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Rollup merge of #119213 - RalfJung:simd_shuffle, r=workingjubilee
simd intrinsics: add simd_shuffle_generic and other missing intrinsics Also tweak the simd_shuffle docs a bit. r? `@calebzulawski`
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5f9457c851
@ -190,14 +190,27 @@ extern "platform-intrinsic" {
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///
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/// `T` must be a vector.
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///
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/// `U` must be a const array of `i32`s.
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/// `U` must be a **const** array of `i32`s. This means it must either refer to a named
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/// const or be given as an inline const expression (`const { ... }`).
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///
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/// `V` must be a vector with the same element type as `T` and the same length as `U`.
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///
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/// Concatenates `x` and `y`, then returns a new vector such that each element is selected from
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/// the concatenation by the matching index in `idx`.
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/// Returns a new vector such that element `i` is selected from `xy[idx[i]]`, where `xy`
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/// is the concatenation of `x` and `y`. It is a compile-time error if `idx[i]` is out-of-bounds
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/// of `xy`.
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pub fn simd_shuffle<T, U, V>(x: T, y: T, idx: U) -> V;
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/// Shuffle two vectors by const indices.
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///
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/// `T` must be a vector.
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///
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/// `U` must be a vector with the same element type as `T` and the same length as `IDX`.
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///
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/// Returns a new vector such that element `i` is selected from `xy[IDX[i]]`, where `xy`
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/// is the concatenation of `x` and `y`. It is a compile-time error if `IDX[i]` is out-of-bounds
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/// of `xy`.
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pub fn simd_shuffle_generic<T, U, const IDX: &'static [u32]>(x: T, y: T) -> U;
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/// Read a vector of pointers.
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///
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/// `T` must be a vector.
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@ -232,6 +245,9 @@ extern "platform-intrinsic" {
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/// corresponding value in `val` to the pointer.
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/// Otherwise if the corresponding value in `mask` is `0`, do nothing.
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///
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/// The stores happen in left-to-right order.
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/// (This is relevant in case two of the stores overlap.)
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///
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/// # Safety
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/// Unmasked values in `T` must be writeable as if by `<ptr>::write` (e.g. aligned to the element
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/// type).
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@ -468,4 +484,36 @@ extern "platform-intrinsic" {
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///
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/// `T` must be a vector of integers.
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pub fn simd_cttz<T>(x: T) -> T;
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/// Round up each element to the next highest integer-valued float.
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///
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/// `T` must be a vector of floats.
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pub fn simd_ceil<T>(x: T) -> T;
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/// Round down each element to the next lowest integer-valued float.
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///
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/// `T` must be a vector of floats.
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pub fn simd_floor<T>(x: T) -> T;
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/// Round each element to the closest integer-valued float.
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/// Ties are resolved by rounding away from 0.
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///
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/// `T` must be a vector of floats.
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pub fn simd_round<T>(x: T) -> T;
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/// Return the integer part of each element as an integer-valued float.
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/// In other words, non-integer values are truncated towards zero.
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///
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/// `T` must be a vector of floats.
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pub fn simd_trunc<T>(x: T) -> T;
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/// Takes the square root of each element.
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///
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/// `T` must be a vector of floats.
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pub fn simd_fsqrt<T>(x: T) -> T;
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/// Computes `(x*y) + z` for each element, but without any intermediate rounding.
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///
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/// `T` must be a vector of floats.
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pub fn simd_fma<T>(x: T, y: T, z: T) -> T;
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}
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