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Add explanation to TB's "piecewise bottom-up" traversal
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@ -302,7 +302,20 @@ enum ContinueTraversal {
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SkipSelfAndChildren,
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}
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#[derive(Clone, Copy)]
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pub enum ChildrenVisitMode {
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VisitChildrenOfAccessed,
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SkipChildrenOfAccessed,
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}
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enum RecursionState {
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BeforeChildren,
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AfterChildren,
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}
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/// Stack of nodes left to explore in a tree traversal.
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/// See the docs of `traverse_this_parents_children_other` for details on the
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/// traversal order.
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struct TreeVisitorStack<NodeContinue, NodeApp, ErrHandler> {
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/// Identifier of the original access.
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initial: UniIndex,
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@ -316,10 +329,12 @@ struct TreeVisitorStack<NodeContinue, NodeApp, ErrHandler> {
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/// Mutable state of the visit: the tags left to handle.
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/// Every tag pushed should eventually be handled,
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/// and the precise order is relevant for diagnostics.
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/// Since the traversal is bottom-up, we need to remember
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/// whether we're here initially (false) or after visiting all
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/// children (true). The bool indicates this.
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stack: Vec<(UniIndex, AccessRelatedness, bool)>,
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/// Since the traversal is piecewise bottom-up, we need to
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/// remember whether we're here initially, or after visiting all children.
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/// The last element indicates this.
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/// This is just an artifact of how you hand-roll recursion,
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/// it does not have a deeper meaning otherwise.
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stack: Vec<(UniIndex, AccessRelatedness, RecursionState)>,
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}
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impl<NodeContinue, NodeApp, InnErr, OutErr, ErrHandler>
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@ -362,64 +377,85 @@ where
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&mut self,
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this: &mut TreeVisitor<'_>,
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accessed_node: UniIndex,
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push_children_of_accessed: bool,
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visit_children: ChildrenVisitMode,
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) -> Result<(), OutErr> {
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// We want to visit the accessed node's children first.
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// However, we will below walk up our parents and push their children (our cousins)
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// onto the stack. To ensure correct iteration order, this method thus finishes
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// by reversing the stack. This only works if the stack is empty initially.
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assert!(self.stack.is_empty());
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// First, handle accessed node. A bunch of things need to
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// be handled differently here compared to the further parents
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// of `accesssed_node`.
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{
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self.propagate_at(this, accessed_node, AccessRelatedness::This)?;
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if push_children_of_accessed {
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if matches!(visit_children, ChildrenVisitMode::VisitChildrenOfAccessed) {
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let accessed_node = this.nodes.get(accessed_node).unwrap();
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// We `rev()` here because we reverse the entire stack later.
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for &child in accessed_node.children.iter().rev() {
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self.stack.push((child, AccessRelatedness::AncestorAccess, false));
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self.stack.push((
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child,
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AccessRelatedness::AncestorAccess,
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RecursionState::BeforeChildren,
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));
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}
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}
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}
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// Then, handle the accessed node's parent. Here, we need to
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// Then, handle the accessed node's parents. Here, we need to
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// make sure we only mark the "cousin" subtrees for later visitation,
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// not the subtree that contains the accessed node.
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let mut last_node = accessed_node;
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while let Some(current) = this.nodes.get(last_node).unwrap().parent {
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self.propagate_at(this, current, AccessRelatedness::StrictChildAccess)?;
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let node = this.nodes.get(current).unwrap();
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// We `rev()` here because we reverse the entire stack later.
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for &child in node.children.iter().rev() {
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if last_node == child {
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continue;
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}
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self.stack.push((child, AccessRelatedness::DistantAccess, false));
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self.stack.push((
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child,
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AccessRelatedness::DistantAccess,
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RecursionState::BeforeChildren,
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));
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}
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last_node = current;
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}
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// Reverse the stack, as discussed above.
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self.stack.reverse();
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Ok(())
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}
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fn finish_foreign_accesses(&mut self, this: &mut TreeVisitor<'_>) -> Result<(), OutErr> {
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while let Some((idx, rel_pos, is_final)) = self.stack.last_mut() {
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while let Some((idx, rel_pos, step)) = self.stack.last_mut() {
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let idx = *idx;
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let rel_pos = *rel_pos;
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if *is_final {
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self.stack.pop();
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self.propagate_at(this, idx, rel_pos)?;
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} else {
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*is_final = true;
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let handle_children = self.should_continue_at(this, idx, rel_pos);
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match handle_children {
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ContinueTraversal::Recurse => {
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// add all children, and also leave the node itself
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// on the stack so that it can be visited later.
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let node = this.nodes.get(idx).unwrap();
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for &child in node.children.iter() {
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self.stack.push((child, rel_pos, false));
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match *step {
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// How to do bottom-up traversal, 101: Before you handle a node, you handle all children.
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// For this, you must first find the children, which is what this code here does.
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RecursionState::BeforeChildren => {
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// Next time we come back will be when all the children are handled.
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*step = RecursionState::AfterChildren;
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// Now push the children, except if we are told to skip this subtree.
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let handle_children = self.should_continue_at(this, idx, rel_pos);
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match handle_children {
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ContinueTraversal::Recurse => {
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let node = this.nodes.get(idx).unwrap();
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for &child in node.children.iter() {
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self.stack.push((child, rel_pos, RecursionState::BeforeChildren));
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}
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}
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ContinueTraversal::SkipSelfAndChildren => {
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// skip self
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self.stack.pop();
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continue;
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}
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}
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ContinueTraversal::SkipSelfAndChildren => {
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// skip self
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self.stack.pop();
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continue;
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}
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}
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// All the children are handled, let's actually visit this node
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RecursionState::AfterChildren => {
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self.stack.pop();
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self.propagate_at(this, idx, rel_pos)?;
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}
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}
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}
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@ -437,19 +473,42 @@ where
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}
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impl<'tree> TreeVisitor<'tree> {
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// Applies `f_propagate` to every vertex of the tree bottom-up in the following order: first
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// all ancestors of `start` (starting with `start` itself), then children of `start`, then the rest,
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// always going bottom-up.
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// This ensures that errors are triggered in the following order
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// - first invalid accesses with insufficient permissions, closest to the accessed node first,
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// - then protector violations, bottom-up, starting with the children of the accessed node, and then
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// going upwards and outwards.
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//
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// `f_propagate` should follow the following format: for a given `Node` it updates its
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// `Permission` depending on the position relative to `start` (given by an
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// `AccessRelatedness`).
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// `f_continue` is called before on foreign nodes, and describes whether to continue
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// with the subtree at that node.
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/// Applies `f_propagate` to every vertex of the tree in a piecewise bottom-up way: First, visit
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/// all ancestors of `start` (starting with `start` itself), then children of `start`, then the rest,
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/// going bottom-up in each of these two "pieces" / sections.
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/// This ensures that errors are triggered in the following order
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/// - first invalid accesses with insufficient permissions, closest to the accessed node first,
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/// - then protector violations, bottom-up, starting with the children of the accessed node, and then
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/// going upwards and outwards.
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///
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/// The following graphic visualizes it, with numbers indicating visitation order and `start` being
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/// the node that is visited first ("1"):
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///
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/// ```text
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/// 3
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/// /|
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/// / |
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/// 9 2
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/// | |\
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/// | | \
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/// 8 1 7
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/// / \
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/// 4 6
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/// |
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/// 5
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/// ```
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///
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/// `f_propagate` should follow the following format: for a given `Node` it updates its
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/// `Permission` depending on the position relative to `start` (given by an
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/// `AccessRelatedness`).
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/// `f_continue` is called earlier on foreign nodes, and describes whether to even start
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/// visiting the subtree at that node. If it e.g. returns `SkipSelfAndChildren` on node 6
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/// above, then nodes 5 _and_ 6 would not be visited by `f_propagate`. It is not used for
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/// notes having a child access (nodes 1, 2, 3).
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///
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/// Finally, remember that the iteration order is not relevant for UB, it only affects
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/// diagnostics. It also affects tree traversal optimizations built on top of this, so
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/// those need to be reviewed carefully as well whenever this changes.
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fn traverse_this_parents_children_other<InnErr, OutErr>(
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mut self,
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start: BorTag,
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@ -463,14 +522,18 @@ impl<'tree> TreeVisitor<'tree> {
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// undergoing a child access. Also pushes the children and the other
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// cousin nodes (i.e. all nodes undergoing a foreign access) to the stack
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// to be processed later.
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stack.go_upwards_from_accessed(&mut self, start_idx, true)?;
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stack.go_upwards_from_accessed(
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&mut self,
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start_idx,
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ChildrenVisitMode::VisitChildrenOfAccessed,
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)?;
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// Now visit all the foreign nodes we remembered earlier.
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// For this we go bottom-up, but also allow f_continue to skip entire
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// subtrees from being visited if it would be a NOP.
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stack.finish_foreign_accesses(&mut self)
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}
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// Like `traverse_this_parents_children_other`, but skips the children of `start`.
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/// Like `traverse_this_parents_children_other`, but skips the children of `start`.
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fn traverse_nonchildren<InnErr, OutErr>(
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mut self,
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start: BorTag,
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@ -483,7 +546,11 @@ impl<'tree> TreeVisitor<'tree> {
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// Visits the accessed node itself, and all its parents, i.e. all nodes
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// undergoing a child access. Also pushes the other cousin nodes to the
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// stack, but not the children of the accessed node.
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stack.go_upwards_from_accessed(&mut self, start_idx, false)?;
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stack.go_upwards_from_accessed(
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&mut self,
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start_idx,
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ChildrenVisitMode::SkipChildrenOfAccessed,
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)?;
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// Now visit all the foreign nodes we remembered earlier.
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// For this we go bottom-up, but also allow f_continue to skip entire
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// subtrees from being visited if it would be a NOP.
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