Auto merge of #88060 - TennyZhuang:optimize-vec-retain, r=dtolnay

Optimize unnecessary check in Vec::retain

The function `vec::Vec::retain` only have two stages:

1. Nothing was deleted.
2. Some elements were deleted.

Here is an unnecessary check `if g.deleted_cnt > 0` in the loop, and it's difficult for compiler to optimize it. I split the loop into two stages manully and keep the code clean using const generics.

I write a special but common bench case for this optimization. I call retain on vec but keep all elements.

Before and after this optimization:

```
test vec::bench_retain_whole_100000                      ... bench:      84,803 ns/iter (+/- 17,314)
```

```
test vec::bench_retain_whole_100000                      ... bench:      42,638 ns/iter (+/- 16,910)
```

The result is expected, there are two `if`s before the optimization and one `if` after.
This commit is contained in:
bors 2021-10-03 06:24:06 +00:00
commit c24c9067ee
2 changed files with 39 additions and 3 deletions

View File

@ -732,3 +732,18 @@ fn bench_flat_map_collect(b: &mut Bencher) {
let v = vec![777u32; 500000];
b.iter(|| v.iter().flat_map(|color| color.rotate_left(8).to_be_bytes()).collect::<Vec<_>>());
}
#[bench]
fn bench_retain_100000(b: &mut Bencher) {
let v = (1..=100000).collect::<Vec<u32>>();
b.iter(|| {
let mut v = v.clone();
v.retain(|x| x & 1 == 0)
});
}
#[bench]
fn bench_retain_whole_100000(b: &mut Bencher) {
let mut v = black_box(vec![826u32; 100000]);
b.iter(|| v.retain(|x| *x == 826u32));
}

View File

@ -1488,7 +1488,15 @@ impl<T, A: Allocator> Vec<T, A> {
let mut g = BackshiftOnDrop { v: self, processed_len: 0, deleted_cnt: 0, original_len };
while g.processed_len < original_len {
// process_one return a bool indicates whether the processing element should be retained.
#[inline(always)]
fn process_one<F, T, A: Allocator, const DELETED: bool>(
f: &mut F,
g: &mut BackshiftOnDrop<'_, T, A>,
) -> bool
where
F: FnMut(&T) -> bool,
{
// SAFETY: Unchecked element must be valid.
let cur = unsafe { &mut *g.v.as_mut_ptr().add(g.processed_len) };
if !f(cur) {
@ -1498,9 +1506,9 @@ impl<T, A: Allocator> Vec<T, A> {
// SAFETY: We never touch this element again after dropped.
unsafe { ptr::drop_in_place(cur) };
// We already advanced the counter.
continue;
return false;
}
if g.deleted_cnt > 0 {
if DELETED {
// SAFETY: `deleted_cnt` > 0, so the hole slot must not overlap with current element.
// We use copy for move, and never touch this element again.
unsafe {
@ -1509,6 +1517,19 @@ impl<T, A: Allocator> Vec<T, A> {
}
}
g.processed_len += 1;
return true;
}
// Stage 1: Nothing was deleted.
while g.processed_len != original_len {
if !process_one::<F, T, A, false>(&mut f, &mut g) {
break;
}
}
// Stage 2: Some elements were deleted.
while g.processed_len != original_len {
process_one::<F, T, A, true>(&mut f, &mut g);
}
// All item are processed. This can be optimized to `set_len` by LLVM.