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Reduce grow_and_alloc_raw
to a single call site.
The current structure is clumsy, calling `alloc_raw_without_grow` in one function, and then if that fails, calling another function that calls `alloc_raw_without_grow` again.
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@ -412,6 +412,8 @@ impl Default for DroplessArena {
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}
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impl DroplessArena {
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#[inline(never)]
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#[cold]
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fn grow(&self, layout: Layout) {
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// Add some padding so we can align `self.end` while
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// still fitting in a `layout` allocation.
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@ -451,13 +453,6 @@ impl DroplessArena {
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}
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}
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#[inline(never)]
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#[cold]
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fn grow_and_alloc_raw(&self, layout: Layout) -> *mut u8 {
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self.grow(layout);
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self.alloc_raw_without_grow(layout).unwrap()
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}
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/// Allocates a byte slice with specified layout from the current memory
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/// chunk. Returns `None` if there is no free space left to satisfy the
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/// request.
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@ -488,12 +483,17 @@ impl DroplessArena {
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#[inline]
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pub fn alloc_raw(&self, layout: Layout) -> *mut u8 {
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assert!(layout.size() != 0);
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if let Some(a) = self.alloc_raw_without_grow(layout) {
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return a;
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// This loop executes once or twice: if allocation fails the first
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// time, the `grow` ensures it will succeed the second time.
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loop {
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if let Some(a) = self.alloc_raw_without_grow(layout) {
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return a;
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}
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// No free space left. Allocate a new chunk to satisfy the request.
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// On failure the grow will panic or abort.
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self.grow(layout);
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}
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// No free space left. Allocate a new chunk to satisfy the request.
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// On failure the grow will panic or abort.
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self.grow_and_alloc_raw(layout)
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}
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#[inline]
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