomicBool,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// An atomic node pointer with relaxed operations.
|
|
|
|
@ -173,16 +201,6 @@ impl AtomicLink {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[repr(align(8))]
|
|
|
|
|
struct Node {
|
|
|
|
|
next: AtomicLink,
|
|
|
|
|
prev: AtomicLink,
|
|
|
|
|
tail: AtomicLink,
|
|
|
|
|
write: bool,
|
|
|
|
|
thread: OnceCell<Thread>,
|
|
|
|
|
completed: AtomicBool,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl Node {
|
|
|
|
|
/// Creates a new queue node.
|
|
|
|
|
fn new(write: bool) -> Node {
|
|
|
|
@ -198,17 +216,17 @@ impl Node {
|
|
|
|
|
|
|
|
|
|
/// Prepare this node for waiting.
|
|
|
|
|
fn prepare(&mut self) {
|
|
|
|
|
// Fall back to creating an unnamed `Thread` handle to allow locking in
|
|
|
|
|
// TLS destructors.
|
|
|
|
|
// Fall back to creating an unnamed `Thread` handle to allow locking in TLS destructors.
|
|
|
|
|
self.thread.get_or_init(|| {
|
|
|
|
|
thread::try_current().unwrap_or_else(|| Thread::new_unnamed(ThreadId::new()))
|
|
|
|
|
});
|
|
|
|
|
self.completed = AtomicBool::new(false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Wait until this node is marked as completed.
|
|
|
|
|
/// Wait until this node is marked as [`complete`](Node::complete)d by another thread.
|
|
|
|
|
///
|
|
|
|
|
/// # Safety
|
|
|
|
|
///
|
|
|
|
|
/// May only be called from the thread that created the node.
|
|
|
|
|
unsafe fn wait(&self) {
|
|
|
|
|
while !self.completed.load(Acquire) {
|
|
|
|
@ -218,51 +236,48 @@ impl Node {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Atomically mark this node as completed. The node may not outlive this call.
|
|
|
|
|
unsafe fn complete(this: NonNull<Node>) {
|
|
|
|
|
// Since the node may be destroyed immediately after the completed flag
|
|
|
|
|
// is set, clone the thread handle before that.
|
|
|
|
|
let thread = unsafe { this.as_ref().thread.get().unwrap().clone() };
|
|
|
|
|
/// Atomically mark this node as completed.
|
|
|
|
|
///
|
|
|
|
|
/// # Safety
|
|
|
|
|
///
|
|
|
|
|
/// `node` must point to a valid `Node`, and the node may not outlive this call.
|
|
|
|
|
unsafe fn complete(node: NonNull<Node>) {
|
|
|
|
|
// Since the node may be destroyed immediately after the completed flag is set, clone the
|
|
|
|
|
// thread handle before that.
|
|
|
|
|
let thread = unsafe { node.as_ref().thread.get().unwrap().clone() };
|
|
|
|
|
unsafe {
|
|
|
|
|
this.as_ref().completed.store(true, Release);
|
|
|
|
|
node.as_ref().completed.store(true, Release);
|
|
|
|
|
}
|
|
|
|
|
thread.unpark();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct PanicGuard;
|
|
|
|
|
|
|
|
|
|
impl Drop for PanicGuard {
|
|
|
|
|
fn drop(&mut self) {
|
|
|
|
|
rtabort!("tried to drop node in intrusive list.");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Add backlinks to the queue, returning the tail.
|
|
|
|
|
/// Traverse the queue and find the tail, adding backlinks to the queue while traversing.
|
|
|
|
|
///
|
|
|
|
|
/// May be called from multiple threads at the same time, while the queue is not
|
|
|
|
|
/// This may be called from multiple threads at the same time as long as the queue is not being
|
|
|
|
|
/// modified (this happens when unlocking multiple readers).
|
|
|
|
|
///
|
|
|
|
|
/// # Safety
|
|
|
|
|
///
|
|
|
|
|
/// * `head` must point to a node in a valid queue.
|
|
|
|
|
/// * `head` must be or be in front of the head of the queue at the time of the
|
|
|
|
|
/// last removal.
|
|
|
|
|
/// * The part of the queue starting with `head` must not be modified during this
|
|
|
|
|
/// call.
|
|
|
|
|
unsafe fn add_backlinks_and_find_tail(head: NonNull<Node>) -> NonNull<Node> {
|
|
|
|
|
/// * `head` must be in front of the previous head node that was used to perform the last removal.
|
|
|
|
|
/// * The part of the queue starting with `head` must not be modified during this call.
|
|
|
|
|
unsafe fn find_tail_and_add_backlinks(head: NonNull<Node>) -> NonNull<Node> {
|
|
|
|
|
let mut current = head;
|
|
|
|
|
|
|
|
|
|
// Traverse the queue until we find a node that has a set `tail`.
|
|
|
|
|
let tail = loop {
|
|
|
|
|
let c = unsafe { current.as_ref() };
|
|
|
|
|
match c.tail.get() {
|
|
|
|
|
Some(tail) => break tail,
|
|
|
|
|
// SAFETY:
|
|
|
|
|
// All `next` fields before the first node with a `set` tail are
|
|
|
|
|
// non-null and valid (invariant 3).
|
|
|
|
|
None => unsafe {
|
|
|
|
|
let next = c.next.get().unwrap_unchecked();
|
|
|
|
|
next.as_ref().prev.set(Some(current));
|
|
|
|
|
current = next;
|
|
|
|
|
},
|
|
|
|
|
if let Some(tail) = c.tail.get() {
|
|
|
|
|
break tail;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// SAFETY: All `next` fields before the first node with a set `tail` are non-null and valid
|
|
|
|
|
// (by Invariant 3).
|
|
|
|
|
unsafe {
|
|
|
|
|
let next = c.next.get().unwrap_unchecked();
|
|
|
|
|
next.as_ref().prev.set(Some(current));
|
|
|
|
|
current = next;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
@ -272,6 +287,38 @@ unsafe fn add_backlinks_and_find_tail(head: NonNull<Node>) -> NonNull<Node> {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// [`complete`](Node::complete)s all threads in the queue ending with `tail`.
|
|
|
|
|
///
|
|
|
|
|
/// # Safety
|
|
|
|
|
///
|
|
|
|
|
/// * `tail` must be a valid tail of a fully linked queue.
|
|
|
|
|
/// * The current thread must have exclusive access to that queue.
|
|
|
|
|
unsafe fn complete_all(tail: NonNull<Node>) {
|
|
|
|
|
let mut current = tail;
|
|
|
|
|
|
|
|
|
|
// Traverse backwards through the queue (FIFO) and `complete` all of the nodes.
|
|
|
|
|
loop {
|
|
|
|
|
let prev = unsafe { current.as_ref().prev.get() };
|
|
|
|
|
unsafe {
|
|
|
|
|
Node::complete(current);
|
|
|
|
|
}
|
|
|
|
|
match prev {
|
|
|
|
|
Some(prev) => current = prev,
|
|
|
|
|
None => return,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// A type to guard against the unwinds of stacks that nodes are located on due to panics.
|
|
|
|
|
struct PanicGuard;
|
|
|
|
|
|
|
|
|
|
impl Drop for PanicGuard {
|
|
|
|
|
fn drop(&mut self) {
|
|
|
|
|
rtabort!("tried to drop node in intrusive list.");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// The public inner `RwLock` type.
|
|
|
|
|
pub struct RwLock {
|
|
|
|
|
state: AtomicState,
|
|
|
|
|
}
|
|
|
|
@ -296,11 +343,10 @@ impl RwLock {
|
|
|
|
|
|
|
|
|
|
#[inline]
|
|
|
|
|
pub fn try_write(&self) -> bool {
|
|
|
|
|
// Atomically set the `LOCKED` bit. This is lowered to a single atomic
|
|
|
|
|
// instruction on most modern processors (e.g. "lock bts" on x86 and
|
|
|
|
|
// "ldseta" on modern AArch64), and therefore is more efficient than
|
|
|
|
|
// `fetch_update(lock(true))`, which can spuriously fail if a new node
|
|
|
|
|
// is appended to the queue.
|
|
|
|
|
// Atomically set the `LOCKED` bit. This is lowered to a single atomic instruction on most
|
|
|
|
|
// modern processors (e.g. "lock bts" on x86 and "ldseta" on modern AArch64), and therefore
|
|
|
|
|
// is more efficient than `fetch_update(lock(true))`, which can spuriously fail if a new
|
|
|
|
|
// node is appended to the queue.
|
|
|
|
|
self.state.fetch_or(LOCKED, Acquire).addr() & LOCKED == 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -313,88 +359,97 @@ impl RwLock {
|
|
|
|
|
|
|
|
|
|
#[cold]
|
|
|
|
|
fn lock_contended(&self, write: bool) {
|
|
|
|
|
let update = if write { write_lock } else { read_lock };
|
|
|
|
|
let mut node = Node::new(write);
|
|
|
|
|
let mut state = self.state.load(Relaxed);
|
|
|
|
|
let mut count = 0;
|
|
|
|
|
let update_fn = if write { write_lock } else { read_lock };
|
|
|
|
|
|
|
|
|
|
loop {
|
|
|
|
|
if let Some(next) = update(state) {
|
|
|
|
|
// Optimistically update the state.
|
|
|
|
|
if let Some(next) = update_fn(state) {
|
|
|
|
|
// The lock is available, try locking it.
|
|
|
|
|
match self.state.compare_exchange_weak(state, next, Acquire, Relaxed) {
|
|
|
|
|
Ok(_) => return,
|
|
|
|
|
Err(new) => state = new,
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
} else if state.addr() & QUEUED == 0 && count < SPIN_COUNT {
|
|
|
|
|
// If the lock is not available and no threads are queued, spin
|
|
|
|
|
// for a while, using exponential backoff to decrease cache
|
|
|
|
|
// contention.
|
|
|
|
|
// If the lock is not available and no threads are queued, optimistically spin for a
|
|
|
|
|
// while, using exponential backoff to decrease cache contention.
|
|
|
|
|
for _ in 0..(1 << count) {
|
|
|
|
|
spin_loop();
|
|
|
|
|
}
|
|
|
|
|
state = self.state.load(Relaxed);
|
|
|
|
|
count += 1;
|
|
|
|
|
} else {
|
|
|
|
|
// Fall back to parking. First, prepare the node.
|
|
|
|
|
node.prepare();
|
|
|
|
|
|
|
|
|
|
// If there are threads queued, set the `next` field to a
|
|
|
|
|
// pointer to the next node in the queue. Otherwise set it to
|
|
|
|
|
// the lock count if the state is read-locked or to zero if it
|
|
|
|
|
// is write-locked.
|
|
|
|
|
node.next.0 = AtomicPtr::new(state.mask(MASK).cast());
|
|
|
|
|
node.prev = AtomicLink::new(None);
|
|
|
|
|
let mut next = ptr::from_ref(&node)
|
|
|
|
|
.map_addr(|addr| addr | QUEUED | (state.addr() & LOCKED))
|
|
|
|
|
as State;
|
|
|
|
|
|
|
|
|
|
if state.addr() & QUEUED == 0 {
|
|
|
|
|
// If this is the first node in the queue, set the tail field to
|
|
|
|
|
// the node itself to ensure there is a current `tail` field in
|
|
|
|
|
// the queue (invariants 1 and 2). This needs to use `set` to
|
|
|
|
|
// avoid invalidating the new pointer.
|
|
|
|
|
node.tail.set(Some(NonNull::from(&node)));
|
|
|
|
|
} else {
|
|
|
|
|
// Otherwise, the tail of the queue is not known.
|
|
|
|
|
node.tail.set(None);
|
|
|
|
|
// Try locking the queue to eagerly add backlinks.
|
|
|
|
|
next = next.map_addr(|addr| addr | QUEUE_LOCKED);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Register the node, using release ordering to propagate our
|
|
|
|
|
// changes to the waking thread.
|
|
|
|
|
if let Err(new) = self.state.compare_exchange_weak(state, next, AcqRel, Relaxed) {
|
|
|
|
|
// The state has changed, just try again.
|
|
|
|
|
state = new;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// The node is registered, so the structure must not be
|
|
|
|
|
// mutably accessed or destroyed while other threads may
|
|
|
|
|
// be accessing it. Guard against unwinds using a panic
|
|
|
|
|
// guard that aborts when dropped.
|
|
|
|
|
let guard = PanicGuard;
|
|
|
|
|
|
|
|
|
|
// If the current thread locked the queue, unlock it again,
|
|
|
|
|
// linking it in the process.
|
|
|
|
|
if state.addr() & (QUEUE_LOCKED | QUEUED) == QUEUED {
|
|
|
|
|
unsafe {
|
|
|
|
|
self.unlock_queue(next);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Wait until the node is removed from the queue.
|
|
|
|
|
// SAFETY: the node was created by the current thread.
|
|
|
|
|
unsafe {
|
|
|
|
|
node.wait();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// The node was removed from the queue, disarm the guard.
|
|
|
|
|
mem::forget(guard);
|
|
|
|
|
|
|
|
|
|
// Reload the state and try again.
|
|
|
|
|
state = self.state.load(Relaxed);
|
|
|
|
|
count = 0;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
// The optimistic paths did not succeed, so fall back to parking the thread.
|
|
|
|
|
|
|
|
|
|
// First, prepare the node.
|
|
|
|
|
node.prepare();
|
|
|
|
|
|
|
|
|
|
// If there are threads queued, this will set the `next` field to be a pointer to the
|
|
|
|
|
// first node in the queue.
|
|
|
|
|
// If the state is read-locked, this will set `next` to the lock count.
|
|
|
|
|
// If it is write-locked, it will set `next` to zero.
|
|
|
|
|
node.next.0 = AtomicPtr::new(state.mask(NODE_MASK).cast());
|
|
|
|
|
node.prev = AtomicLink::new(None);
|
|
|
|
|
|
|
|
|
|
// Set the `QUEUED` bit and preserve the `LOCKED` and `DOWNGRADED` bit.
|
|
|
|
|
let mut next = ptr::from_ref(&node)
|
|
|
|
|
.map_addr(|addr| addr | QUEUED | (state.addr() & (DOWNGRADED | LOCKED)))
|
|
|
|
|
as State;
|
|
|
|
|
|
|
|
|
|
let mut is_queue_locked = false;
|
|
|
|
|
if state.addr() & QUEUED == 0 {
|
|
|
|
|
// If this is the first node in the queue, set the `tail` field to the node itself
|
|
|
|
|
// to ensure there is a valid `tail` field in the queue (Invariants 1 & 2).
|
|
|
|
|
// This needs to use `set` to avoid invalidating the new pointer.
|
|
|
|
|
node.tail.set(Some(NonNull::from(&node)));
|
|
|
|
|
} else {
|
|
|
|
|
// Otherwise, the tail of the queue is not known.
|
|
|
|
|
node.tail.set(None);
|
|
|
|
|
|
|
|
|
|
// Try locking the queue to eagerly add backlinks.
|
|
|
|
|
next = next.map_addr(|addr| addr | QUEUE_LOCKED);
|
|
|
|
|
|
|
|
|
|
// Track if we changed the `QUEUE_LOCKED` bit from off to on.
|
|
|
|
|
is_queue_locked = state.addr() & QUEUE_LOCKED == 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Register the node, using release ordering to propagate our changes to the waking
|
|
|
|
|
// thread.
|
|
|
|
|
if let Err(new) = self.state.compare_exchange_weak(state, next, AcqRel, Relaxed) {
|
|
|
|
|
// The state has changed, just try again.
|
|
|
|
|
state = new;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
// The node has been registered, so the structure must not be mutably accessed or
|
|
|
|
|
// destroyed while other threads may be accessing it.
|
|
|
|
|
|
|
|
|
|
// Guard against unwinds using a `PanicGuard` that aborts when dropped.
|
|
|
|
|
let guard = PanicGuard;
|
|
|
|
|
|
|
|
|
|
// If the current thread locked the queue, unlock it to eagerly adding backlinks.
|
|
|
|
|
if is_queue_locked {
|
|
|
|
|
// SAFETY: This thread set the `QUEUE_LOCKED` bit above.
|
|
|
|
|
unsafe {
|
|
|
|
|
self.unlock_queue(next);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Wait until the node is removed from the queue.
|
|
|
|
|
// SAFETY: the node was created by the current thread.
|
|
|
|
|
unsafe {
|
|
|
|
|
node.wait();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// The node was removed from the queue, disarm the guard.
|
|
|
|
|
mem::forget(guard);
|
|
|
|
|
|
|
|
|
|
// Reload the state and try again.
|
|
|
|
|
state = self.state.load(Relaxed);
|
|
|
|
|
count = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -402,39 +457,51 @@ impl RwLock {
|
|
|
|
|
pub unsafe fn read_unlock(&self) {
|
|
|
|
|
match self.state.fetch_update(Release, Acquire, |state| {
|
|
|
|
|
if state.addr() & QUEUED == 0 {
|
|
|
|
|
// If there are no threads queued, simply decrement the reader count.
|
|
|
|
|
let count = state.addr() - (SINGLE | LOCKED);
|
|
|
|
|
Some(if count > 0 { without_provenance_mut(count | LOCKED) } else { UNLOCKED })
|
|
|
|
|
} else if state.addr() & DOWNGRADED != 0 {
|
|
|
|
|
// This thread used to have exclusive access, but requested a downgrade. This has
|
|
|
|
|
// not been completed yet, so we still have exclusive access.
|
|
|
|
|
// Retract the downgrade request and unlock, but leave waking up new threads to the
|
|
|
|
|
// thread that already holds the queue lock.
|
|
|
|
|
Some(state.mask(!(DOWNGRADED | LOCKED)))
|
|
|
|
|
} else {
|
|
|
|
|
None
|
|
|
|
|
}
|
|
|
|
|
}) {
|
|
|
|
|
Ok(_) => {}
|
|
|
|
|
// There are waiters queued and the lock count was moved to the
|
|
|
|
|
// tail of the queue.
|
|
|
|
|
// There are waiters queued and the lock count was moved to the tail of the queue.
|
|
|
|
|
Err(state) => unsafe { self.read_unlock_contended(state) },
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// # Safety
|
|
|
|
|
///
|
|
|
|
|
/// * There must be threads queued on the lock.
|
|
|
|
|
/// * `state` must be a pointer to a node in a valid queue.
|
|
|
|
|
/// * There cannot be a `downgrade` in progress.
|
|
|
|
|
#[cold]
|
|
|
|
|
unsafe fn read_unlock_contended(&self, state: State) {
|
|
|
|
|
// The state was observed with acquire ordering above, so the current
|
|
|
|
|
// thread will observe all node initializations.
|
|
|
|
|
|
|
|
|
|
// SAFETY:
|
|
|
|
|
// Because new read-locks cannot be acquired while threads are queued,
|
|
|
|
|
// all queue-lock owners will observe the set `LOCKED` bit. Because they
|
|
|
|
|
// do not modify the queue while there is a lock owner, the queue will
|
|
|
|
|
// not be removed from here.
|
|
|
|
|
let tail = unsafe { add_backlinks_and_find_tail(to_node(state)).as_ref() };
|
|
|
|
|
// The state was observed with acquire ordering above, so the current thread will have
|
|
|
|
|
// observed all node initializations.
|
|
|
|
|
// We also know that no threads can be modifying the queue starting at `state`: because new
|
|
|
|
|
// read-locks cannot be acquired while there are any threads queued on the lock, all
|
|
|
|
|
// queue-lock owners will observe a set `LOCKED` bit in `self.state` and will not modify
|
|
|
|
|
// the queue. The other case that a thread could modify the queue is if a downgrade is in
|
|
|
|
|
// progress (removal of the entire queue), but since that is part of this function's safety
|
|
|
|
|
// contract, we can guarantee that no other threads can modify the queue.
|
|
|
|
|
let tail = unsafe { find_tail_and_add_backlinks(to_node(state)).as_ref() };
|
|
|
|
|
|
|
|
|
|
// The lock count is stored in the `next` field of `tail`.
|
|
|
|
|
// Decrement it, making sure to observe all changes made to the queue
|
|
|
|
|
// by the other lock owners by using acquire-release ordering.
|
|
|
|
|
// Decrement it, making sure to observe all changes made to the queue by the other lock
|
|
|
|
|
// owners by using acquire-release ordering.
|
|
|
|
|
let was_last = tail.next.0.fetch_byte_sub(SINGLE, AcqRel).addr() - SINGLE == 0;
|
|
|
|
|
if was_last {
|
|
|
|
|
// SAFETY:
|
|
|
|
|
// Other threads cannot read-lock while threads are queued. Also,
|
|
|
|
|
// the `LOCKED` bit is still set, so there are no writers. Therefore,
|
|
|
|
|
// the current thread exclusively owns the lock.
|
|
|
|
|
// SAFETY: Other threads cannot read-lock while threads are queued. Also, the `LOCKED`
|
|
|
|
|
// bit is still set, so there are no writers. Thus the current thread exclusively owns
|
|
|
|
|
// this lock, even though it is a reader.
|
|
|
|
|
unsafe { self.unlock_contended(state) }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -444,49 +511,143 @@ impl RwLock {
|
|
|
|
|
if let Err(state) =
|
|
|
|
|
self.state.compare_exchange(without_provenance_mut(LOCKED), UNLOCKED, Release, Relaxed)
|
|
|
|
|
{
|
|
|
|
|
// SAFETY:
|
|
|
|
|
// Since other threads cannot acquire the lock, the state can only
|
|
|
|
|
// have changed because there are threads queued on the lock.
|
|
|
|
|
// SAFETY: Since other threads cannot acquire the lock, the state can only have changed
|
|
|
|
|
// because there are threads queued on the lock.
|
|
|
|
|
unsafe { self.unlock_contended(state) }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// # Safety
|
|
|
|
|
///
|
|
|
|
|
/// * The lock must be exclusively owned by this thread.
|
|
|
|
|
/// * There must be threads queued on the lock.
|
|
|
|
|
/// * `state` must be a pointer to a node in a valid queue.
|
|
|
|
|
/// * There cannot be a `downgrade` in progress.
|
|
|
|
|
#[cold]
|
|
|
|
|
unsafe fn unlock_contended(&self, mut state: State) {
|
|
|
|
|
unsafe fn unlock_contended(&self, state: State) {
|
|
|
|
|
debug_assert_eq!(state.addr() & (DOWNGRADED | QUEUED | LOCKED), QUEUED | LOCKED);
|
|
|
|
|
|
|
|
|
|
let mut current = state;
|
|
|
|
|
|
|
|
|
|
// We want to atomically release the lock and try to acquire the queue lock.
|
|
|
|
|
loop {
|
|
|
|
|
// First check if the queue lock is already held.
|
|
|
|
|
if current.addr() & QUEUE_LOCKED != 0 {
|
|
|
|
|
// Another thread holds the queue lock, so let them wake up waiters for us.
|
|
|
|
|
let next = current.mask(!LOCKED);
|
|
|
|
|
match self.state.compare_exchange_weak(current, next, Release, Relaxed) {
|
|
|
|
|
Ok(_) => return,
|
|
|
|
|
Err(new) => {
|
|
|
|
|
current = new;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Atomically release the lock and try to acquire the queue lock.
|
|
|
|
|
let next = state.map_addr(|a| (a & !LOCKED) | QUEUE_LOCKED);
|
|
|
|
|
match self.state.compare_exchange_weak(state, next, AcqRel, Relaxed) {
|
|
|
|
|
// The queue lock was acquired. Release it, waking up the next
|
|
|
|
|
// waiter in the process.
|
|
|
|
|
Ok(_) if state.addr() & QUEUE_LOCKED == 0 => unsafe {
|
|
|
|
|
return self.unlock_queue(next);
|
|
|
|
|
},
|
|
|
|
|
// Another thread already holds the queue lock, leave waking up
|
|
|
|
|
// waiters to it.
|
|
|
|
|
Ok(_) => return,
|
|
|
|
|
Err(new) => state = new,
|
|
|
|
|
let next = current.map_addr(|addr| (addr & !LOCKED) | QUEUE_LOCKED);
|
|
|
|
|
match self.state.compare_exchange_weak(current, next, AcqRel, Relaxed) {
|
|
|
|
|
// Now that we have the queue lock, we can wake up the next waiter.
|
|
|
|
|
Ok(_) => {
|
|
|
|
|
// SAFETY: This thread just acquired the queue lock, and this function's safety
|
|
|
|
|
// contract requires that there are threads already queued on the lock.
|
|
|
|
|
unsafe { self.unlock_queue(next) };
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
Err(new) => current = new,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Unlocks the queue. If the lock is unlocked, wakes up the next eligible
|
|
|
|
|
/// thread(s).
|
|
|
|
|
/// # Safety
|
|
|
|
|
///
|
|
|
|
|
/// * The lock must be write-locked by this thread.
|
|
|
|
|
#[inline]
|
|
|
|
|
pub unsafe fn downgrade(&self) {
|
|
|
|
|
// Optimistically change the state from write-locked with a single writer and no waiters to
|
|
|
|
|
// read-locked with a single reader and no waiters.
|
|
|
|
|
if let Err(state) = self.state.compare_exchange(
|
|
|
|
|
without_provenance_mut(LOCKED),
|
|
|
|
|
without_provenance_mut(SINGLE | LOCKED),
|
|
|
|
|
Release,
|
|
|
|
|
Relaxed,
|
|
|
|
|
) {
|
|
|
|
|
// SAFETY: The only way the state can have changed is if there are threads queued.
|
|
|
|
|
// Wake all of them up.
|
|
|
|
|
unsafe { self.downgrade_slow(state) }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Downgrades the lock from write-locked to read-locked in the case that there are threads
|
|
|
|
|
/// waiting on the wait queue.
|
|
|
|
|
///
|
|
|
|
|
/// This function will either wake up all of the waiters on the wait queue or designate the
|
|
|
|
|
/// current holder of the queue lock to wake up all of the waiters instead. Once the waiters
|
|
|
|
|
/// wake up, they will continue in the execution loop of `lock_contended`.
|
|
|
|
|
///
|
|
|
|
|
/// # Safety
|
|
|
|
|
/// The queue lock must be held by the current thread.
|
|
|
|
|
///
|
|
|
|
|
/// * The lock must be write-locked by this thread.
|
|
|
|
|
/// * `state` must be a pointer to a node in a valid queue.
|
|
|
|
|
/// * There must be threads queued on the lock.
|
|
|
|
|
#[cold]
|
|
|
|
|
unsafe fn downgrade_slow(&self, mut state: State) {
|
|
|
|
|
debug_assert_eq!(state.addr() & (DOWNGRADED | QUEUED | LOCKED), QUEUED | LOCKED);
|
|
|
|
|
|
|
|
|
|
// Attempt to wake up all waiters by taking ownership of the entire waiter queue.
|
|
|
|
|
loop {
|
|
|
|
|
if state.addr() & QUEUE_LOCKED != 0 {
|
|
|
|
|
// Another thread already holds the queue lock. Tell it to wake up all waiters.
|
|
|
|
|
// If the other thread succeeds in waking up waiters before we release our lock, the
|
|
|
|
|
// effect will be just the same as if we had changed the state below.
|
|
|
|
|
// Otherwise, the `DOWNGRADED` bit will still be set, meaning that when this thread
|
|
|
|
|
// calls `read_unlock` later (because it holds a read lock and must unlock
|
|
|
|
|
// eventually), it will realize that the lock is still exclusively locked and act
|
|
|
|
|
// accordingly.
|
|
|
|
|
let next = state.map_addr(|addr| addr | DOWNGRADED);
|
|
|
|
|
match self.state.compare_exchange_weak(state, next, Release, Relaxed) {
|
|
|
|
|
Ok(_) => return,
|
|
|
|
|
Err(new) => state = new,
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// Grab the entire queue by swapping the `state` with a single reader.
|
|
|
|
|
let next = ptr::without_provenance_mut(SINGLE | LOCKED);
|
|
|
|
|
if let Err(new) = self.state.compare_exchange_weak(state, next, AcqRel, Relaxed) {
|
|
|
|
|
state = new;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// SAFETY: We have full ownership of this queue now, so nobody else can modify it.
|
|
|
|
|
let tail = unsafe { find_tail_and_add_backlinks(to_node(state)) };
|
|
|
|
|
|
|
|
|
|
// Wake up all waiters.
|
|
|
|
|
// SAFETY: `tail` was just computed, meaning the whole queue is linked, and we have
|
|
|
|
|
// full ownership of the queue, so we have exclusive access.
|
|
|
|
|
unsafe { complete_all(tail) };
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Unlocks the queue. Wakes up all threads if a downgrade was requested, otherwise wakes up the
|
|
|
|
|
/// next eligible thread(s) if the lock is unlocked.
|
|
|
|
|
///
|
|
|
|
|
/// # Safety
|
|
|
|
|
///
|
|
|
|
|
/// * The queue lock must be held by the current thread.
|
|
|
|
|
/// * `state` must be a pointer to a node in a valid queue.
|
|
|
|
|
/// * There must be threads queued on the lock.
|
|
|
|
|
unsafe fn unlock_queue(&self, mut state: State) {
|
|
|
|
|
debug_assert_eq!(state.addr() & (QUEUED | QUEUE_LOCKED), QUEUED | QUEUE_LOCKED);
|
|
|
|
|
|
|
|
|
|
loop {
|
|
|
|
|
let tail = unsafe { add_backlinks_and_find_tail(to_node(state)) };
|
|
|
|
|
// SAFETY: Since we have the queue lock, nobody else can be modifying the queue.
|
|
|
|
|
let tail = unsafe { find_tail_and_add_backlinks(to_node(state)) };
|
|
|
|
|
|
|
|
|
|
if state.addr() & LOCKED == LOCKED {
|
|
|
|
|
// Another thread has locked the lock. Leave waking up waiters
|
|
|
|
|
// to them by releasing the queue lock.
|
|
|
|
|
if state.addr() & (DOWNGRADED | LOCKED) == LOCKED {
|
|
|
|
|
// Another thread has locked the lock and no downgrade was requested.
|
|
|
|
|
// Leave waking up waiters to them by releasing the queue lock.
|
|
|
|
|
match self.state.compare_exchange_weak(
|
|
|
|
|
state,
|
|
|
|
|
state.mask(!QUEUE_LOCKED),
|
|
|
|
@ -501,53 +662,63 @@ impl RwLock {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let is_writer = unsafe { tail.as_ref().write };
|
|
|
|
|
if is_writer && let Some(prev) = unsafe { tail.as_ref().prev.get() } {
|
|
|
|
|
// `tail` is a writer and there is a node before `tail`.
|
|
|
|
|
// Split off `tail`.
|
|
|
|
|
// Since we hold the queue lock and downgrades cannot be requested if the lock is
|
|
|
|
|
// already read-locked, we have exclusive control over the queue here and can make
|
|
|
|
|
// modifications.
|
|
|
|
|
|
|
|
|
|
// There are no set `tail` links before the node pointed to by
|
|
|
|
|
// `state`, so the first non-null tail field will be current
|
|
|
|
|
// (invariant 2). Invariant 4 is fullfilled since `find_tail`
|
|
|
|
|
// was called on this node, which ensures all backlinks are set.
|
|
|
|
|
let downgrade = state.addr() & DOWNGRADED != 0;
|
|
|
|
|
let is_writer = unsafe { tail.as_ref().write };
|
|
|
|
|
if !downgrade
|
|
|
|
|
&& is_writer
|
|
|
|
|
&& let Some(prev) = unsafe { tail.as_ref().prev.get() }
|
|
|
|
|
{
|
|
|
|
|
// If we are not downgrading and the next thread is a writer, only wake up that
|
|
|
|
|
// writing thread.
|
|
|
|
|
|
|
|
|
|
// Split off `tail`.
|
|
|
|
|
// There are no set `tail` links before the node pointed to by `state`, so the first
|
|
|
|
|
// non-null tail field will be current (Invariant 2).
|
|
|
|
|
// We also fulfill Invariant 4 since `find_tail` was called on this node, which
|
|
|
|
|
// ensures all backlinks are set.
|
|
|
|
|
unsafe {
|
|
|
|
|
to_node(state).as_ref().tail.set(Some(prev));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Release the queue lock. Doing this by subtraction is more
|
|
|
|
|
// efficient on modern processors since it is a single instruction
|
|
|
|
|
// instead of an update loop, which will fail if new threads are
|
|
|
|
|
// added to the list.
|
|
|
|
|
self.state.fetch_byte_sub(QUEUE_LOCKED, Release);
|
|
|
|
|
|
|
|
|
|
// The tail was split off and the lock released. Mark the node as
|
|
|
|
|
// completed.
|
|
|
|
|
unsafe {
|
|
|
|
|
return Node::complete(tail);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// The next waiter is a reader or the queue only consists of one
|
|
|
|
|
// waiter. Just wake all threads.
|
|
|
|
|
|
|
|
|
|
// The lock cannot be locked (checked above), so mark it as
|
|
|
|
|
// unlocked to reset the queue.
|
|
|
|
|
if let Err(new) =
|
|
|
|
|
self.state.compare_exchange_weak(state, UNLOCKED, Release, Acquire)
|
|
|
|
|
{
|
|
|
|
|
// Try to release the queue lock. We need to check the state again since another
|
|
|
|
|
// thread might have acquired the lock and requested a downgrade.
|
|
|
|
|
let next = state.mask(!QUEUE_LOCKED);
|
|
|
|
|
if let Err(new) = self.state.compare_exchange_weak(state, next, Release, Acquire) {
|
|
|
|
|
// Undo the tail modification above, so that we can find the tail again above.
|
|
|
|
|
// As mentioned above, we have exclusive control over the queue, so no other
|
|
|
|
|
// thread could have noticed the change.
|
|
|
|
|
unsafe {
|
|
|
|
|
to_node(state).as_ref().tail.set(Some(tail));
|
|
|
|
|
}
|
|
|
|
|
state = new;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let mut current = tail;
|
|
|
|
|
loop {
|
|
|
|
|
let prev = unsafe { current.as_ref().prev.get() };
|
|
|
|
|
unsafe {
|
|
|
|
|
Node::complete(current);
|
|
|
|
|
}
|
|
|
|
|
match prev {
|
|
|
|
|
Some(prev) => current = prev,
|
|
|
|
|
None => return,
|
|
|
|
|
}
|
|
|
|
|
// The tail was split off and the lock was released. Mark the node as completed.
|
|
|
|
|
unsafe {
|
|
|
|
|
return Node::complete(tail);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// We are either downgrading, the next waiter is a reader, or the queue only
|
|
|
|
|
// consists of one waiter. In any case, just wake all threads.
|
|
|
|
|
|
|
|
|
|
// Clear the queue.
|
|
|
|
|
let next =
|
|
|
|
|
if downgrade { ptr::without_provenance_mut(SINGLE | LOCKED) } else { UNLOCKED };
|
|
|
|
|
if let Err(new) = self.state.compare_exchange_weak(state, next, Release, Acquire) {
|
|
|
|
|
state = new;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// SAFETY: we computed `tail` above, and no new nodes can have been added since
|
|
|
|
|
// (otherwise the CAS above would have failed).
|
|
|
|
|
// Thus we have complete control over the whole queue.
|
|
|
|
|
unsafe {
|
|
|
|
|
return complete_all(tail);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
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|
|