Make self visible when typechecking nested functions

Necessary to allow supertrait methods to be called in default methods.

r=nikomatsakis
This commit is contained in:
Tim Chevalier 2013-01-07 19:34:13 -08:00
parent 2d1ce01a8a
commit 80435ad429
5 changed files with 248 additions and 8 deletions

View File

@ -282,8 +282,9 @@ impl LookupContext {
ty_self => {
// Call is of the form "self.foo()" and appears in one
// of a trait's default method implementations.
let self_did = self.fcx.self_impl_def_id.expect(
~"unexpected `none` for self_impl_def_id");
let self_did = self.fcx.self_info.expect(
~"self_impl_def_id is undefined (`self` may not \
be in scope here").def_id;
let substs = {self_r: None, self_ty: None, tps: ~[]};
self.push_inherent_candidates_from_self(
self_ty, self_did, &substs);

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@ -178,7 +178,10 @@ pub struct fn_ctxt {
// var_bindings, locals and next_var_id are shared
// with any nested functions that capture the environment
// (and with any functions whose environment is being captured).
self_impl_def_id: Option<ast::def_id>,
// Refers to whichever `self` is in scope, even this fn_ctxt is
// for a nested closure that captures `self`
self_info: Option<self_info>,
ret_ty: ty::t,
// Used by loop bodies that return from the outer function
indirect_ret_ty: Option<ty::t>,
@ -227,7 +230,7 @@ fn blank_fn_ctxt(ccx: @crate_ctxt, rty: ty::t,
// It's kind of a kludge to manufacture a fake function context
// and statement context, but we might as well do write the code only once
@fn_ctxt {
self_impl_def_id: None,
self_info: None,
ret_ty: rty,
indirect_ret_ty: None,
purity: ast::pure_fn,
@ -320,7 +323,7 @@ fn check_fn(ccx: @crate_ctxt,
} else { None };
@fn_ctxt {
self_impl_def_id: self_info.map(|self_info| self_info.def_id),
self_info: self_info,
ret_ty: ret_ty,
indirect_ret_ty: indirect_ret_ty,
purity: purity,
@ -1553,7 +1556,9 @@ fn check_expr_with_unifier(fcx: @fn_ctxt,
fcx.write_ty(expr.id, fty);
check_fn(fcx.ccx, None, &fn_ty, decl, body,
// We inherit the same self info as the enclosing scope,
// since the function we're checking might capture `self`
check_fn(fcx.ccx, fcx.self_info, &fn_ty, decl, body,
fn_kind, Some(fcx));
}

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@ -8,9 +8,9 @@
// option. This file may not be copied, modified, or distributed
// except according to those terms.
// xfail-test
trait A {
fn a(&self) {
|| self.b()
|| self.b() //~ ERROR type `&self/self` does not implement any method in scope named `b`
}
}
fn main() {}

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@ -0,0 +1,22 @@
// Copyright 2012 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
#[allow(default_methods)]
trait Canvas {
fn add_point(point: &int);
fn add_points(shapes: &[int]) {
for shapes.each |pt| {
self.add_point(pt)
}
}
}
fn main() {}

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@ -0,0 +1,212 @@
// Copyright 2012 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
// ASCII art shape renderer.
// Demonstrates traits, impls, operator overloading, non-copyable struct, unit testing.
// To run execute: rustc --test shapes.rs && ./shapes
// Rust's core library is tightly bound to the language itself so it is automatically linked in.
// However the std library is designed to be optional (for code that must run on constrained
// environments like embedded devices or special environments like kernel code) so it must
// be explicitly linked in.
extern mod std;
// Extern mod controls linkage. Use controls the visibility of names to modules that are
// already linked in. Using WriterUtil allows us to use the write_line method.
use io::WriterUtil;
// Represents a position on a canvas.
struct Point
{
x: int,
y: int,
}
// Represents an offset on a canvas. (This has the same structure as a Point.
// but different semantics).
struct Size
{
width: int,
height: int,
}
struct Rect
{
top_left: Point,
size: Size,
}
// TODO: operators
// Contains the information needed to do shape rendering via ASCII art.
struct AsciiArt
{
width: uint,
height: uint,
priv fill: char,
priv lines: ~[~[mut char]],
// This struct can be quite large so we'll disable copying: developers need
// to either pass these structs around via borrowed pointers or move them.
drop {}
}
// It's common to define a constructor sort of function to create struct instances.
// If there is a canonical constructor it is typically named the same as the type.
// Other constructor sort of functions are typically named from_foo, from_bar, etc.
fn AsciiArt(width: uint, height: uint, fill: char) -> AsciiArt
{
// Use an anonymous function to build a vector of vectors containing
// blank characters for each position in our canvas.
let lines = do vec::build_sized(height)
|push|
{
for height.times
{
let mut line = ~[];
vec::grow_set(&mut line, width-1, &'.', '.');
push(vec::to_mut(line));
}
};
// Rust code often returns values by omitting the trailing semi-colon
// instead of using an explicit return statement.
AsciiArt {width: width, height: height, fill: fill, lines: lines}
}
// Methods particular to the AsciiArt struct.
impl AsciiArt
{
fn add_pt(x: int, y: int)
{
if x >= 0 && x < self.width as int
{
if y >= 0 && y < self.height as int
{
// Note that numeric types don't implicitly convert to each other.
let v = y as uint;
let h = x as uint;
// Vector subscripting will normally copy the element, but &v[i]
// will return a reference which is what we need because the
// element is:
// 1) potentially large
// 2) needs to be modified
let row = &self.lines[v];
row[h] = self.fill;
}
}
}
}
// Allows AsciiArt to be converted to a string using the libcore ToStr trait.
// Note that the %s fmt! specifier will not call this automatically.
impl AsciiArt : ToStr
{
pure fn to_str() -> ~str
{
// Convert each line into a string.
let lines = do self.lines.map |line| {str::from_chars(*line)};
// Concatenate the lines together using a new-line.
str::connect(lines, "\n")
}
}
// This is similar to an interface in other languages: it defines a protocol which
// developers can implement for arbitrary concrete types.
#[allow(default_methods)]
trait Canvas
{
fn add_point(shape: Point);
fn add_rect(shape: Rect);
// Unlike interfaces traits support default implementations.
// Got an ICE as soon as I added this method.
fn add_points(shapes: &[Point])
{
for shapes.each |pt| {self.add_point(*pt)};
}
}
// Here we provide an implementation of the Canvas methods for AsciiArt.
// Other implementations could also be provided (e.g. for PDF or Apple's Quartz)
// and code can use them polymorphically via the Canvas trait.
impl AsciiArt : Canvas
{
fn add_point(shape: Point)
{
self.add_pt(shape.x, shape.y);
}
fn add_rect(shape: Rect)
{
// Add the top and bottom lines.
for int::range(shape.top_left.x, shape.top_left.x + shape.size.width)
|x|
{
self.add_pt(x, shape.top_left.y);
self.add_pt(x, shape.top_left.y + shape.size.height - 1);
}
// Add the left and right lines.
for int::range(shape.top_left.y, shape.top_left.y + shape.size.height)
|y|
{
self.add_pt(shape.top_left.x, y);
self.add_pt(shape.top_left.x + shape.size.width - 1, y);
}
}
}
// Rust's unit testing framework is currently a bit under-developed so we'll use
// this little helper.
pub fn check_strs(actual: &str, expected: &str) -> bool
{
if actual != expected
{
io::stderr().write_line(fmt!("Found:\n%s\nbut expected\n%s", actual, expected));
return false;
}
return true;
}
fn test_ascii_art_ctor()
{
let art = AsciiArt(3, 3, '*');
assert check_strs(art.to_str(), "...\n...\n...");
}
fn test_add_pt()
{
let art = AsciiArt(3, 3, '*');
art.add_pt(0, 0);
art.add_pt(0, -10);
art.add_pt(1, 2);
assert check_strs(art.to_str(), "*..\n...\n.*.");
}
fn test_shapes()
{
let art = AsciiArt(4, 4, '*');
art.add_rect(Rect {top_left: Point {x: 0, y: 0}, size: Size {width: 4, height: 4}});
art.add_point(Point {x: 2, y: 2});
assert check_strs(art.to_str(), "****\n*..*\n*.**\n****");
}
fn main() {
test_ascii_art_ctor();
test_add_pt();
test_shapes();
}