A concurrency chapter to replace the tasks chapter.

Fixes #18936
Fixes #18938
Fixes #20038
Fixes #8395
Fixes #2080
Fixes #21194
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* [Iterators](iterators.md)
* [Generics](generics.md)
* [Traits](traits.md)
* [Threads](threads.md)
* [Concurrency](concurrency.md)
* [Error Handling](error-handling.md)
* [Documentation](documentation.md)
* [III: Advanced Topics](advanced.md)

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% Concurrency
Concurrency and parallelism are incredibly important topics in computer
science, and are also a hot topic in industry today. Computers are gaining more
and more cores, yet many programmers aren't prepared to fully utilize them.
Rust's memory safety features also apply to its concurrency story too. Even
concurrent Rust programs must be memory safe, having no data races. Rust's type
system is up to the task, and gives you powerful ways to reason about
concurrent code at compile time.
Before we talk about the concurrency features that come with Rust, it's important
to understand something: Rust is low-level enough that all of this is provided
by the standard library, not by the language. This means that if you don't like
some aspect of the way Rust handles concurrency, you can implement an alternative
way of doing things. [mio](https://github.com/carllerche/mio) is a real-world
example of this principle in action.
## Background: `Send` and `Sync`
Concurrency is difficult to reason about. In Rust, we have a strong, static
type system to help us reason about our code. As such, Rust gives us two traits
to help us make sense of code that can possibly be concurrent.
### `Send`
The first trait we're going to talk about is
[`Send`](../std/marker/trait.Send.html). When a type `T` implements `Send`, it indicates
to the compiler that something of this type is able to have ownership transferred
safely between threads.
This is important to enforce certain restrictions. For example, if we have a
channel connecting two threads, we would want to be able to send some data
down the channel and to the other thread. Therefore, we'd ensure that `Send` was
implemented for that type.
In the opposite way, if we were wrapping a library with FFI that isn't
threadsafe, we wouldn't want to implement `Send`, and so the compiler will help
us enforce that it can't leave the current thread.
### `Sync`
The second of these two trait is called [`Sync`](../std/marker/trait.Sync.html).
When a type `T` implements `Sync`, it indicates to the compiler that something
of this type has no possibility of introducing memory unsafety when used from
multiple threads concurrently.
For example, sharing immutable data with an atomic reference count is
threadsafe. Rust provides a type like this, `Arc<T>`, and it implements `Sync`,
so that it could be safely shared between threads.
These two traits allow you to use the type system to make strong guarantees
about the properties of your code under concurrency. Before we demonstrate
why, we need to learn how to create a concurrent Rust program in the first
place!
## Threads
Rust's standard library provides a library for 'threads', which allow you to
run Rust code in parallel. Here's a basic example of using `Thread`:
```
use std::thread::Thread;
fn main() {
Thread::scoped(|| {
println!("Hello from a thread!");
});
}
```
The `Thread::scoped()` method accepts a closure, which is executed in a new
thread. It's called `scoped` because this thread returns a join guard:
```
use std::thread::Thread;
fn main() {
let guard = Thread::scoped(|| {
println!("Hello from a thread!");
});
// guard goes out of scope here
}
```
When `guard` goes out of scope, it will block execution until the thread is
finished. If we didn't want this behaviour, we could use `Thread::spawn()`:
```
use std::thread::Thread;
use std::old_io::timer;
use std::time::Duration;
fn main() {
Thread::spawn(|| {
println!("Hello from a thread!");
});
timer::sleep(Duration::milliseconds(50));
}
```
Or call `.detach()`:
```
use std::thread::Thread;
use std::old_io::timer;
use std::time::Duration;
fn main() {
let guard = Thread::scoped(|| {
println!("Hello from a thread!");
});
guard.detach();
timer::sleep(Duration::milliseconds(50));
}
```
We need to `sleep` here because when `main()` ends, it kills all of the
running threads.
[`scoped`](std/thread/struct.Builder.html#method.scoped) has an interesting
type signature:
```text
fn scoped<'a, T, F>(self, f: F) -> JoinGuard<'a, T>
where T: Send + 'a,
F: FnOnce() -> T,
F: Send + 'a
```
Specifically, `F`, the closure that we pass to execute in the new thread. It
has two restrictions: It must be a `FnOnce` from `()` to `T`. Using `FnOnce`
allows the closure to take ownership of any data it mentions from the parent
thread. The other restriction is that `F` must be `Send`. We aren't allowed to
transfer this ownership unless the type thinks that's okay.
Many languages have the ability to execute threads, but it's wildly unsafe.
There are entire books about how to prevent errors that occur from shared
mutable state. Rust helps out with its type system here as well, by preventing
data races at compile time. Let's talk about how you actually share things
between threads.
## Safe Shared Mutable State
Due to Rust's type system, we have a concept that sounds like a lie: "safe
shared mutable state." Many programmers agree that shared mutable state is
very, very bad.
Someone once said this:
> Shared mutable state is the root of all evil. Most languages attempt to deal
> with this problem through the 'mutable' part, but Rust deals with it by
> solving the 'shared' part.
The same [ownership system](ownership.html) that helps prevent using pointers
incorrectly also helps rule out data races, one of the worst kinds of
concurrency bugs.
As an example, here is a Rust program that would have a data race in many
languages. It will not compile:
```ignore
use std::thread::Thread;
use std::old_io::timer;
use std::time::Duration;
fn main() {
let mut data = vec![1u32, 2, 3];
for i in 0 .. 2 {
Thread::spawn(move || {
data[i] += 1;
});
}
timer::sleep(Duration::milliseconds(50));
}
```
This gives us an error:
```text
12:17 error: capture of moved value: `data`
data[i] += 1;
^~~~
```
In this case, we know that our code _should_ be safe, but Rust isn't sure. And
it's actually not safe: if we had a reference to `data` in each thread, and the
thread takes ownership of the reference, we have three owners! That's bad. We
can fix this by using the `Arc<T>` type, which is an atomic reference counted
pointer. The 'atomic' part means that it's safe to share across threads.
`Arc<T>` assumes one more property about its contents to ensure that it is safe
to share across threads: it assumes its contents are `Sync`. But in our
case, we want to be able to mutate the value. We need a type that can ensure
only one person at a time can mutate what's inside. For that, we can use the
`Mutex<T>` type. Here's the second version of our code. It still doesn't work,
but for a different reason:
```ignore
use std::thread::Thread;
use std::old_io::timer;
use std::time::Duration;
use std::sync::Mutex;
fn main() {
let mut data = Mutex::new(vec![1u32, 2, 3]);
for i in 0 .. 2 {
let data = data.lock().unwrap();
Thread::spawn(move || {
data[i] += 1;
});
}
timer::sleep(Duration::milliseconds(50));
}
```
Here's the error:
```text
<anon>:11:9: 11:22 error: the trait `core::marker::Send` is not implemented for the type `std::sync::mutex::MutexGuard<'_, collections::vec::Vec<u32>>` [E0277]
<anon>:11 Thread::spawn(move || {
^~~~~~~~~~~~~
<anon>:11:9: 11:22 note: `std::sync::mutex::MutexGuard<'_, collections::vec::Vec<u32>>` cannot be sent between threads safely
<anon>:11 Thread::spawn(move || {
^~~~~~~~~~~~~
```
You see, [`Mutex`](std/sync/struct.Mutex.html) has a
[`lock`](http://doc.rust-lang.org/nightly/std/sync/struct.Mutex.html#method.lock)
method which has this signature:
```ignore
fn lock(&self) -> LockResult<MutexGuard<T>>
```
If we [look at the code for MutexGuard](https://github.com/rust-lang/rust/blob/ca4b9674c26c1de07a2042cb68e6a062d7184cef/src/libstd/sync/mutex.rs#L172), we'll see
this:
```ignore
__marker: marker::NoSend,
```
Because our guard is `NoSend`, it's not `Send`. Which means we can't actually
transfer the guard across thread boundaries, which gives us our error.
We can use `Arc<T>` to fix this. Here's the working version:
```
use std::sync::{Arc, Mutex};
use std::thread::Thread;
use std::old_io::timer;
use std::time::Duration;
fn main() {
let data = Arc::new(Mutex::new(vec![1u32, 2, 3]));
for i in (0us..2) {
let data = data.clone();
Thread::spawn(move || {
let mut data = data.lock().unwrap();
data[i] += 1;
});
}
timer::sleep(Duration::milliseconds(50));
}
```
We now call `clone()` on our `Arc`, which increases the internal count. This
handle is then moved into the new thread. Let's examine the body of the
thread more closely:
```
# use std::sync::{Arc, Mutex};
# use std::thread::Thread;
# use std::old_io::timer;
# use std::time::Duration;
# fn main() {
# let data = Arc::new(Mutex::new(vec![1u32, 2, 3]));
# for i in (0us..2) {
# let data = data.clone();
Thread::spawn(move || {
let mut data = data.lock().unwrap();
data[i] += 1;
});
# }
# }
```
First, we call `lock()`, which acquires the mutex's lock. Because this may fail,
it returns an `Result<T, E>`, and because this is just an example, we `unwrap()`
it to get a reference to the data. Real code would have more robust error handling
here. We're then free to mutate it, since we have the lock.
This timer bit is a bit awkward, however. We have picked a reasonable amount of
time to wait, but it's entirely possible that we've picked too high, and that
we could be taking less time. It's also possible that we've picked too low,
and that we aren't actually finishing this computation.
Rust's standard library provides a few more mechanisms for two threads to
synchronize with each other. Let's talk about one: channels.
## Channels
Here's a version of our code that uses channels for synchronization, rather
than waiting for a specific time:
```
use std::sync::{Arc, Mutex};
use std::thread::Thread;
use std::sync::mpsc;
fn main() {
let data = Arc::new(Mutex::new(0u32));
let (tx, rx) = mpsc::channel();
for _ in (0..10) {
let (data, tx) = (data.clone(), tx.clone());
Thread::spawn(move || {
let mut data = data.lock().unwrap();
*data += 1;
tx.send(());
});
}
for _ in 0 .. 10 {
rx.recv();
}
}
```
We use the `mpsc::channel()` method to construct a new channel. We just `send`
a simple `()` down the channel, and then wait for ten of them to come back.
While this channel is just sending a generic signal, we can send any data that
is `Send` over the channel!
```
use std::sync::{Arc, Mutex};
use std::thread::Thread;
use std::sync::mpsc;
fn main() {
let (tx, rx) = mpsc::channel();
for _ in range(0, 10) {
let tx = tx.clone();
Thread::spawn(move || {
let answer = 42u32;
tx.send(answer);
});
}
rx.recv().ok().expect("Could not recieve answer");
}
```
A `u32` is `Send` because we can make a copy. So we create a thread, ask it to calculate
the answer, and then it `send()`s us the answer over the channel.
## Panics
A `panic!` will crash the currently executing thread. You can use Rust's
threads as a simple isolation mechanism:
```
use std::thread::Thread;
let result = Thread::scoped(move || {
panic!("oops!");
}).join();
assert!(result.is_err());
```
Our `Thread` gives us a `Result` back, which allows us to check if the thread
has panicked or not.

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% The Rust Threads and Communication Guide
**NOTE** This guide is badly out of date and needs to be rewritten.
# Introduction
Rust provides safe concurrent abstractions through a number of core library
primitives. This guide will describe the concurrency model in Rust, how it
relates to the Rust type system, and introduce the fundamental library
abstractions for constructing concurrent programs.
Threads provide failure isolation and recovery. When a fatal error occurs in Rust
code as a result of an explicit call to `panic!()`, an assertion failure, or
another invalid operation, the runtime system destroys the entire thread. Unlike
in languages such as Java and C++, there is no way to `catch` an exception.
Instead, threads may monitor each other to see if they panic.
Threads use Rust's type system to provide strong memory safety guarantees. In
particular, the type system guarantees that threads cannot induce a data race
from shared mutable state.
# Basics
At its simplest, creating a thread is a matter of calling the `spawn` function
with a closure argument. `spawn` executes the closure in the new thread.
```{rust,ignore}
# use std::thread::spawn;
// Print something profound in a different thread using a named function
fn print_message() { println!("I am running in a different thread!"); }
spawn(print_message);
// Alternatively, use a `move ||` expression instead of a named function.
// `||` expressions evaluate to an unnamed closure. The `move` keyword
// indicates that the closure should take ownership of any variables it
// touches.
spawn(move || println!("I am also running in a different thread!"));
```
In Rust, a thread is not a concept that appears in the language semantics.
Instead, Rust's type system provides all the tools necessary to implement safe
concurrency: particularly, ownership. The language leaves the implementation
details to the standard library.
The `spawn` function has the type signature: `fn
spawn<F:FnOnce()+Send>(f: F)`. This indicates that it takes as
argument a closure (of type `F`) that it will run exactly once. This
closure is limited to capturing `Send`-able data from its environment
(that is, data which is deeply owned). Limiting the closure to `Send`
ensures that `spawn` can safely move the entire closure and all its
associated state into an entirely different thread for execution.
```rust
use std::thread::Thread;
fn generate_thread_number() -> i32 { 4 } // a very simple generation
// Generate some state locally
let child_thread_number = generate_thread_number();
Thread::spawn(move || {
// Capture it in the remote thread. The `move` keyword indicates
// that this closure should move `child_thread_number` into its
// environment, rather than capturing a reference into the
// enclosing stack frame.
println!("I am child number {}", child_thread_number);
});
```
## Communication
Now that we have spawned a new thread, it would be nice if we could communicate
with it. For this, we use *channels*. A channel is simply a pair of endpoints:
one for sending messages and another for receiving messages.
The simplest way to create a channel is to use the `channel` function to create a
`(Sender, Receiver)` pair. In Rust parlance, a *sender* is a sending endpoint
of a channel, and a *receiver* is the receiving endpoint. Consider the following
example of calculating two results concurrently:
```rust
use std::thread::Thread;
use std::sync::mpsc;
let (tx, rx): (mpsc::Sender<u32>, mpsc::Receiver<u32>) = mpsc::channel();
Thread::spawn(move || {
let result = some_expensive_computation();
tx.send(result);
});
some_other_expensive_computation();
let result = rx.recv();
fn some_expensive_computation() -> u32 { 42 } // very expensive ;)
fn some_other_expensive_computation() {} // even more so
```
Let's examine this example in detail. First, the `let` statement creates a
stream for sending and receiving integers (the left-hand side of the `let`,
`(tx, rx)`, is an example of a destructuring let: the pattern separates a tuple
into its component parts).
```rust
# use std::sync::mpsc;
let (tx, rx): (mpsc::Sender<u32>, mpsc::Receiver<u32>) = mpsc::channel();
```
The child thread will use the sender to send data to the parent thread, which will
wait to receive the data on the receiver. The next statement spawns the child
thread.
```rust
# use std::thread::Thread;
# use std::sync::mpsc;
# fn some_expensive_computation() -> u32 { 42 }
# let (tx, rx) = mpsc::channel();
Thread::spawn(move || {
let result = some_expensive_computation();
tx.send(result);
});
```
Notice that the creation of the thread closure transfers `tx` to the child thread
implicitly: the closure captures `tx` in its environment. Both `Sender` and
`Receiver` are sendable types and may be captured into threads or otherwise
transferred between them. In the example, the child thread runs an expensive
computation, then sends the result over the captured channel.
Finally, the parent continues with some other expensive computation, then waits
for the child's result to arrive on the receiver:
```rust
# use std::sync::mpsc;
# fn some_other_expensive_computation() {}
# let (tx, rx) = mpsc::channel::<u32>();
# tx.send(0);
some_other_expensive_computation();
let result = rx.recv();
```
The `Sender` and `Receiver` pair created by `channel` enables efficient
communication between a single sender and a single receiver, but multiple
senders cannot use a single `Sender` value, and multiple receivers cannot use a
single `Receiver` value. What if our example needed to compute multiple
results across a number of threads? The following program is ill-typed:
```{rust,ignore}
# use std::sync::mpsc;
# fn some_expensive_computation() -> u32 { 42 }
let (tx, rx) = mpsc::channel();
spawn(move || {
tx.send(some_expensive_computation());
});
// ERROR! The previous spawn statement already owns the sender,
// so the compiler will not allow it to be captured again
spawn(move || {
tx.send(some_expensive_computation());
});
```
Instead we can clone the `tx`, which allows for multiple senders.
```rust
use std::thread::Thread;
use std::sync::mpsc;
let (tx, rx) = mpsc::channel();
for init_val in 0 .. 3 {
// Create a new channel handle to distribute to the child thread
let child_tx = tx.clone();
Thread::spawn(move || {
child_tx.send(some_expensive_computation(init_val));
});
}
let result = rx.recv().unwrap() + rx.recv().unwrap() + rx.recv().unwrap();
# fn some_expensive_computation(_i: i32) -> i32 { 42 }
```
Cloning a `Sender` produces a new handle to the same channel, allowing multiple
threads to send data to a single receiver. It upgrades the channel internally in
order to allow this functionality, which means that channels that are not
cloned can avoid the overhead required to handle multiple senders. But this
fact has no bearing on the channel's usage: the upgrade is transparent.
Note that the above cloning example is somewhat contrived since you could also
simply use three `Sender` pairs, but it serves to illustrate the point. For
reference, written with multiple streams, it might look like the example below.
```rust
use std::thread::Thread;
use std::sync::mpsc;
// Create a vector of ports, one for each child thread
let rxs = (0 .. 3).map(|&:init_val| {
let (tx, rx) = mpsc::channel();
Thread::spawn(move || {
tx.send(some_expensive_computation(init_val));
});
rx
}).collect::<Vec<_>>();
// Wait on each port, accumulating the results
let result = rxs.iter().fold(0, |&:accum, rx| accum + rx.recv().unwrap() );
# fn some_expensive_computation(_i: i32) -> i32 { 42 }
```
## Backgrounding computations: Futures
With `sync::Future`, rust has a mechanism for requesting a computation and
getting the result later.
The basic example below illustrates this.
```{rust,ignore}
# #![allow(deprecated)]
use std::sync::Future;
# fn main() {
# fn make_a_sandwich() {};
fn fib(n: u64) -> u64 {
// lengthy computation returning an 64
12586269025
}
let mut delayed_fib = Future::spawn(move || fib(50));
make_a_sandwich();
println!("fib(50) = {}", delayed_fib.get())
# }
```
The call to `future::spawn` immediately returns a `future` object regardless of
how long it takes to run `fib(50)`. You can then make yourself a sandwich while
the computation of `fib` is running. The result of the execution of the method
is obtained by calling `get` on the future. This call will block until the
value is available (*i.e.* the computation is complete). Note that the future
needs to be mutable so that it can save the result for next time `get` is
called.
Here is another example showing how futures allow you to background
computations. The workload will be distributed on the available cores.
```{rust,ignore}
# #![allow(deprecated)]
# use std::num::Float;
# use std::sync::Future;
fn partial_sum(start: u64) -> f64 {
let mut local_sum = 0f64;
for num in range(start*100000, (start+1)*100000) {
local_sum += (num as f64 + 1.0).powf(-2.0);
}
local_sum
}
fn main() {
let mut futures = Vec::from_fn(200, |ind| Future::spawn(move || partial_sum(ind)));
let mut final_res = 0f64;
for ft in futures.iter_mut() {
final_res += ft.get();
}
println!("π^2/6 is not far from : {}", final_res);
}
```
## Sharing without copying: Arc
To share data between threads, a first approach would be to only use channel as
we have seen previously. A copy of the data to share would then be made for
each thread. In some cases, this would add up to a significant amount of wasted
memory and would require copying the same data more than necessary.
To tackle this issue, one can use an Atomically Reference Counted wrapper
(`Arc`) as implemented in the `sync` library of Rust. With an Arc, the data
will no longer be copied for each thread. The Arc acts as a reference to the
shared data and only this reference is shared and cloned.
Here is a small example showing how to use Arcs. We wish to run concurrently
several computations on a single large vector of floats. Each thread needs the
full vector to perform its duty.
```{rust,ignore}
use std::num::Float;
use std::rand;
use std::sync::Arc;
fn pnorm(nums: &[f64], p: u64) -> f64 {
nums.iter().fold(0.0, |a, b| a + b.powf(p as f64)).powf(1.0 / (p as f64))
}
fn main() {
let numbers = Vec::from_fn(1000000, |_| rand::random::<f64>());
let numbers_arc = Arc::new(numbers);
for num in range(1, 10) {
let thread_numbers = numbers_arc.clone();
spawn(move || {
println!("{}-norm = {}", num, pnorm(thread_numbers.as_slice(), num));
});
}
}
```
The function `pnorm` performs a simple computation on the vector (it computes
the sum of its items at the power given as argument and takes the inverse power
of this value). The Arc on the vector is created by the line:
```{rust,ignore}
# use std::rand;
# use std::sync::Arc;
# fn main() {
# let numbers = Vec::from_fn(1000000, |_| rand::random::<f64>());
let numbers_arc = Arc::new(numbers);
# }
```
and a clone is captured for each thread via a procedure. This only copies
the wrapper and not its contents. Within the thread's procedure, the captured
Arc reference can be used as a shared reference to the underlying vector as
if it were local.
```{rust,ignore}
# use std::rand;
# use std::sync::Arc;
# fn pnorm(nums: &[f64], p: u64) -> f64 { 4.0 }
# fn main() {
# let numbers=Vec::from_fn(1000000, |_| rand::random::<f64>());
# let numbers_arc = Arc::new(numbers);
# let num = 4;
let thread_numbers = numbers_arc.clone();
spawn(move || {
// Capture thread_numbers and use it as if it was the underlying vector
println!("{}-norm = {}", num, pnorm(thread_numbers.as_slice(), num));
});
# }
```
# Handling thread panics
Rust has a built-in mechanism for raising exceptions. The `panic!()` macro
(which can also be written with an error string as an argument: `panic!(
~reason)`) and the `assert!` construct (which effectively calls `panic!()` if a
boolean expression is false) are both ways to raise exceptions. When a thread
raises an exception, the thread unwinds its stack—running destructors and
freeing memory along the way—and then exits. Unlike exceptions in C++,
exceptions in Rust are unrecoverable within a single thread: once a thread panics,
there is no way to "catch" the exception.
While it isn't possible for a thread to recover from panicking, threads may notify
each other if they panic. The simplest way of handling a panic is with the
`try` function, which is similar to `spawn`, but immediately blocks and waits
for the child thread to finish. `try` returns a value of type
`Result<T, Box<Any + Send>>`. `Result` is an `enum` type with two variants:
`Ok` and `Err`. In this case, because the type arguments to `Result` are `i32`
and `()`, callers can pattern-match on a result to check whether it's an `Ok`
result with an `i32` field (representing a successful result) or an `Err` result
(representing termination with an error).
```{rust,ignore}
# use std::thread::Thread;
# fn some_condition() -> bool { false }
# fn calculate_result() -> i32 { 0 }
let result: Result<i32, Box<std::any::Any + Send>> = Thread::spawn(move || {
if some_condition() {
calculate_result()
} else {
panic!("oops!");
}
}).join();
assert!(result.is_err());
```
Unlike `spawn`, the function spawned using `try` may return a value, which
`try` will dutifully propagate back to the caller in a [`Result`] enum. If the
child thread terminates successfully, `try` will return an `Ok` result; if the
child thread panics, `try` will return an `Error` result.
[`Result`]: ../std/result/index.html
> *Note:* A panicked thread does not currently produce a useful error
> value (`try` always returns `Err(())`). In the
> future, it may be possible for threads to intercept the value passed to
> `panic!()`.
But not all panics are created equal. In some cases you might need to abort
the entire program (perhaps you're writing an assert which, if it trips,
indicates an unrecoverable logic error); in other cases you might want to
contain the panic at a certain boundary (perhaps a small piece of input from
the outside world, which you happen to be processing in parallel, is malformed
such that the processing thread cannot proceed).