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TRPL: the stack and the heap
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% The Stack and the Heap
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Coming Soon
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As a systems language, Rust operates at a low level. If you’re coming from a
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high-level language, there are some aspects of systems programming that you may
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not be familiar with. The most important one is how memory works, with a stack
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and a heap. If you’re familiar with how C-like languages use stack allocation,
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this chapter will be a refresher. If you’re not, you’ll learn about this more
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general concept, but with a Rust-y focus.
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# Memory management
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These two terms are about memory management. The stack and the heap are
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abstractions that help you determine when to allocate and deallocate memory.
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Here’s a high-level comparison:
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The stack is very fast, and is where memory is allocated in Rust by default.
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But the allocation is local to a function call, and is limited in size. The
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heap, on the other hand, is slower, and is explicitly allocated by your
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program. But it’s effectively unlimited in size, and is globally accessible.
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# The Stack
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Let’s talk about this Rust program:
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```rust
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fn main() {
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let x = 42;
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}
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```
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This program has one variable binding, `x`. This memory needs to be allocated
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from somewhere. Rust ‘stack allocates’ by default, which means that basic
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values ‘go on the stack’. What does that mean?
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Well, when a function gets called, some memory gets allocated for all of its
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local variables and some other information. This is called a ‘stack frame’, and
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for the purpose of this tutorial, we’re going to ignore the extra information
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and just consider the local variables we’re allocating. So in this case, when
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`main()` is run, we’ll allocate a single 32-bit integer for our stack frame.
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This is automatically handled for you, as you can see, we didn’t have to write
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any special Rust code or anything.
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When the function is over, its stack frame gets deallocated. This happens
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automatically, we didn’t have to do anything special here.
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That’s all there is for this simple program. The key thing to understand here
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is that stack allocation is very, very fast. Since we know all the local
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variables we have ahead of time, we can grab the memory all at once. And since
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we’ll throw them all away at the same time as well, we can get rid of it very
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fast too.
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The downside is that we can’t keep values around if we need them for longer
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than a single function. We also haven’t talked about what that name, ‘stack’
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means. To do that, we need a slightly more complicated example:
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```rust
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fn foo() {
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let y = 5;
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let z = 100;
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}
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fn main() {
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let x = 42;
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foo();
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}
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```
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This program has three variables total: two in `foo()`, one in `main()`. Just
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as before, when `main()` is called, a single integer is allocated for its stack
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frame. But before we can show what happens when `foo()` is called, we need to
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visualize what’s going on with memory. Your operating system presents a view of
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memory to your program that’s pretty simple: a huge list of addresses, from 0
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to a large number, representing how much RAM your computer has. For example, if
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you have a gigabyte of RAM, your addresses go from `0` to `1,073,741,824`. That
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number comes from 2<sup>30</sup>, the number of bytes in a gigabyte.
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This memory is kind of like a giant array: addresses start at zero and go
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up to the final number. So here’s a diagram of our first stack frame:
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| Address | Name | Value |
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+---------+------+-------+
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| 0 | x | 42 |
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We’ve got `x` located at address `0`, with the value `42`.
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When `foo()` is called, a new stack frame is allocated:
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| Address | Name | Value |
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+---------+------+-------+
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| 2 | z | 100 |
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| 1 | y | 5 |
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| 0 | x | 42 |
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Because `0` was taken by the first frame, `1` and `2` are used for `foo()`’s
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stack frame. It grows upward, the more functions we call.
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There’s some important things we have to take note of here. The numbers 0, 1,
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and 2 are all solely for illustrative purposes, and bear no relationship to the
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actual numbers the computer will actually use. In particular, the series of
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addresses are in reality going to be separated by some number of bytes that
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separate each address, and that separation may even exceed the size of the
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value being stored.
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After `foo()` is over, its frame is deallocated:
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| Address | Name | Value |
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+---------+------+-------+
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| 0 | x | 42 |
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And then, after `main()`, even this last value goes away. Easy!
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It’s called a ‘stack’ because it works like a stack of dinner plates: the first
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plate you put down is the last plate to pick back up. Stacks are sometimes
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called ‘last in, first out queues’ for this reason, as the last value you put
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on the stack is the first one you retrieve from it.
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Let’s try a three-deep example:
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```rust
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fn bar() {
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let i = 6;
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}
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fn foo() {
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let a = 5;
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let b = 100;
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let c = 1;
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bar();
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}
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fn main() {
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let x = 42;
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foo();
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}
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```
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Okay, first, we call `main()`:
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| Address | Name | Value |
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+---------+------+-------+
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| 0 | x | 42 |
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Next up, `main()` calls `foo()`:
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| Address | Name | Value |
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+---------+------+-------+
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| 3 | c | 1 |
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| 2 | b | 100 |
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| 1 | a | 5 |
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| 0 | x | 42 |
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And then `foo()` calls `bar()`:
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| Address | Name | Value |
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+---------+------+-------+
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| 4 | i | 6 |
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| 3 | c | 1 |
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| 2 | b | 100 |
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| 1 | a | 5 |
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| 0 | x | 42 |
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Whew! Our stack is growing tall.
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After `bar()` is over, its frame is deallocated, leaving just `foo()` and
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`main()`:
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| Address | Name | Value |
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+---------+------+-------+
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| 3 | c | 1 |
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| 2 | b | 100 |
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| 1 | a | 5 |
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| 0 | x | 42 |
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And then `foo()` ends, leaving just `main()`
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| Address | Name | Value |
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+---------+------+-------+
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| 0 | x | 42 |
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And then we’re done. Getting the hang of it? It’s like piling up dishes: you
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add to the top, you take away from the top.
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# The Heap
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Now, this works pretty well, but not everything can work like this. Sometimes,
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you need to pass some memory between different functions, or keep it alive for
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longer than a single function’s execution. For this, we can use the heap.
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In Rust, you can allocate memory on the heap with the [`Box<T>` type][box].
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Here’s an example:
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```rust
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fn main() {
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let x = Box::new(5);
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let y = 42;
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}
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```
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[box]: ../std/boxed/index.html
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Here’s what happens in memory when `main()` is called:
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| Address | Name | Value |
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+---------+------+--------+
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| 1 | y | 42 |
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| 0 | x | ?????? |
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We allocate space for two variables on the stack. `y` is `42`, as it always has
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been, but what about `x`? Well, `x` is a `Box<i32>`, and boxes allocate memory
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on the heap. The actual value of the box is a structure which has a pointer to
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‘the heap’. When we start executing the function, and `Box::new()` is called,
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it allocates some memory for the heap, and puts `5` there. The memory now looks
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like this:
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| Address | Name | Value |
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+-----------------+------+----------------+
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| 2<sup>30</sup> | | 5 |
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| ... | ... | ... |
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| 1 | y | 42 |
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| 0 | x | 2<sup>30</sup> |
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We have 2<sup>30</sup> in our hypothetical computer with 1GB of RAM. And since
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our stack grows from zero, the easiest place to allocate memory is from the
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other end. So our first value is at the highest place in memory. And the value
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of the struct at `x` has a [raw pointer][rawpointer] to the place we’ve
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allocated on the heap, so the value of `x` is 2<sup>30</sup>, the memory
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location we’ve asked for.
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[rawpointer]: raw-pointers.html
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We haven’t really talked too much about what it actually means to allocate and
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deallocate memory in these contexts. Getting into very deep detail is out of
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the scope of this tutorial, but what’s important to point out here is that
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the heap isn’t just a stack that grows from the opposite end. We’ll have an
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example of this later in the book, but because the heap can be allocated and
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freed in any order, it can end up with ‘holes’. Here’s a diagram of the memory
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layout of a program which has been running for a while now:
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| Address | Name | Value |
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+----------------------+------+----------------------+
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| 2<sup>30</sup> | | 5 |
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| (2<sup>30</sup>) - 1 | | |
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| (2<sup>30</sup>) - 2 | | |
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| (2<sup>30</sup>) - 3 | | 42 |
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| ... | ... | ... |
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| 3 | y | (2<sup>30</sup>) - 3 |
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| 2 | y | 42 |
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| 1 | y | 42 |
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| 0 | x | 2<sup>30</sup> |
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In this case, we’ve allocated four things on the heap, but deallocated two of
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them. There’s a gap between 2<sup>30</sup> and (2<sup>30</sup>) - 3 which isn’t
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currently being used. The specific details of how and why this happens depends
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on what kind of strategy you use to manage the heap. Different programs can use
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different ‘memory allocators’, which are libraries that manage this for you.
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Rust programs use [jemalloc][jemalloc] for this purpose.
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[jemalloc]: http://www.canonware.com/jemalloc/
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Anyway, back to our example. Since this memory is on the heap, it can stay
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alive longer than the function which allocates the box. In this case, however,
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it doesn’t.[^moving] When the function is over, we need to free the stack frame
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for `main()`. `Box<T>`, though, has a trick up its sleve: [Drop][drop]. The
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implementation of `Drop` for `Box` deallocates the memory that was allocated
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when it was created. Great! So when `x` goes away, it first frees the memory
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allocated on the heap:
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| Address | Name | Value |
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+---------+------+--------+
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| 1 | y | 42 |
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| 0 | x | ?????? |
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[drop]: drop.html
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[moving]: We can make the memory live longer by transferring ownership,
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sometimes called ‘moving out of the box’. More complex examples will
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be covered later.
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And then the stack frame goes away, freeing all of our memory.
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# Arguments and borrowing
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We’ve got some basic examples with the stack and the heap going, but what about
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function arguments and borrowing? Here’s a small Rust program:
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```rust
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fn foo(i: &i32) {
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let z = 42;
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}
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fn main() {
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let x = 5;
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let y = &x;
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foo(y);
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}
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```
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When we enter `main()`, memory looks like this:
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| Address | Name | Value |
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+---------+------+-------+
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| 1 | y | 0 |
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| 0 | x | 5 |
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`x` is a plain old `5`, and `y` is a reference to `x`. So its value is the
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memory location that `x` lives at, which in this case is `0`.
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What about when we call `foo()`, passing `y` as an argument?
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| Address | Name | Value |
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+---------+------+-------+
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| 3 | z | 42 |
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| 2 | i | 0 |
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| 1 | y | 0 |
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| 0 | x | 5 |
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Stack frames aren’t just for local bindings, they’re for arguments too. So in
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this case, we need to have both `i`, our argument, and `z`, our local variable
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binding. `i` is a copy of the argument, `y`. Since `y`’s value is `0`, so is
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`i`’s.
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This is one reason why borrowing a variable doesn’t deallocate any memory: the
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value of a reference is just a pointer to a memory location. If we got rid of
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the underlying memory, things wouldn’t work very well.
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# A complex example
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Okay, let’s go through this complex program step-by-step:
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```rust
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fn foo(x: &i32) {
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let y = 10;
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let z = &y;
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baz(z);
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bar(x, z);
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}
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fn bar(a: &i32, b: &i32) {
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let c = 5;
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let d = Box::new(5);
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let e = &d;
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baz(e);
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}
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fn baz(f: &i32) {
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let g = 100;
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}
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fn main() {
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let h = 3;
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let i = Box::new(20);
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let j = &h;
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foo(j);
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}
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```
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First, we call `main()`:
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| Address | Name | Value |
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+-----------------+------+----------------+
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| 2<sup>30</sup> | | 20 |
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| ... | ... | ... |
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| 2 | j | 0 |
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| 1 | i | 2<sup>30</sup> |
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| 0 | h | 3 |
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We allocate memory for `j`, `i`, and `h`. `i` is on the heap, and so has a
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value pointing there.
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Next, at the end of `main()`, `foo()` gets called:
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| Address | Name | Value |
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+-----------------+------+----------------+
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| 2<sup>30</sup> | | 20 |
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| ... | ... | ... |
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| 5 | z | 4 |
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| 4 | y | 10 |
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| 3 | x | 0 |
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| 2 | j | 0 |
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| 1 | i | 2<sup>30</sup> |
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| 0 | h | 3 |
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Space gets allocated for `x`, `y`, and `z`. The argument `x` has the same value
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as `j`, since that’s what we passed it in. It’s a pointer to the `0` address,
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since `j` points at `h`.
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Next, `foo()` calls `baz()`, passing `z`:
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| Address | Name | Value |
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+-----------------+------+----------------+
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| 2<sup>30</sup> | | 20 |
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| ... | ... | ... |
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| 7 | g | 100 |
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| 6 | f | 4 |
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| 5 | z | 4 |
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| 4 | y | 10 |
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| 3 | x | 0 |
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| 2 | j | 0 |
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| 1 | i | 2<sup>30</sup> |
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| 0 | h | 3 |
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We’ve allocated memory for `f` and `g`. `baz()` is very short, so when it’s
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over, we get rid of its stack frame:
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| Address | Name | Value |
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+-----------------+------+----------------+
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| 2<sup>30</sup> | | 20 |
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| ... | ... | ... |
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| 5 | z | 4 |
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| 4 | y | 10 |
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| 3 | x | 0 |
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| 2 | j | 0 |
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| 1 | i | 2<sup>30</sup> |
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| 0 | h | 3 |
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Next, `foo()` calls `bar()` with `x` and `z`:
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| Address | Name | Value |
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+----------------------+------+----------------------+
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| 2<sup>30</sup> | | 20 |
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| (2<sup>30</sup>) - 1 | | 5 |
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| ... | ... | ... |
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| 10 | e | 4 |
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| 9 | d | (2<sup>30</sup>) - 1 |
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| 8 | c | 5 |
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| 7 | b | 4 |
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| 6 | a | 0 |
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| 5 | z | 4 |
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| 4 | y | 10 |
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| 3 | x | 0 |
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| 2 | j | 0 |
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| 1 | i | 2<sup>30</sup> |
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| 0 | h | 3 |
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We end up allocating another value on the heap, and so we have to subtract one
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from 2<sup>30</sup>. It’s easier to just write that than `1,073,741,823`. In any
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case, we set up the variables as usual.
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At the end of `bar()`, it calls `baz()`:
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| Address | Name | Value |
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+----------------------+------+----------------------+
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| 2<sup>30</sup> | | 20 |
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| (2<sup>30</sup>) - 1 | | 5 |
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| ... | ... | ... |
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| 12 | g | 100 |
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| 11 | f | 4 |
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| 10 | e | 4 |
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| 9 | d | (2<sup>30</sup>) - 1 |
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| 8 | c | 5 |
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| 7 | b | 4 |
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| 6 | a | 0 |
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| 5 | z | 4 |
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| 4 | y | 10 |
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| 3 | x | 0 |
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| 2 | j | 0 |
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| 1 | i | 2<sup>30</sup> |
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| 0 | h | 3 |
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With this, we’re at our deepest point! Whew! Congrats for following along this
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far.
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After `baz()` is over, we get rid of `f` and `g`:
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| Address | Name | Value |
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+----------------------+------+----------------------+
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| 2<sup>30</sup> | | 20 |
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| (2<sup>30</sup>) - 1 | | 5 |
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| ... | ... | ... |
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| 10 | e | 4 |
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| 9 | d | (2<sup>30</sup>) - 1 |
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| 8 | c | 5 |
|
||||
| 7 | b | 4 |
|
||||
| 6 | a | 0 |
|
||||
| 5 | z | 4 |
|
||||
| 4 | y | 10 |
|
||||
| 3 | x | 0 |
|
||||
| 2 | j | 0 |
|
||||
| 1 | i | 2<sup>30</sup> |
|
||||
| 0 | h | 3 |
|
||||
|
||||
Next, we return from `bar()`. `d` in this case is a `Box<T>`, so it also frees
|
||||
what it points to: (2<sup>30</sup>) - 1.
|
||||
|
||||
| Address | Name | Value |
|
||||
+-----------------+------+----------------+
|
||||
| 2<sup>30</sup> | | 20 |
|
||||
| ... | ... | ... |
|
||||
| 5 | z | 4 |
|
||||
| 4 | y | 10 |
|
||||
| 3 | x | 0 |
|
||||
| 2 | j | 0 |
|
||||
| 1 | i | 2<sup>30</sup> |
|
||||
| 0 | h | 3 |
|
||||
|
||||
And after that, `foo()` returns:
|
||||
|
||||
| Address | Name | Value |
|
||||
+-----------------+------+----------------+
|
||||
| 2<sup>30</sup> | | 20 |
|
||||
| ... | ... | ... |
|
||||
| 2 | j | 0 |
|
||||
| 1 | i | 2<sup>30</sup> |
|
||||
| 0 | h | 3 |
|
||||
|
||||
And then, finally, `main()`, which cleans the rest up. When `i` is `Drop`ped,
|
||||
it will clean up the last of the heap too.
|
||||
|
||||
# What do other languages do?
|
||||
|
||||
Most languages with a garbage collector heap-allocate by default. This means
|
||||
that every value is boxed. There are a number of reasons why this is done, but
|
||||
they’re out of scope for this tutorial. There are some possible optimizations
|
||||
that don’t make it true 100% of the time, too. Rather than relying on the stack
|
||||
and `Drop` to clean up memory, the garbage collector deals with the heap
|
||||
instead.
|
||||
|
||||
# Which to use?
|
||||
|
||||
So if the stack is faster and easier to manage, why do we need the heap? A big
|
||||
reason is that Stack-allocation alone means you only have LIFO semantics for
|
||||
reclaiming storage. Heap-allocation is strictly more general, allowing storage
|
||||
to be taken from and returned to the pool in arbitrary order, but at a
|
||||
complexity cost.
|
||||
|
||||
Generally, you should prefer stack allocation, and so, Rust stack-allocates by
|
||||
default. The LIFO model of the stack is simpler, at a fundamental level. This
|
||||
has two big impacts: runtime efficiency and semantic impact.
|
||||
|
||||
## Runtime Efficiency.
|
||||
|
||||
Managing the memory for the stack is trivial: The machine just
|
||||
increments or decrements a single value, the so-called “stack pointer”.
|
||||
Managing memory for the heap is non-trivial: heap-allocated memory is freed at
|
||||
arbitrary points, and each block of heap-allocated memory can be of arbitrary
|
||||
size, the memory manager must generally work much harder to identify memory for
|
||||
reuse.
|
||||
|
||||
If you’d like to dive into this topic in greater detail, [this paper][wilson]
|
||||
is a great introduction.
|
||||
|
||||
[wilson]: http://www.cs.northwestern.edu/~pdinda/icsclass/doc/dsa.pdf
|
||||
|
||||
## Semantic impact
|
||||
|
||||
Stack-allocation impacts the Rust language itself, and thus the developer’s
|
||||
mental model. The LIFO semantics is what drives how the Rust language handles
|
||||
automatic memory management. Even the deallocation of a uniquely-owned
|
||||
heap-allocated box can be driven by the stack-based LIFO semantics, as
|
||||
discussed throughout this chapter. The flexibility (i.e. expressiveness) of non
|
||||
LIFO-semantics means that in general the compiler cannot automatically infer at
|
||||
compile-time where memory should be freed; it has to rely on dynamic protocols,
|
||||
potentially from outside the language itself, to drive deallocation (reference
|
||||
counting, as used by `Rc<T>` and `Arc<T>`, is one example of this).
|
||||
|
||||
When taken to the extreme, the increased expressive power of heap allocation
|
||||
comes at the cost of either significant runtime support (e.g. in the form of a
|
||||
garbage collector) or significant programmer effort (in the form of explicit
|
||||
memory management calls that require verification not provided by the Rust
|
||||
compiler).
|
||||
|
Loading…
Reference in New Issue
Block a user