adding uv_hl module and some doc work

This commit is contained in:
Jeff Olson 2012-04-02 11:03:45 -07:00 committed by Brian Anderson
parent 7c0fed469f
commit b39a43cd5c
4 changed files with 138 additions and 14 deletions

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@ -27,6 +27,7 @@ mod net;
// libuv modules
mod uv;
mod uv_ll;
mod uv_hl;
// Utility modules

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@ -1,23 +1,26 @@
#[doc = "
Rust bindings to libuv
This crate provides a low-level mapping to libuv, a library for
running an asynchronous event loop, with extensive IO operations.
This is the base-module for various levels of bindings to
the libuv library.
This crate is seeing heavy work, currently, and the final API layout
should not be inferred from its current form.
These modules are seeing heavy work, currently, and the final
API layout should not be inferred from its current form.
The base module contains a set of safe functions for creating
an event loop that runs within a single task, but allows operations
against it from other tasks, but funneling it through a uv_async
request which reads from a port that users write to. This API should
not be considered stable and may go away in the near future.
This base module currently contains a historical, rust-based
implementation of a few libuv operations that hews closely to
the patterns of the libuv C-API. It was used, mostly, to explore
some implementation details and will most likely be deprecated
in the near future.
The 'll' module contains low-level, bare-metal mappings to the libuv
C-api. All functions within this module are marked unsafe and should
be used, primarily, for composing rust-idiomatic abstractions. In
lieu of satisfactory documention for the 'll' module, itself, libuv's
uv.h should be consulted.
The `ll` module contains low-level mappings for working directly
with the libuv C-API.
The `hl` module contains a set of tools library developers can
use for interacting with an active libuv loop. This modules's
API is meant to be used to write high-level,
rust-idiomatic abstractions for utilizes libuv's asynchronous IO
facilities.
"];
import map::hashmap;
@ -28,6 +31,9 @@ export timer_init, timer_start, timer_stop;
import ll = uv_ll;
export ll;
import hl = uv_hl;
export hl;
#[nolink]
native mod rustrt {
fn rust_uv_loop_new() -> *libc::c_void;

95
src/libstd/uv_hl.rs Normal file
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@ -0,0 +1,95 @@
#[doc = "
High-level bindings to work with the libuv library.
This module is geared towards library developers who want to
provide a high-level, abstracted interface to some set of
libuv functionality.
"];
import ll = uv_ll;
export high_level_loop;
export interact, prepare_loop;
#[doc = "
Used to abstract-away direct interaction with a libuv loop.
# Fields
* async_handle - a pointer to a uv_async_t struct used to 'poke'
the C uv loop to process any pending callbacks
* op_chan - a channel used to send function callbacks to be processed
by the C uv loop
"]
type high_level_loop = {
async_handle: *ll::uv_async_t,
op_chan: comm::chan<fn~(*libc::c_void)>
};
#[doc = "
Pass in a callback to be processed on the running libuv loop's thread
# Fields
* a_loop - a high_level_loop record that represents a channel of
communication with an active libuv loop running on a thread
somwhere in the current process
* cb - a function callback to be processed on the running loop's
thread. The only parameter is an opaque pointer to the running
uv_loop_t. You can use this pointer to initiate or continue any
operations against the loop
"]
unsafe fn interact(a_loop: high_level_loop,
-cb: fn~(*libc::c_void)) {
comm::send(a_loop.op_chan, cb);
ll::async_send(a_loop.async_handle);
}
#[doc = "
Prepares a clean, inactive uv_loop_t* to be used with any of the
functions in the `uv::hl` module.
Library developers can use this function to prepare a given
`uv_loop_t*`, whose lifecycle they manage, to be used, ran
and controlled with the tools in this module.
After this is ran against a loop, a library developer can run
the loop in its own thread and then use the returned
`high_level_loop` to interact with it.
# Fields
* loop_ptr - a pointer to a newly created `uv_loop_t*` with no
handles registered (this will interfere with the internal lifecycle
management this module provides). Ideally, this should be called
immediately after using `uv::ll::loop_new()`
# Returns
A `high_level_loop` record that can be used to interact with the
loop (after you use `uv::ll::run()` on the `uv_loop_t*`, of course
"]
unsafe fn prepare_loop(loop_ptr: *libc::c_void)
-> high_level_loop {
// will probably need to stake out a data record
// here, as well, to keep whatever state we want to
// use with the loop
// move this into a malloc
let async = ll::async_t();
let async_ptr = ptr::addr_of(async);
let async_result = ll::async_init(loop_ptr,
async_ptr,
interact_ptr);
if (async_result != 0i32) {
fail ll::get_last_err_info(loop_ptr);
}
}
// this will be invoked by a called to uv::hl::interact(), so
// we'll drain the port of pending callbacks, processing each
crust fn interact_poke(async_handle: *libc::c_void) {
// nothing here, yet.
}

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@ -1,3 +1,25 @@
#[doc = "
Low-level bindings to the libuv library.
This module contains a set of direct, 'bare-metal' wrappers around
the libuv C-API.
Also contained herein are a set of rust records that map, in
approximate memory-size, to the libuv data structures. The record
implementations are adjusted, per-platform, to match their respective
representations.
There are also a collection of helper functions to ease interacting
with the low-level API (such as a function to return the latest
libuv error as a rust-formatted string).
As new functionality, existant in uv.h, is added to the rust stdlib,
the mappings should be added in this module.
This module's implementation will hopefully be, eventually, replaced
with per-platform, generated source files from rust-bindgen.
"];
// libuv struct mappings
type uv_ip4_addr = {
ip: [u8],