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Slightly faster version of find_state
This version shaves off ca 2% of the cycles in my experiments and makes the control flow easier to follow for me and hopefully others, including the compiler. Someone gave me a working profiler and by God I'm using it.
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@ -402,13 +402,25 @@ where
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// Ultimately propagated to all the transitive parents when following
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// `InCycleWith` upwards.
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// This loop performs the downward link encoding mentioned above. Details below!
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let node_state = {
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// Note that there are two different states being assigned: the root state, and
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// a potentially derived version of the root state for non-root nodes in the chain.
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let (root_state, assigned_state) = {
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loop {
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debug!("find_state(r = {node:?} in state {:?})", self.node_states[node]);
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match self.node_states[node] {
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s @ (NodeState::NotVisited
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| NodeState::BeingVisited { .. }
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| NodeState::InCycle { .. }) => break s,
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// This must have been the first and only state since it is unexplored*;
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// no update needed! * Unless there is a bug :')
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s @ NodeState::NotVisited => return s,
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// We are in a completely discovered SCC; every node on our path is in that SCC:
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s @ NodeState::InCycle { .. } => break (s, s),
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// The Interesting Third Base Case: we are a path back to a root node
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// still being explored. Now we need that node to keep its state and
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// every other node to be recorded as being in whatever component that
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// ends up in.
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s @ NodeState::BeingVisited { depth, .. } => {
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break (s, NodeState::InCycleWith { parent: self.node_stack[depth] });
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}
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// We are not at the head of a path; keep compressing it!
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NodeState::InCycleWith { parent } => {
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// We test this, to be extremely sure that we never
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// ever break our termination condition for the
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@ -462,11 +474,13 @@ where
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// Move backwards until we found the node where we started. We
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// will know when we hit the state where previous_node == node.
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loop {
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// Back at the beginning, we can return.
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// Back at the beginning, we can return. Note that we return the root state.
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// This is becuse for components being explored, we would otherwise get a
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// `node_state[n] = InCycleWith{ parent: n }` and that's wrong.
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if previous_node == node {
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return node_state;
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return root_state;
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}
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debug!("Compressing {node:?} down to {previous_node:?} with state {node_state:?}");
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debug!("Compressing {node:?} down to {previous_node:?} with state {assigned_state:?}");
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// Update to previous node in the link.
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match self.node_states[previous_node] {
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@ -475,25 +489,14 @@ where
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previous_node = previous;
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}
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// Only InCycleWith nodes were added to the reverse linked list.
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other => panic!("Invalid previous link while compressing cycle: {other:?}"),
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other => unreachable!("Invalid previous link while compressing cycle: {other:?}"),
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}
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debug!("find_state: parent_state = {:?}", node_state);
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let new_state = match node_state {
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// Still visiting nodes, compress the cycle to the root node
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// at that depth.
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NodeState::BeingVisited { depth, .. } => {
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let parent = self.node_stack[depth];
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NodeState::InCycleWith { parent }
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}
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// Already fully visited; we just transfer the state of the parent.
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s @ NodeState::InCycle { .. } => s,
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// These cannot be the root nodes of a path being compressed
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NodeState::NotVisited | NodeState::InCycleWith { .. } => unreachable!(),
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};
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self.node_states[node] = new_state;
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// Update the node state to the (potentially derived) state.
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// If the root is still being explored, this is
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// `InCycleWith{ parent: <root node>}`, otherwise
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// `assigned_state == root_state`.
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self.node_states[node] = assigned_state;
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}
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}
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