Auto merge of #27530 - Manishearth:rollup, r=Manishearth

- Successful merges: #27519, #27521, #27525, #27527, #27528
- Failed merges:
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bors 2015-08-05 08:52:06 +00:00
commit 6210dcdddb
11 changed files with 226 additions and 223 deletions

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@ -127,7 +127,7 @@ fundamentally unsynchronized and compilers are free to aggressively optimize
them. In particular, data accesses are free to be reordered by the compiler on
the assumption that the program is single-threaded. The hardware is also free to
propagate the changes made in data accesses to other threads as lazily and
inconsistently as it wants. Mostly critically, data accesses are how data races
inconsistently as it wants. Most critically, data accesses are how data races
happen. Data accesses are very friendly to the hardware and compiler, but as
we've seen they offer *awful* semantics to try to write synchronized code with.
Actually, that's too weak.

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@ -7,7 +7,7 @@ an abstraction over them in a relatively uncontroversial way. Message passing,
green threads, and async APIs are all diverse enough that any abstraction over
them tends to involve trade-offs that we weren't willing to commit to for 1.0.
However the way Rust models concurrency makes it relatively easy design your own
However the way Rust models concurrency makes it relatively easy to design your own
concurrency paradigm as a library and have everyone else's code Just Work
with yours. Just require the right lifetimes and Send and Sync where appropriate
and you're off to the races. Or rather, off to the... not... having... races.

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@ -120,7 +120,7 @@ enum Link {
will have its inner Box field dropped if and only if an instance stores the
Next variant.
In general this works really nice because you don't need to worry about
In general this works really nicely because you don't need to worry about
adding/removing drops when you refactor your data layout. Still there's
certainly many valid usecases for needing to do trickier things with
destructors.

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@ -1,7 +1,7 @@
% Drop Flags
The examples in the previous section introduce an interesting problem for Rust.
We have seen that's possible to conditionally initialize, deinitialize, and
We have seen that it's possible to conditionally initialize, deinitialize, and
reinitialize locations of memory totally safely. For Copy types, this isn't
particularly notable since they're just a random pile of bits. However types
with destructors are a different story: Rust needs to know whether to call a

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@ -1,7 +1,7 @@
% Drop Check
We have seen how lifetimes provide us some fairly simple rules for ensuring
that never read dangling references. However up to this point we have only ever
that we never read dangling references. However up to this point we have only ever
interacted with the *outlives* relationship in an inclusive manner. That is,
when we talked about `'a: 'b`, it was ok for `'a` to live *exactly* as long as
`'b`. At first glance, this seems to be a meaningless distinction. Nothing ever

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@ -3,7 +3,7 @@
Not everything obeys inherited mutability, though. Some types allow you to
multiply alias a location in memory while mutating it. Unless these types use
synchronization to manage this access, they are absolutely not thread safe. Rust
captures this with through the `Send` and `Sync` traits.
captures this through the `Send` and `Sync` traits.
* A type is Send if it is safe to send it to another thread.
* A type is Sync if it is safe to share between threads (`&T` is Send).
@ -11,7 +11,7 @@ captures this with through the `Send` and `Sync` traits.
Send and Sync are fundamental to Rust's concurrency story. As such, a
substantial amount of special tooling exists to make them work right. First and
foremost, they're [unsafe traits][]. This means that they are unsafe to
implement, and other unsafe code can that they are correctly
implement, and other unsafe code can assume that they are correctly
implemented. Since they're *marker traits* (they have no associated items like
methods), correctly implemented simply means that they have the intrinsic
properties an implementor should have. Incorrectly implementing Send or Sync can

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@ -93,8 +93,8 @@ fn main() {
The signature of `overwrite` is clearly valid: it takes mutable references to
two values of the same type, and overwrites one with the other. If `&mut T` was
variant over T, then `&mut &'a str` would be a subtype of `&mut &'static str`,
since `&'a str` is a subtype of `&'static str`. Therefore the lifetime of
variant over T, then `&mut &'static str` would be a subtype of `&mut &'a str`,
since `&'static str` is a subtype of `&'a str`. Therefore the lifetime of
`forever_str` would successfully be "shrunk" down to the shorter lifetime of
`string`, and `overwrite` would be called successfully. `string` would
subsequently be dropped, and `forever_str` would point to freed memory when we

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@ -77,7 +77,7 @@ contain any `Drop` types.
However when working with uninitialized memory you need to be ever-vigilant for
Rust trying to drop values you make like this before they're fully initialized.
Every control path through that variable's scope must initialize the value
before it ends, if has a destructor.
before it ends, if it has a destructor.
*[This includes code panicking](unwinding.html)*.
And that's about it for working with uninitialized memory! Basically nothing

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@ -538,8 +538,9 @@ balanced, but they are otherwise not special.
In the matcher, `$` _name_ `:` _designator_ matches the nonterminal in the Rust
syntax named by _designator_. Valid designators are `item`, `block`, `stmt`,
`pat`, `expr`, `ty` (type), `ident`, `path`, `tt` (either side of the `=>`
in macro rules). In the transcriber, the designator is already known, and so
only the name of a matched nonterminal comes after the dollar sign.
in macro rules), and `meta` (contents of an attribute). In the transcriber, the
designator is already known, and so only the name of a matched nonterminal comes
after the dollar sign.
In both the matcher and transcriber, the Kleene star-like operator indicates
repetition. The Kleene star operator consists of `$` and parentheses, optionally

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@ -39,203 +39,6 @@ match x {
This prints `one or two`.
# Ranges
You can match a range of values with `...`:
```rust
let x = 1;
match x {
1 ... 5 => println!("one through five"),
_ => println!("anything"),
}
```
This prints `one through five`.
Ranges are mostly used with integers and `char`s:
```rust
let x = '💅';
match x {
'a' ... 'j' => println!("early letter"),
'k' ... 'z' => println!("late letter"),
_ => println!("something else"),
}
```
This prints `something else`.
# Bindings
You can bind values to names with `@`:
```rust
let x = 1;
match x {
e @ 1 ... 5 => println!("got a range element {}", e),
_ => println!("anything"),
}
```
This prints `got a range element 1`. This is useful when you want to
do a complicated match of part of a data structure:
```rust
#[derive(Debug)]
struct Person {
name: Option<String>,
}
let name = "Steve".to_string();
let mut x: Option<Person> = Some(Person { name: Some(name) });
match x {
Some(Person { name: ref a @ Some(_), .. }) => println!("{:?}", a),
_ => {}
}
```
This prints `Some("Steve")`: Weve bound the inner `name` to `a`.
If you use `@` with `|`, you need to make sure the name is bound in each part
of the pattern:
```rust
let x = 5;
match x {
e @ 1 ... 5 | e @ 8 ... 10 => println!("got a range element {}", e),
_ => println!("anything"),
}
```
# Ignoring bindings
You can use `_` in a pattern to disregard the type and value.
For example, heres a `match` against a `Result<T, E>`:
```rust
# let some_value: Result<i32, &'static str> = Err("There was an error");
match some_value {
Ok(value) => println!("got a value: {}", value),
Err(_) => println!("an error occurred"),
}
```
In the first arm, we bind the value inside the `Ok` variant to `value`. But
in the `Err` arm, we use `_` to disregard the specific error, and just print
a general error message.
`_` is valid in any pattern that creates a binding. This can be useful to
ignore parts of a larger structure:
```rust
fn coordinate() -> (i32, i32, i32) {
// generate and return some sort of triple tuple
# (1, 2, 3)
}
let (x, _, z) = coordinate();
```
Here, we bind the first and last element of the tuple to `x` and `z`, but
ignore the middle element.
Similarly, you can use `..` in a pattern to disregard multiple values.
```rust
enum OptionalTuple {
Value(i32, i32, i32),
Missing,
}
let x = OptionalTuple::Value(5, -2, 3);
match x {
OptionalTuple::Value(..) => println!("Got a tuple!"),
OptionalTuple::Missing => println!("No such luck."),
}
```
This prints `Got a tuple!`.
# Guards
You can introduce match guards with `if`:
```rust
enum OptionalInt {
Value(i32),
Missing,
}
let x = OptionalInt::Value(5);
match x {
OptionalInt::Value(i) if i > 5 => println!("Got an int bigger than five!"),
OptionalInt::Value(..) => println!("Got an int!"),
OptionalInt::Missing => println!("No such luck."),
}
```
This prints `Got an int!`.
If youre using `if` with multiple patterns, the `if` applies to both sides:
```rust
let x = 4;
let y = false;
match x {
4 | 5 if y => println!("yes"),
_ => println!("no"),
}
```
This prints `no`, because the `if` applies to the whole of `4 | 5`, and not to
just the `5`, In other words, the the precedence of `if` behaves like this:
```text
(4 | 5) if y => ...
```
not this:
```text
4 | (5 if y) => ...
```
# ref and ref mut
If you want to get a [reference][ref], use the `ref` keyword:
```rust
let x = 5;
match x {
ref r => println!("Got a reference to {}", r),
}
```
This prints `Got a reference to 5`.
[ref]: references-and-borrowing.html
Here, the `r` inside the `match` has the type `&i32`. In other words, the `ref`
keyword _creates_ a reference, for use in the pattern. If you need a mutable
reference, `ref mut` will work in the same way:
```rust
let mut x = 5;
match x {
ref mut mr => println!("Got a mutable reference to {}", mr),
}
```
# Destructuring
If you have a compound data type, like a [`struct`][struct], you can destructure it
@ -311,6 +114,203 @@ This destructuring behavior works on any compound data type, like
[tuples]: primitive-types.html#tuples
[enums]: enums.html
# Ignoring bindings
You can use `_` in a pattern to disregard the type and value.
For example, heres a `match` against a `Result<T, E>`:
```rust
# let some_value: Result<i32, &'static str> = Err("There was an error");
match some_value {
Ok(value) => println!("got a value: {}", value),
Err(_) => println!("an error occurred"),
}
```
In the first arm, we bind the value inside the `Ok` variant to `value`. But
in the `Err` arm, we use `_` to disregard the specific error, and just print
a general error message.
`_` is valid in any pattern that creates a binding. This can be useful to
ignore parts of a larger structure:
```rust
fn coordinate() -> (i32, i32, i32) {
// generate and return some sort of triple tuple
# (1, 2, 3)
}
let (x, _, z) = coordinate();
```
Here, we bind the first and last element of the tuple to `x` and `z`, but
ignore the middle element.
Similarly, you can use `..` in a pattern to disregard multiple values.
```rust
enum OptionalTuple {
Value(i32, i32, i32),
Missing,
}
let x = OptionalTuple::Value(5, -2, 3);
match x {
OptionalTuple::Value(..) => println!("Got a tuple!"),
OptionalTuple::Missing => println!("No such luck."),
}
```
This prints `Got a tuple!`.
# ref and ref mut
If you want to get a [reference][ref], use the `ref` keyword:
```rust
let x = 5;
match x {
ref r => println!("Got a reference to {}", r),
}
```
This prints `Got a reference to 5`.
[ref]: references-and-borrowing.html
Here, the `r` inside the `match` has the type `&i32`. In other words, the `ref`
keyword _creates_ a reference, for use in the pattern. If you need a mutable
reference, `ref mut` will work in the same way:
```rust
let mut x = 5;
match x {
ref mut mr => println!("Got a mutable reference to {}", mr),
}
```
# Ranges
You can match a range of values with `...`:
```rust
let x = 1;
match x {
1 ... 5 => println!("one through five"),
_ => println!("anything"),
}
```
This prints `one through five`.
Ranges are mostly used with integers and `char`s:
```rust
let x = '💅';
match x {
'a' ... 'j' => println!("early letter"),
'k' ... 'z' => println!("late letter"),
_ => println!("something else"),
}
```
This prints `something else`.
# Bindings
You can bind values to names with `@`:
```rust
let x = 1;
match x {
e @ 1 ... 5 => println!("got a range element {}", e),
_ => println!("anything"),
}
```
This prints `got a range element 1`. This is useful when you want to
do a complicated match of part of a data structure:
```rust
#[derive(Debug)]
struct Person {
name: Option<String>,
}
let name = "Steve".to_string();
let mut x: Option<Person> = Some(Person { name: Some(name) });
match x {
Some(Person { name: ref a @ Some(_), .. }) => println!("{:?}", a),
_ => {}
}
```
This prints `Some("Steve")`: Weve bound the inner `name` to `a`.
If you use `@` with `|`, you need to make sure the name is bound in each part
of the pattern:
```rust
let x = 5;
match x {
e @ 1 ... 5 | e @ 8 ... 10 => println!("got a range element {}", e),
_ => println!("anything"),
}
```
# Guards
You can introduce match guards with `if`:
```rust
enum OptionalInt {
Value(i32),
Missing,
}
let x = OptionalInt::Value(5);
match x {
OptionalInt::Value(i) if i > 5 => println!("Got an int bigger than five!"),
OptionalInt::Value(..) => println!("Got an int!"),
OptionalInt::Missing => println!("No such luck."),
}
```
This prints `Got an int!`.
If youre using `if` with multiple patterns, the `if` applies to both sides:
```rust
let x = 4;
let y = false;
match x {
4 | 5 if y => println!("yes"),
_ => println!("no"),
}
```
This prints `no`, because the `if` applies to the whole of `4 | 5`, and not to
just the `5`, In other words, the the precedence of `if` behaves like this:
```text
(4 | 5) if y => ...
```
not this:
```text
4 | (5 if y) => ...
```
# Mix and Match
Whew! Thats a lot of different ways to match things, and they can all be

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@ -29,6 +29,19 @@ pub use intrinsics::transmute;
/// `mem::drop` function in that it **does not run the destructor**, leaking the
/// value and any resources that it owns.
///
/// There's only a few reasons to use this function. They mainly come
/// up in unsafe code or FFI code.
///
/// * You have an uninitialized value, perhaps for performance reasons, and
/// need to prevent the destructor from running on it.
/// * You have two copies of a value (like when writing something like
/// [`mem::swap`][swap]), but need the destructor to only run once to
/// prevent a double `free`.
/// * Transferring resources across [FFI][ffi] boundries.
///
/// [swap]: fn.swap.html
/// [ffi]: ../../book/ffi.html
///
/// # Safety
///
/// This function is not marked as `unsafe` as Rust does not guarantee that the
@ -52,20 +65,9 @@ pub use intrinsics::transmute;
/// * `mpsc::{Sender, Receiver}` cycles (they use `Arc` internally)
/// * Panicking destructors are likely to leak local resources
///
/// # When To Use
///
/// There's only a few reasons to use this function. They mainly come
/// up in unsafe code or FFI code.
///
/// * You have an uninitialized value, perhaps for performance reasons, and
/// need to prevent the destructor from running on it.
/// * You have two copies of a value (like `std::mem::swap`), but need the
/// destructor to only run once to prevent a double free.
/// * Transferring resources across FFI boundries.
///
/// # Example
///
/// Leak some heap memory by never deallocating it.
/// Leak some heap memory by never deallocating it:
///
/// ```rust
/// use std::mem;
@ -74,7 +76,7 @@ pub use intrinsics::transmute;
/// mem::forget(heap_memory);
/// ```
///
/// Leak an I/O object, never closing the file.
/// Leak an I/O object, never closing the file:
///
/// ```rust,no_run
/// use std::mem;
@ -84,7 +86,7 @@ pub use intrinsics::transmute;
/// mem::forget(file);
/// ```
///
/// The swap function uses forget to good effect.
/// The `mem::swap` function uses `mem::forget` to good effect:
///
/// ```rust
/// use std::mem;