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Rollup merge of #121224 - hi-rustin:rustin-patch-unit-binding, r=Mark-Simulacrum
Remove unnecessary unit binding It appears that the unit binding is not necessary at this time. However, I am unsure of its importance in the past. Please let me know if it is unsafe to remove.
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@ -261,7 +261,7 @@ impl<T, A: Allocator> RawVec<T, A> {
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// and could hypothetically handle differences between stride and size, but this memory
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// has already been allocated so we know it can't overflow and currently rust does not
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// support such types. So we can do better by skipping some checks and avoid an unwrap.
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let _: () = const { assert!(mem::size_of::<T>() % mem::align_of::<T>() == 0) };
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const { assert!(mem::size_of::<T>() % mem::align_of::<T>() == 0) };
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unsafe {
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let align = mem::align_of::<T>();
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let size = mem::size_of::<T>().unchecked_mul(self.cap.0);
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@ -465,7 +465,7 @@ impl<T, A: Allocator> RawVec<T, A> {
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let (ptr, layout) = if let Some(mem) = self.current_memory() { mem } else { return Ok(()) };
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// See current_memory() why this assert is here
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let _: () = const { assert!(mem::size_of::<T>() % mem::align_of::<T>() == 0) };
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const { assert!(mem::size_of::<T>() % mem::align_of::<T>() == 0) };
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// If shrinking to 0, deallocate the buffer. We don't reach this point
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// for the T::IS_ZST case since current_memory() will have returned
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