Add '@' subpattern binding and examples to manual and tutorial

This commit is contained in:
Virgile Andreani 2014-01-24 03:56:55 +01:00
parent 2c5b04cef1
commit 7b1d124f6e
2 changed files with 31 additions and 0 deletions

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@ -2939,6 +2939,27 @@ This can be changed to bind to a reference by
using the `ref` keyword,
or to a mutable reference using `ref mut`.
Subpatterns can also be bound to variables by the use of the syntax
`variable @ pattern`.
For example:
~~~~
enum List { Nil, Cons(uint, ~List) }
fn is_sorted(list: &List) -> bool {
match *list {
Nil | Cons(_, ~Nil) => true,
Cons(x, ref r @ ~Cons(y, _)) => (x <= y) && is_sorted(*r)
}
}
fn main() {
let a = Cons(6, ~Cons(7, ~Cons(42, ~Nil)));
assert!(is_sorted(&a));
}
~~~~
Patterns can also dereference pointers by using the `&`,
`~` or `@` symbols, as appropriate. For example, these two matches
on `x: &int` are equivalent:

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@ -520,6 +520,16 @@ to the value of the matched value inside of the arm's action. Thus, `(0.0,
y)` matches any tuple whose first element is zero, and binds `y` to
the second element. `(x, y)` matches any two-element tuple, and binds both
elements to variables.
A subpattern can also be bound to a variable, using `variable @ pattern`. For
example:
~~~~
# let age = 23;
match age {
a @ 0..20 => println!("{} years old", a),
_ => println!("older than 21")
}
~~~~
Any `match` arm can have a guard clause (written `if EXPR`), called a
*pattern guard*, which is an expression of type `bool` that