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Justify why rustc_log exists
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//! This crate allows tools to enable rust logging without having to magically
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//! match rustc's tracing crate version.
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//!
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//! For example if someone is working on rustc_ast and wants to write some
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//! minimal code against it to run in a debugger, with access to the `debug!`
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//! logs emitted by rustc_ast, that can be done by writing:
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//!
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//! ```toml
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//! [dependencies]
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//! rustc_ast = { path = "../rust/compiler/rustc_ast" }
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//! rustc_log = { path = "../rust/compiler/rustc_log" }
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//! rustc_span = { path = "../rust/compiler/rustc_span" }
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//! ```
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//!
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//! ```ignore
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//! fn main() {
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//! rustc_log::init_rustc_env_logger().unwrap();
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//!
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//! let edition = rustc_span::edition::Edition::Edition2021;
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//! rustc_span::create_session_globals_then(edition, || {
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//! /* ... */
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//! });
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//! }
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//! ```
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//!
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//! Now `RUSTC_LOG=debug cargo run` will run your minimal main.rs and show
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//! rustc's debug logging. In a workflow like this, one might also add
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//! `std::env::set_var("RUSTC_LOG", "debug")` to the top of main so that `cargo
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//! run` by itself is sufficient to get logs.
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//!
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//! The reason rustc_log is a tiny separate crate, as opposed to exposing the
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//! same things in rustc_driver only, is to enable the above workflow. If you
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//! had to depend on rustc_driver in order to turn on rustc's debug logs, that's
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//! an enormously bigger dependency tree; every change you make to rustc_ast (or
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//! whichever piece of the compiler you are interested in) would involve
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//! rebuilding all the rest of rustc up to rustc_driver in order to run your
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//! main.rs. Whereas by depending only on rustc_log and the few crates you are
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//! debugging, you can make changes inside those crates and quickly run main.rs
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//! to read the debug logs.
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use std::env::{self, VarError};
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use std::fmt::{self, Display};
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