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Remove the TypedArena::alloc_from_iter
specialization.
It was added in #78569. It's complicated and doesn't actually help performance. Also, add a comment explaining why the two `alloc_from_iter` functions are so different.
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@ -15,7 +15,6 @@
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#![feature(dropck_eyepatch)]
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#![feature(new_uninit)]
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#![feature(maybe_uninit_slice)]
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#![feature(min_specialization)]
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#![feature(decl_macro)]
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#![feature(pointer_byte_offsets)]
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#![feature(rustc_attrs)]
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@ -44,23 +43,6 @@ fn outline<F: FnOnce() -> R, R>(f: F) -> R {
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f()
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}
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/// An arena that can hold objects of only one type.
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pub struct TypedArena<T> {
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/// A pointer to the next object to be allocated.
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ptr: Cell<*mut T>,
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/// A pointer to the end of the allocated area. When this pointer is
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/// reached, a new chunk is allocated.
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end: Cell<*mut T>,
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/// A vector of arena chunks.
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chunks: RefCell<Vec<ArenaChunk<T>>>,
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/// Marker indicating that dropping the arena causes its owned
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/// instances of `T` to be dropped.
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_own: PhantomData<T>,
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}
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struct ArenaChunk<T = u8> {
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/// The raw storage for the arena chunk.
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storage: NonNull<[MaybeUninit<T>]>,
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@ -130,6 +112,23 @@ impl<T> ArenaChunk<T> {
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const PAGE: usize = 4096;
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const HUGE_PAGE: usize = 2 * 1024 * 1024;
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/// An arena that can hold objects of only one type.
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pub struct TypedArena<T> {
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/// A pointer to the next object to be allocated.
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ptr: Cell<*mut T>,
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/// A pointer to the end of the allocated area. When this pointer is
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/// reached, a new chunk is allocated.
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end: Cell<*mut T>,
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/// A vector of arena chunks.
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chunks: RefCell<Vec<ArenaChunk<T>>>,
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/// Marker indicating that dropping the arena causes its owned
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/// instances of `T` to be dropped.
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_own: PhantomData<T>,
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}
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impl<T> Default for TypedArena<T> {
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/// Creates a new `TypedArena`.
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fn default() -> TypedArena<T> {
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@ -144,77 +143,6 @@ impl<T> Default for TypedArena<T> {
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}
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}
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trait IterExt<T> {
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fn alloc_from_iter(self, arena: &TypedArena<T>) -> &mut [T];
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}
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impl<I, T> IterExt<T> for I
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where
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I: IntoIterator<Item = T>,
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{
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// This default collects into a `SmallVec` and then allocates by copying
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// from it. The specializations below for types like `Vec` are more
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// efficient, copying directly without the intermediate collecting step.
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// This default could be made more efficient, like
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// `DroplessArena::alloc_from_iter`, but it's not hot enough to bother.
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#[inline]
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default fn alloc_from_iter(self, arena: &TypedArena<T>) -> &mut [T] {
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let vec: SmallVec<[_; 8]> = self.into_iter().collect();
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vec.alloc_from_iter(arena)
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}
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}
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impl<T, const N: usize> IterExt<T> for std::array::IntoIter<T, N> {
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#[inline]
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fn alloc_from_iter(self, arena: &TypedArena<T>) -> &mut [T] {
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let len = self.len();
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if len == 0 {
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return &mut [];
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}
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// Move the content to the arena by copying and then forgetting it.
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let start_ptr = arena.alloc_raw_slice(len);
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unsafe {
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self.as_slice().as_ptr().copy_to_nonoverlapping(start_ptr, len);
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mem::forget(self);
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slice::from_raw_parts_mut(start_ptr, len)
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}
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}
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}
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impl<T> IterExt<T> for Vec<T> {
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#[inline]
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fn alloc_from_iter(mut self, arena: &TypedArena<T>) -> &mut [T] {
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let len = self.len();
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if len == 0 {
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return &mut [];
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}
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// Move the content to the arena by copying and then forgetting it.
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let start_ptr = arena.alloc_raw_slice(len);
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unsafe {
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self.as_ptr().copy_to_nonoverlapping(start_ptr, len);
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self.set_len(0);
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slice::from_raw_parts_mut(start_ptr, len)
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}
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}
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}
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impl<A: smallvec::Array> IterExt<A::Item> for SmallVec<A> {
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#[inline]
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fn alloc_from_iter(mut self, arena: &TypedArena<A::Item>) -> &mut [A::Item] {
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let len = self.len();
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if len == 0 {
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return &mut [];
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}
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// Move the content to the arena by copying and then forgetting it.
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let start_ptr = arena.alloc_raw_slice(len);
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unsafe {
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self.as_ptr().copy_to_nonoverlapping(start_ptr, len);
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self.set_len(0);
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slice::from_raw_parts_mut(start_ptr, len)
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}
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}
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}
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impl<T> TypedArena<T> {
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/// Allocates an object in the `TypedArena`, returning a reference to it.
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#[inline]
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@ -270,8 +198,35 @@ impl<T> TypedArena<T> {
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#[inline]
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pub fn alloc_from_iter<I: IntoIterator<Item = T>>(&self, iter: I) -> &mut [T] {
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// This implementation is entirely separate to
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// `DroplessIterator::alloc_from_iter`, even though conceptually they
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// are the same.
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//
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// `DroplessIterator` (in the fast case) writes elements from the
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// iterator one at a time into the allocated memory. That's easy
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// because the elements don't implement `Drop`. But for `TypedArena`
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// they do implement `Drop`, which means that if the iterator panics we
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// could end up with some allocated-but-uninitialized elements, which
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// will then cause UB in `TypedArena::drop`.
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//
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// Instead we use an approach where any iterator panic will occur
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// before the memory is allocated. This function is much less hot than
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// `DroplessArena::alloc_from_iter`, so it doesn't need to be
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// hyper-optimized.
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assert!(mem::size_of::<T>() != 0);
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iter.alloc_from_iter(self)
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let mut vec: SmallVec<[_; 8]> = iter.into_iter().collect();
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if vec.is_empty() {
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return &mut [];
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}
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// Move the content to the arena by copying and then forgetting it.
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let len = vec.len();
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let start_ptr = self.alloc_raw_slice(len);
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unsafe {
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vec.as_ptr().copy_to_nonoverlapping(start_ptr, len);
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vec.set_len(0);
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slice::from_raw_parts_mut(start_ptr, len)
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}
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}
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/// Grows the arena.
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