Rollup merge of #30836 - Luke-Nukem:master, r=steveklabnik

Ref issue [30825](https://github.com/rust-lang/rust/issues/30825)

This commit should suffice to add a concise introduction to the concept of crates.
My only worry, is that it is maybe too concise; but, the book seems to be written with the understanding that the new Rust user is coming from another language, and so will understand what a Library or Code Package is.
This commit is contained in:
Manish Goregaokar 2016-01-15 17:28:28 +05:30
commit d9d902ef99
2 changed files with 6 additions and 4 deletions

View File

@ -2,7 +2,7 @@
When a project starts getting large, its considered good software
engineering practice to split it up into a bunch of smaller pieces, and then
fit them together. Its also important to have a well-defined interface, so
fit them together. It is also important to have a well-defined interface, so
that some of your functionality is private, and some is public. To facilitate
these kinds of things, Rust has a module system.

View File

@ -505,9 +505,11 @@ Cargo checks to see if any of your projects files have been modified, and onl
rebuilds your project if theyve changed since the last time you built it.
With simple projects, Cargo doesn't bring a whole lot over just using `rustc`,
but it will become useful in future. With complex projects composed of multiple
crates, its much easier to let Cargo coordinate the build. With Cargo, you can
run `cargo build`, and it should work the right way.
but it will become useful in future. This is especially true when you start
using crates; these are synonymous with a library or package in other
programming languages. For complex projects composed of multiple crates, its
much easier to let Cargo coordinate the build. Using Cargo, you can run `cargo
build`, and it should work the right way.
## Building for Release