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auto merge of #13465 : alexcrichton/rust/fix-comm-dox, r=brson
Some of this documentation got a little out of date. There was no mention of a `SyncSender`, and the entire "Outside the runtime" section isn't really true any more (or really all that relevant). This also updates a few other doc blocks and adds some examples.
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@ -16,19 +16,32 @@
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//! module are the building blocks for synchronization in rust.
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//!
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//! This module provides message-based communication over channels, concretely
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//! defined as two types:
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//! defined among three types:
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//!
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//! * `Sender`
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//! * `SyncSender`
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//! * `Receiver`
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//!
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//! A `Sender` is used to send data to a `Receiver`. A `Sender` is clone-able
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//! such that many tasks can send simultaneously to one receiver. These
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//! channels are *task blocking*, not *thread blocking*. This means that if one
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//! task is blocked on a channel, other tasks can continue to make progress.
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//! A `Sender` or `SyncSender` is used to send data to a `Receiver`. Both
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//! senders are clone-able such that many tasks can send simultaneously to one
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//! receiver. These channels are *task blocking*, not *thread blocking*. This
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//! means that if one task is blocked on a channel, other tasks can continue to
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//! make progress.
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//!
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//! Rust channels can be used as if they have an infinite internal buffer. What
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//! this means is that the `send` operation will never block. `Receiver`s, on
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//! the other hand, will block the task if there is no data to be received.
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//! Rust channels come in one of two flavors:
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//!
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//! 1. An asynchronous, infinitely buffered channel. The `channel()` function
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//! will return a `(Sender, Receiver)` tuple where all sends will be
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//! **asynchronous** (they never block). The channel conceptually has an
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//! infinite buffer.
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//!
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//! 2. A synchronous, bounded channel. The `sync_channel()` function will return
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//! a `(SyncSender, Receiver)` tuple where the storage for pending messages
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//! is a pre-allocated buffer of a fixed size. All sends will be
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//! **synchronous** by blocking until there is buffer space available. Note
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//! that a bound of 0 is allowed, causing the channel to become a
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//! "rendezvous" channel where each sender atomically hands off a message to
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//! a receiver.
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//!
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//! ## Failure Propagation
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//!
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@ -38,32 +51,40 @@
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//! `fail!`. The purpose of this is to allow propagation of failure among tasks
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//! that are linked to one another via channels.
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//!
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//! There are methods on both of `Sender` and `Receiver` to perform their
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//! There are methods on both of senders and receivers to perform their
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//! respective operations without failing, however.
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//!
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//! ## Outside the Runtime
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//! ## Runtime Requirements
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//!
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//! All channels and ports work seamlessly inside and outside of the rust
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//! runtime. This means that code may use channels to communicate information
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//! inside and outside of the runtime. For example, if rust were embedded as an
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//! FFI module in another application, the rust runtime would probably be
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//! running in its own external thread pool. Channels created can communicate
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//! from the native application threads to the rust threads through the use of
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//! native mutexes and condition variables.
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//! The channel types defined in this module generally have very few runtime
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//! requirements in order to operate. The major requirement they have is for a
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//! local rust `Task` to be available if any *blocking* operation is performed.
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//!
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//! What this means is that if a native thread is using a channel, execution
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//! will be blocked accordingly by blocking the OS thread.
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//! If a local `Task` is not available (for example an FFI callback), then the
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//! `send` operation is safe on a `Sender` (as well as a `send_opt`) as well as
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//! the `try_send` method on a `SyncSender`, but no other operations are
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//! guaranteed to be safe.
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//!
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//! Additionally, channels can interoperate between runtimes. If one task in a
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//! program is running on libnative and another is running on libgreen, they can
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//! still communicate with one another using channels.
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//!
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//! # Example
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//!
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//! ```rust,should_fail
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//! Simple usage:
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//!
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//! ```
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//! // Create a simple streaming channel
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//! let (tx, rx) = channel();
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//! spawn(proc() {
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//! tx.send(10);
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//! });
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//! assert_eq!(rx.recv(), 10);
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//! ```
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//!
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//! Shared usage:
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//!
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//! ```
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//! // Create a shared channel which can be sent along from many tasks
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//! let (tx, rx) = channel();
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//! for i in range(0, 10) {
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@ -77,13 +98,28 @@
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//! let j = rx.recv();
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//! assert!(0 <= j && j < 10);
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//! }
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//! ```
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//!
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//! Propagating failure:
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//!
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//! ```should_fail
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//! // The call to recv() will fail!() because the channel has already hung
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//! // up (or been deallocated)
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//! let (tx, rx) = channel::<int>();
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//! drop(tx);
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//! rx.recv();
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//! ```
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//!
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//! Synchronous channels:
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//!
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//! ```
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//! let (tx, rx) = sync_channel(0);
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//! spawn(proc() {
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//! // This will wait for the parent task to start receiving
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//! tx.send(53);
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//! });
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//! rx.recv();
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//! ```
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// A description of how Rust's channel implementation works
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//
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@ -354,9 +390,27 @@ enum Flavor<T> {
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Sync(UnsafeArc<sync::Packet<T>>),
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}
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/// Creates a new channel, returning the sender/receiver halves. All data sent
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/// on the sender will become available on the receiver. See the documentation
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/// of `Receiver` and `Sender` to see what's possible with them.
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/// Creates a new asynchronous channel, returning the sender/receiver halves.
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///
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/// All data sent on the sender will become available on the receiver, and no
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/// send will block the calling task (this channel has an "infinite buffer").
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///
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/// # Example
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///
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/// ```
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/// let (tx, rx) = channel();
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///
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/// // Spawn off an expensive computation
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/// spawn(proc() {
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/// # fn expensive_computation() {}
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/// tx.send(expensive_computation());
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/// });
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///
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/// // Do some useful work for awhile
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///
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/// // Let's see what that answer was
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/// println!("{}", rx.recv());
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/// ```
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pub fn channel<T: Send>() -> (Sender<T>, Receiver<T>) {
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let (a, b) = UnsafeArc::new2(oneshot::Packet::new());
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(Sender::new(Oneshot(b)), Receiver::new(Oneshot(a)))
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