tests: debuginfo: use static mut to avoid constant folding globals.

This commit is contained in:
Eduard Burtescu 2015-02-15 16:02:11 +02:00
parent d13d74d6d8
commit b49f5281c2
2 changed files with 32 additions and 31 deletions

View File

@ -47,26 +47,26 @@
#![allow(dead_code)]
#![omit_gdb_pretty_printer_section]
static B: bool = false;
static I: int = -1;
static C: char = 'a';
static I8: i8 = 68;
static I16: i16 = -16;
static I32: i32 = -32;
static I64: i64 = -64;
static U: uint = 1;
static U8: u8 = 100;
static U16: u16 = 16;
static U32: u32 = 32;
static U64: u64 = 64;
static F32: f32 = 2.5;
static F64: f64 = 3.5;
// N.B. These are `mut` only so they don't constant fold away.
static mut B: bool = false;
static mut I: int = -1;
static mut C: char = 'a';
static mut I8: i8 = 68;
static mut I16: i16 = -16;
static mut I32: i32 = -32;
static mut I64: i64 = -64;
static mut U: uint = 1;
static mut U8: u8 = 100;
static mut U16: u16 = 16;
static mut U32: u32 = 32;
static mut U64: u64 = 64;
static mut F32: f32 = 2.5;
static mut F64: f64 = 3.5;
fn main() {
_zzz(); // #break
let a = (B, I, C, I8, I16, I32, I64, U, U8, U16, U32, U64, F32, F64);
let a = unsafe { (B, I, C, I8, I16, I32, I64, U, U8, U16, U32, U64, F32, F64) };
}
fn _zzz() {()}

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@ -52,25 +52,26 @@
#![allow(unused_variables)]
#![omit_gdb_pretty_printer_section]
static B: bool = false;
static I: int = -1;
static C: char = 'a';
static I8: i8 = 68;
static I16: i16 = -16;
static I32: i32 = -32;
static I64: i64 = -64;
static U: uint = 1;
static U8: u8 = 100;
static U16: u16 = 16;
static U32: u32 = 32;
static U64: u64 = 64;
static F32: f32 = 2.5;
static F64: f64 = 3.5;
// N.B. These are `mut` only so they don't constant fold away.
static mut B: bool = false;
static mut I: int = -1;
static mut C: char = 'a';
static mut I8: i8 = 68;
static mut I16: i16 = -16;
static mut I32: i32 = -32;
static mut I64: i64 = -64;
static mut U: uint = 1;
static mut U8: u8 = 100;
static mut U16: u16 = 16;
static mut U32: u32 = 32;
static mut U64: u64 = 64;
static mut F32: f32 = 2.5;
static mut F64: f64 = 3.5;
fn main() {
_zzz(); // #break
let a = (B, I, C, I8, I16, I32, I64, U, U8, U16, U32, U64, F32, F64);
let a = unsafe { (B, I, C, I8, I16, I32, I64, U, U8, U16, U32, U64, F32, F64) };
}
fn _zzz() {()}