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coverage: Use a single make_phys_counter
method
This is more convenient for subsequent patches.
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@ -97,27 +97,12 @@ impl CoverageCounters {
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}
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}
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/// Shared helper used by [`Self::make_phys_node_counter`] and
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/// [`Self::make_phys_edge_counter`]. Don't call this directly.
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fn make_counter_inner(&mut self, site: Site) -> BcbCounter {
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/// Creates a new physical counter for a BCB node or edge.
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fn make_phys_counter(&mut self, site: Site) -> BcbCounter {
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let id = self.counter_increment_sites.push(site);
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BcbCounter::Counter { id }
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}
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/// Creates a new physical counter for a BCB node.
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fn make_phys_node_counter(&mut self, bcb: BasicCoverageBlock) -> BcbCounter {
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self.make_counter_inner(Site::Node { bcb })
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}
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/// Creates a new physical counter for a BCB edge.
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fn make_phys_edge_counter(
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&mut self,
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from_bcb: BasicCoverageBlock,
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to_bcb: BasicCoverageBlock,
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) -> BcbCounter {
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self.make_counter_inner(Site::Edge { from_bcb, to_bcb })
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}
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fn make_expression(&mut self, lhs: BcbCounter, op: Op, rhs: BcbCounter) -> BcbCounter {
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let new_expr = BcbExpression { lhs, op, rhs };
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*self
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@ -391,7 +376,7 @@ impl<'a> CountersBuilder<'a> {
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// leading to infinite recursion.
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if predecessors.len() <= 1 || predecessors.contains(&bcb) {
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debug!(?bcb, ?predecessors, "node has <=1 predecessors or is its own predecessor");
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let counter = self.counters.make_phys_node_counter(bcb);
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let counter = self.counters.make_phys_counter(Site::Node { bcb });
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debug!(?bcb, ?counter, "node gets a physical counter");
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return counter;
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}
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@ -448,7 +433,7 @@ impl<'a> CountersBuilder<'a> {
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}
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// Make a new counter to count this edge.
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let counter = self.counters.make_phys_edge_counter(from_bcb, to_bcb);
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let counter = self.counters.make_phys_counter(Site::Edge { from_bcb, to_bcb });
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debug!(?from_bcb, ?to_bcb, ?counter, "edge gets a physical counter");
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counter
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}
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