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A concurrency chapter to replace the tasks chapter.
Fixes #18936 Fixes #18938 Fixes #20038 Fixes #8395 Fixes #2080 Fixes #21194
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* [Iterators](iterators.md)
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* [Generics](generics.md)
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* [Traits](traits.md)
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* [Threads](threads.md)
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* [Concurrency](concurrency.md)
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* [Error Handling](error-handling.md)
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* [Documentation](documentation.md)
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* [III: Advanced Topics](advanced.md)
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src/doc/trpl/concurrency.md
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src/doc/trpl/concurrency.md
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% Concurrency
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Concurrency and parallelism are incredibly important topics in computer
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science, and are also a hot topic in industry today. Computers are gaining more
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and more cores, yet many programmers aren't prepared to fully utilize them.
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Rust's memory safety features also apply to its concurrency story too. Even
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concurrent Rust programs must be memory safe, having no data races. Rust's type
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system is up to the task, and gives you powerful ways to reason about
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concurrent code at compile time.
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Before we talk about the concurrency features that come with Rust, it's important
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to understand something: Rust is low-level enough that all of this is provided
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by the standard library, not by the language. This means that if you don't like
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some aspect of the way Rust handles concurrency, you can implement an alternative
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way of doing things. [mio](https://github.com/carllerche/mio) is a real-world
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example of this principle in action.
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## Background: `Send` and `Sync`
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Concurrency is difficult to reason about. In Rust, we have a strong, static
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type system to help us reason about our code. As such, Rust gives us two traits
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to help us make sense of code that can possibly be concurrent.
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### `Send`
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The first trait we're going to talk about is
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[`Send`](../std/marker/trait.Send.html). When a type `T` implements `Send`, it indicates
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to the compiler that something of this type is able to have ownership transferred
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safely between threads.
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This is important to enforce certain restrictions. For example, if we have a
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channel connecting two threads, we would want to be able to send some data
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down the channel and to the other thread. Therefore, we'd ensure that `Send` was
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implemented for that type.
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In the opposite way, if we were wrapping a library with FFI that isn't
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threadsafe, we wouldn't want to implement `Send`, and so the compiler will help
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us enforce that it can't leave the current thread.
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### `Sync`
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The second of these two trait is called [`Sync`](../std/marker/trait.Sync.html).
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When a type `T` implements `Sync`, it indicates to the compiler that something
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of this type has no possibility of introducing memory unsafety when used from
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multiple threads concurrently.
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For example, sharing immutable data with an atomic reference count is
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threadsafe. Rust provides a type like this, `Arc<T>`, and it implements `Sync`,
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so that it could be safely shared between threads.
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These two traits allow you to use the type system to make strong guarantees
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about the properties of your code under concurrency. Before we demonstrate
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why, we need to learn how to create a concurrent Rust program in the first
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place!
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## Threads
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Rust's standard library provides a library for 'threads', which allow you to
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run Rust code in parallel. Here's a basic example of using `Thread`:
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```
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use std::thread::Thread;
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fn main() {
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Thread::scoped(|| {
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println!("Hello from a thread!");
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});
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}
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```
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The `Thread::scoped()` method accepts a closure, which is executed in a new
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thread. It's called `scoped` because this thread returns a join guard:
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```
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use std::thread::Thread;
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fn main() {
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let guard = Thread::scoped(|| {
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println!("Hello from a thread!");
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});
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// guard goes out of scope here
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}
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```
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When `guard` goes out of scope, it will block execution until the thread is
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finished. If we didn't want this behaviour, we could use `Thread::spawn()`:
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```
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use std::thread::Thread;
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use std::old_io::timer;
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use std::time::Duration;
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fn main() {
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Thread::spawn(|| {
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println!("Hello from a thread!");
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});
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timer::sleep(Duration::milliseconds(50));
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}
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```
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Or call `.detach()`:
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```
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use std::thread::Thread;
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use std::old_io::timer;
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use std::time::Duration;
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fn main() {
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let guard = Thread::scoped(|| {
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println!("Hello from a thread!");
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});
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guard.detach();
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timer::sleep(Duration::milliseconds(50));
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}
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```
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We need to `sleep` here because when `main()` ends, it kills all of the
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running threads.
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[`scoped`](std/thread/struct.Builder.html#method.scoped) has an interesting
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type signature:
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```text
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fn scoped<'a, T, F>(self, f: F) -> JoinGuard<'a, T>
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where T: Send + 'a,
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F: FnOnce() -> T,
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F: Send + 'a
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```
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Specifically, `F`, the closure that we pass to execute in the new thread. It
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has two restrictions: It must be a `FnOnce` from `()` to `T`. Using `FnOnce`
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allows the closure to take ownership of any data it mentions from the parent
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thread. The other restriction is that `F` must be `Send`. We aren't allowed to
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transfer this ownership unless the type thinks that's okay.
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Many languages have the ability to execute threads, but it's wildly unsafe.
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There are entire books about how to prevent errors that occur from shared
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mutable state. Rust helps out with its type system here as well, by preventing
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data races at compile time. Let's talk about how you actually share things
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between threads.
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## Safe Shared Mutable State
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Due to Rust's type system, we have a concept that sounds like a lie: "safe
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shared mutable state." Many programmers agree that shared mutable state is
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very, very bad.
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Someone once said this:
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> Shared mutable state is the root of all evil. Most languages attempt to deal
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> with this problem through the 'mutable' part, but Rust deals with it by
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> solving the 'shared' part.
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The same [ownership system](ownership.html) that helps prevent using pointers
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incorrectly also helps rule out data races, one of the worst kinds of
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concurrency bugs.
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As an example, here is a Rust program that would have a data race in many
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languages. It will not compile:
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```ignore
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use std::thread::Thread;
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use std::old_io::timer;
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use std::time::Duration;
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fn main() {
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let mut data = vec![1u32, 2, 3];
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for i in 0 .. 2 {
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Thread::spawn(move || {
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data[i] += 1;
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});
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}
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timer::sleep(Duration::milliseconds(50));
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}
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```
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This gives us an error:
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```text
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12:17 error: capture of moved value: `data`
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data[i] += 1;
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^~~~
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```
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In this case, we know that our code _should_ be safe, but Rust isn't sure. And
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it's actually not safe: if we had a reference to `data` in each thread, and the
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thread takes ownership of the reference, we have three owners! That's bad. We
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can fix this by using the `Arc<T>` type, which is an atomic reference counted
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pointer. The 'atomic' part means that it's safe to share across threads.
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`Arc<T>` assumes one more property about its contents to ensure that it is safe
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to share across threads: it assumes its contents are `Sync`. But in our
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case, we want to be able to mutate the value. We need a type that can ensure
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only one person at a time can mutate what's inside. For that, we can use the
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`Mutex<T>` type. Here's the second version of our code. It still doesn't work,
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but for a different reason:
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```ignore
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use std::thread::Thread;
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use std::old_io::timer;
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use std::time::Duration;
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use std::sync::Mutex;
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fn main() {
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let mut data = Mutex::new(vec![1u32, 2, 3]);
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for i in 0 .. 2 {
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let data = data.lock().unwrap();
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Thread::spawn(move || {
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data[i] += 1;
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});
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}
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timer::sleep(Duration::milliseconds(50));
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}
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```
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Here's the error:
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```text
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<anon>:11:9: 11:22 error: the trait `core::marker::Send` is not implemented for the type `std::sync::mutex::MutexGuard<'_, collections::vec::Vec<u32>>` [E0277]
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<anon>:11 Thread::spawn(move || {
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^~~~~~~~~~~~~
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<anon>:11:9: 11:22 note: `std::sync::mutex::MutexGuard<'_, collections::vec::Vec<u32>>` cannot be sent between threads safely
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<anon>:11 Thread::spawn(move || {
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^~~~~~~~~~~~~
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```
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You see, [`Mutex`](std/sync/struct.Mutex.html) has a
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[`lock`](http://doc.rust-lang.org/nightly/std/sync/struct.Mutex.html#method.lock)
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method which has this signature:
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```ignore
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fn lock(&self) -> LockResult<MutexGuard<T>>
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```
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If we [look at the code for MutexGuard](https://github.com/rust-lang/rust/blob/ca4b9674c26c1de07a2042cb68e6a062d7184cef/src/libstd/sync/mutex.rs#L172), we'll see
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this:
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```ignore
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__marker: marker::NoSend,
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```
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Because our guard is `NoSend`, it's not `Send`. Which means we can't actually
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transfer the guard across thread boundaries, which gives us our error.
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We can use `Arc<T>` to fix this. Here's the working version:
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```
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use std::sync::{Arc, Mutex};
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use std::thread::Thread;
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use std::old_io::timer;
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use std::time::Duration;
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fn main() {
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let data = Arc::new(Mutex::new(vec![1u32, 2, 3]));
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for i in (0us..2) {
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let data = data.clone();
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Thread::spawn(move || {
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let mut data = data.lock().unwrap();
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data[i] += 1;
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});
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}
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timer::sleep(Duration::milliseconds(50));
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}
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```
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We now call `clone()` on our `Arc`, which increases the internal count. This
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handle is then moved into the new thread. Let's examine the body of the
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thread more closely:
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```
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# use std::sync::{Arc, Mutex};
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# use std::thread::Thread;
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# use std::old_io::timer;
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# use std::time::Duration;
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# fn main() {
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# let data = Arc::new(Mutex::new(vec![1u32, 2, 3]));
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# for i in (0us..2) {
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# let data = data.clone();
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Thread::spawn(move || {
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let mut data = data.lock().unwrap();
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data[i] += 1;
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});
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# }
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# }
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```
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First, we call `lock()`, which acquires the mutex's lock. Because this may fail,
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it returns an `Result<T, E>`, and because this is just an example, we `unwrap()`
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it to get a reference to the data. Real code would have more robust error handling
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here. We're then free to mutate it, since we have the lock.
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This timer bit is a bit awkward, however. We have picked a reasonable amount of
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time to wait, but it's entirely possible that we've picked too high, and that
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we could be taking less time. It's also possible that we've picked too low,
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and that we aren't actually finishing this computation.
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Rust's standard library provides a few more mechanisms for two threads to
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synchronize with each other. Let's talk about one: channels.
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## Channels
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Here's a version of our code that uses channels for synchronization, rather
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than waiting for a specific time:
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```
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use std::sync::{Arc, Mutex};
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use std::thread::Thread;
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use std::sync::mpsc;
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fn main() {
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let data = Arc::new(Mutex::new(0u32));
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let (tx, rx) = mpsc::channel();
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for _ in (0..10) {
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let (data, tx) = (data.clone(), tx.clone());
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Thread::spawn(move || {
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let mut data = data.lock().unwrap();
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*data += 1;
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tx.send(());
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});
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}
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for _ in 0 .. 10 {
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rx.recv();
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}
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}
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```
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We use the `mpsc::channel()` method to construct a new channel. We just `send`
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a simple `()` down the channel, and then wait for ten of them to come back.
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While this channel is just sending a generic signal, we can send any data that
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is `Send` over the channel!
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```
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use std::sync::{Arc, Mutex};
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use std::thread::Thread;
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use std::sync::mpsc;
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fn main() {
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let (tx, rx) = mpsc::channel();
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for _ in range(0, 10) {
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let tx = tx.clone();
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Thread::spawn(move || {
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let answer = 42u32;
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tx.send(answer);
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});
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}
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rx.recv().ok().expect("Could not recieve answer");
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}
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```
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A `u32` is `Send` because we can make a copy. So we create a thread, ask it to calculate
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the answer, and then it `send()`s us the answer over the channel.
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## Panics
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A `panic!` will crash the currently executing thread. You can use Rust's
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threads as a simple isolation mechanism:
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```
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use std::thread::Thread;
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let result = Thread::scoped(move || {
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panic!("oops!");
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}).join();
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assert!(result.is_err());
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```
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Our `Thread` gives us a `Result` back, which allows us to check if the thread
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has panicked or not.
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@ -1,396 +0,0 @@
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% The Rust Threads and Communication Guide
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**NOTE** This guide is badly out of date and needs to be rewritten.
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# Introduction
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Rust provides safe concurrent abstractions through a number of core library
|
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primitives. This guide will describe the concurrency model in Rust, how it
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relates to the Rust type system, and introduce the fundamental library
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abstractions for constructing concurrent programs.
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Threads provide failure isolation and recovery. When a fatal error occurs in Rust
|
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code as a result of an explicit call to `panic!()`, an assertion failure, or
|
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another invalid operation, the runtime system destroys the entire thread. Unlike
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in languages such as Java and C++, there is no way to `catch` an exception.
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Instead, threads may monitor each other to see if they panic.
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|
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Threads use Rust's type system to provide strong memory safety guarantees. In
|
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particular, the type system guarantees that threads cannot induce a data race
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from shared mutable state.
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# Basics
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|
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At its simplest, creating a thread is a matter of calling the `spawn` function
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with a closure argument. `spawn` executes the closure in the new thread.
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|
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```{rust,ignore}
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# use std::thread::spawn;
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// Print something profound in a different thread using a named function
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fn print_message() { println!("I am running in a different thread!"); }
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spawn(print_message);
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|
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// Alternatively, use a `move ||` expression instead of a named function.
|
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// `||` expressions evaluate to an unnamed closure. The `move` keyword
|
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// indicates that the closure should take ownership of any variables it
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// touches.
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spawn(move || println!("I am also running in a different thread!"));
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```
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|
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In Rust, a thread is not a concept that appears in the language semantics.
|
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Instead, Rust's type system provides all the tools necessary to implement safe
|
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concurrency: particularly, ownership. The language leaves the implementation
|
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details to the standard library.
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|
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The `spawn` function has the type signature: `fn
|
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spawn<F:FnOnce()+Send>(f: F)`. This indicates that it takes as
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argument a closure (of type `F`) that it will run exactly once. This
|
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closure is limited to capturing `Send`-able data from its environment
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(that is, data which is deeply owned). Limiting the closure to `Send`
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ensures that `spawn` can safely move the entire closure and all its
|
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associated state into an entirely different thread for execution.
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|
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```rust
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use std::thread::Thread;
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fn generate_thread_number() -> i32 { 4 } // a very simple generation
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// Generate some state locally
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let child_thread_number = generate_thread_number();
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|
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Thread::spawn(move || {
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// Capture it in the remote thread. The `move` keyword indicates
|
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// that this closure should move `child_thread_number` into its
|
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// environment, rather than capturing a reference into the
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// enclosing stack frame.
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println!("I am child number {}", child_thread_number);
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});
|
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```
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## Communication
|
||||
|
||||
Now that we have spawned a new thread, it would be nice if we could communicate
|
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with it. For this, we use *channels*. A channel is simply a pair of endpoints:
|
||||
one for sending messages and another for receiving messages.
|
||||
|
||||
The simplest way to create a channel is to use the `channel` function to create a
|
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`(Sender, Receiver)` pair. In Rust parlance, a *sender* is a sending endpoint
|
||||
of a channel, and a *receiver* is the receiving endpoint. Consider the following
|
||||
example of calculating two results concurrently:
|
||||
|
||||
```rust
|
||||
use std::thread::Thread;
|
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use std::sync::mpsc;
|
||||
|
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let (tx, rx): (mpsc::Sender<u32>, mpsc::Receiver<u32>) = mpsc::channel();
|
||||
|
||||
Thread::spawn(move || {
|
||||
let result = some_expensive_computation();
|
||||
tx.send(result);
|
||||
});
|
||||
|
||||
some_other_expensive_computation();
|
||||
let result = rx.recv();
|
||||
|
||||
fn some_expensive_computation() -> u32 { 42 } // very expensive ;)
|
||||
fn some_other_expensive_computation() {} // even more so
|
||||
```
|
||||
|
||||
Let's examine this example in detail. First, the `let` statement creates a
|
||||
stream for sending and receiving integers (the left-hand side of the `let`,
|
||||
`(tx, rx)`, is an example of a destructuring let: the pattern separates a tuple
|
||||
into its component parts).
|
||||
|
||||
```rust
|
||||
# use std::sync::mpsc;
|
||||
let (tx, rx): (mpsc::Sender<u32>, mpsc::Receiver<u32>) = mpsc::channel();
|
||||
```
|
||||
|
||||
The child thread will use the sender to send data to the parent thread, which will
|
||||
wait to receive the data on the receiver. The next statement spawns the child
|
||||
thread.
|
||||
|
||||
```rust
|
||||
# use std::thread::Thread;
|
||||
# use std::sync::mpsc;
|
||||
# fn some_expensive_computation() -> u32 { 42 }
|
||||
# let (tx, rx) = mpsc::channel();
|
||||
Thread::spawn(move || {
|
||||
let result = some_expensive_computation();
|
||||
tx.send(result);
|
||||
});
|
||||
```
|
||||
|
||||
Notice that the creation of the thread closure transfers `tx` to the child thread
|
||||
implicitly: the closure captures `tx` in its environment. Both `Sender` and
|
||||
`Receiver` are sendable types and may be captured into threads or otherwise
|
||||
transferred between them. In the example, the child thread runs an expensive
|
||||
computation, then sends the result over the captured channel.
|
||||
|
||||
Finally, the parent continues with some other expensive computation, then waits
|
||||
for the child's result to arrive on the receiver:
|
||||
|
||||
```rust
|
||||
# use std::sync::mpsc;
|
||||
# fn some_other_expensive_computation() {}
|
||||
# let (tx, rx) = mpsc::channel::<u32>();
|
||||
# tx.send(0);
|
||||
some_other_expensive_computation();
|
||||
let result = rx.recv();
|
||||
```
|
||||
|
||||
The `Sender` and `Receiver` pair created by `channel` enables efficient
|
||||
communication between a single sender and a single receiver, but multiple
|
||||
senders cannot use a single `Sender` value, and multiple receivers cannot use a
|
||||
single `Receiver` value. What if our example needed to compute multiple
|
||||
results across a number of threads? The following program is ill-typed:
|
||||
|
||||
```{rust,ignore}
|
||||
# use std::sync::mpsc;
|
||||
# fn some_expensive_computation() -> u32 { 42 }
|
||||
let (tx, rx) = mpsc::channel();
|
||||
|
||||
spawn(move || {
|
||||
tx.send(some_expensive_computation());
|
||||
});
|
||||
|
||||
// ERROR! The previous spawn statement already owns the sender,
|
||||
// so the compiler will not allow it to be captured again
|
||||
spawn(move || {
|
||||
tx.send(some_expensive_computation());
|
||||
});
|
||||
```
|
||||
|
||||
Instead we can clone the `tx`, which allows for multiple senders.
|
||||
|
||||
```rust
|
||||
use std::thread::Thread;
|
||||
use std::sync::mpsc;
|
||||
|
||||
let (tx, rx) = mpsc::channel();
|
||||
|
||||
for init_val in 0 .. 3 {
|
||||
// Create a new channel handle to distribute to the child thread
|
||||
let child_tx = tx.clone();
|
||||
Thread::spawn(move || {
|
||||
child_tx.send(some_expensive_computation(init_val));
|
||||
});
|
||||
}
|
||||
|
||||
let result = rx.recv().unwrap() + rx.recv().unwrap() + rx.recv().unwrap();
|
||||
# fn some_expensive_computation(_i: i32) -> i32 { 42 }
|
||||
```
|
||||
|
||||
Cloning a `Sender` produces a new handle to the same channel, allowing multiple
|
||||
threads to send data to a single receiver. It upgrades the channel internally in
|
||||
order to allow this functionality, which means that channels that are not
|
||||
cloned can avoid the overhead required to handle multiple senders. But this
|
||||
fact has no bearing on the channel's usage: the upgrade is transparent.
|
||||
|
||||
Note that the above cloning example is somewhat contrived since you could also
|
||||
simply use three `Sender` pairs, but it serves to illustrate the point. For
|
||||
reference, written with multiple streams, it might look like the example below.
|
||||
|
||||
```rust
|
||||
use std::thread::Thread;
|
||||
use std::sync::mpsc;
|
||||
|
||||
// Create a vector of ports, one for each child thread
|
||||
let rxs = (0 .. 3).map(|&:init_val| {
|
||||
let (tx, rx) = mpsc::channel();
|
||||
Thread::spawn(move || {
|
||||
tx.send(some_expensive_computation(init_val));
|
||||
});
|
||||
rx
|
||||
}).collect::<Vec<_>>();
|
||||
|
||||
// Wait on each port, accumulating the results
|
||||
let result = rxs.iter().fold(0, |&:accum, rx| accum + rx.recv().unwrap() );
|
||||
# fn some_expensive_computation(_i: i32) -> i32 { 42 }
|
||||
```
|
||||
|
||||
## Backgrounding computations: Futures
|
||||
|
||||
With `sync::Future`, rust has a mechanism for requesting a computation and
|
||||
getting the result later.
|
||||
|
||||
The basic example below illustrates this.
|
||||
|
||||
```{rust,ignore}
|
||||
# #![allow(deprecated)]
|
||||
use std::sync::Future;
|
||||
|
||||
# fn main() {
|
||||
# fn make_a_sandwich() {};
|
||||
fn fib(n: u64) -> u64 {
|
||||
// lengthy computation returning an 64
|
||||
12586269025
|
||||
}
|
||||
|
||||
let mut delayed_fib = Future::spawn(move || fib(50));
|
||||
make_a_sandwich();
|
||||
println!("fib(50) = {}", delayed_fib.get())
|
||||
# }
|
||||
```
|
||||
|
||||
The call to `future::spawn` immediately returns a `future` object regardless of
|
||||
how long it takes to run `fib(50)`. You can then make yourself a sandwich while
|
||||
the computation of `fib` is running. The result of the execution of the method
|
||||
is obtained by calling `get` on the future. This call will block until the
|
||||
value is available (*i.e.* the computation is complete). Note that the future
|
||||
needs to be mutable so that it can save the result for next time `get` is
|
||||
called.
|
||||
|
||||
Here is another example showing how futures allow you to background
|
||||
computations. The workload will be distributed on the available cores.
|
||||
|
||||
```{rust,ignore}
|
||||
# #![allow(deprecated)]
|
||||
# use std::num::Float;
|
||||
# use std::sync::Future;
|
||||
fn partial_sum(start: u64) -> f64 {
|
||||
let mut local_sum = 0f64;
|
||||
for num in range(start*100000, (start+1)*100000) {
|
||||
local_sum += (num as f64 + 1.0).powf(-2.0);
|
||||
}
|
||||
local_sum
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let mut futures = Vec::from_fn(200, |ind| Future::spawn(move || partial_sum(ind)));
|
||||
|
||||
let mut final_res = 0f64;
|
||||
for ft in futures.iter_mut() {
|
||||
final_res += ft.get();
|
||||
}
|
||||
println!("π^2/6 is not far from : {}", final_res);
|
||||
}
|
||||
```
|
||||
|
||||
## Sharing without copying: Arc
|
||||
|
||||
To share data between threads, a first approach would be to only use channel as
|
||||
we have seen previously. A copy of the data to share would then be made for
|
||||
each thread. In some cases, this would add up to a significant amount of wasted
|
||||
memory and would require copying the same data more than necessary.
|
||||
|
||||
To tackle this issue, one can use an Atomically Reference Counted wrapper
|
||||
(`Arc`) as implemented in the `sync` library of Rust. With an Arc, the data
|
||||
will no longer be copied for each thread. The Arc acts as a reference to the
|
||||
shared data and only this reference is shared and cloned.
|
||||
|
||||
Here is a small example showing how to use Arcs. We wish to run concurrently
|
||||
several computations on a single large vector of floats. Each thread needs the
|
||||
full vector to perform its duty.
|
||||
|
||||
```{rust,ignore}
|
||||
use std::num::Float;
|
||||
use std::rand;
|
||||
use std::sync::Arc;
|
||||
|
||||
fn pnorm(nums: &[f64], p: u64) -> f64 {
|
||||
nums.iter().fold(0.0, |a, b| a + b.powf(p as f64)).powf(1.0 / (p as f64))
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let numbers = Vec::from_fn(1000000, |_| rand::random::<f64>());
|
||||
let numbers_arc = Arc::new(numbers);
|
||||
|
||||
for num in range(1, 10) {
|
||||
let thread_numbers = numbers_arc.clone();
|
||||
|
||||
spawn(move || {
|
||||
println!("{}-norm = {}", num, pnorm(thread_numbers.as_slice(), num));
|
||||
});
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
The function `pnorm` performs a simple computation on the vector (it computes
|
||||
the sum of its items at the power given as argument and takes the inverse power
|
||||
of this value). The Arc on the vector is created by the line:
|
||||
|
||||
```{rust,ignore}
|
||||
# use std::rand;
|
||||
# use std::sync::Arc;
|
||||
# fn main() {
|
||||
# let numbers = Vec::from_fn(1000000, |_| rand::random::<f64>());
|
||||
let numbers_arc = Arc::new(numbers);
|
||||
# }
|
||||
```
|
||||
|
||||
and a clone is captured for each thread via a procedure. This only copies
|
||||
the wrapper and not its contents. Within the thread's procedure, the captured
|
||||
Arc reference can be used as a shared reference to the underlying vector as
|
||||
if it were local.
|
||||
|
||||
```{rust,ignore}
|
||||
# use std::rand;
|
||||
# use std::sync::Arc;
|
||||
# fn pnorm(nums: &[f64], p: u64) -> f64 { 4.0 }
|
||||
# fn main() {
|
||||
# let numbers=Vec::from_fn(1000000, |_| rand::random::<f64>());
|
||||
# let numbers_arc = Arc::new(numbers);
|
||||
# let num = 4;
|
||||
let thread_numbers = numbers_arc.clone();
|
||||
spawn(move || {
|
||||
// Capture thread_numbers and use it as if it was the underlying vector
|
||||
println!("{}-norm = {}", num, pnorm(thread_numbers.as_slice(), num));
|
||||
});
|
||||
# }
|
||||
```
|
||||
|
||||
# Handling thread panics
|
||||
|
||||
Rust has a built-in mechanism for raising exceptions. The `panic!()` macro
|
||||
(which can also be written with an error string as an argument: `panic!(
|
||||
~reason)`) and the `assert!` construct (which effectively calls `panic!()` if a
|
||||
boolean expression is false) are both ways to raise exceptions. When a thread
|
||||
raises an exception, the thread unwinds its stack—running destructors and
|
||||
freeing memory along the way—and then exits. Unlike exceptions in C++,
|
||||
exceptions in Rust are unrecoverable within a single thread: once a thread panics,
|
||||
there is no way to "catch" the exception.
|
||||
|
||||
While it isn't possible for a thread to recover from panicking, threads may notify
|
||||
each other if they panic. The simplest way of handling a panic is with the
|
||||
`try` function, which is similar to `spawn`, but immediately blocks and waits
|
||||
for the child thread to finish. `try` returns a value of type
|
||||
`Result<T, Box<Any + Send>>`. `Result` is an `enum` type with two variants:
|
||||
`Ok` and `Err`. In this case, because the type arguments to `Result` are `i32`
|
||||
and `()`, callers can pattern-match on a result to check whether it's an `Ok`
|
||||
result with an `i32` field (representing a successful result) or an `Err` result
|
||||
(representing termination with an error).
|
||||
|
||||
```{rust,ignore}
|
||||
# use std::thread::Thread;
|
||||
# fn some_condition() -> bool { false }
|
||||
# fn calculate_result() -> i32 { 0 }
|
||||
let result: Result<i32, Box<std::any::Any + Send>> = Thread::spawn(move || {
|
||||
if some_condition() {
|
||||
calculate_result()
|
||||
} else {
|
||||
panic!("oops!");
|
||||
}
|
||||
}).join();
|
||||
assert!(result.is_err());
|
||||
```
|
||||
|
||||
Unlike `spawn`, the function spawned using `try` may return a value, which
|
||||
`try` will dutifully propagate back to the caller in a [`Result`] enum. If the
|
||||
child thread terminates successfully, `try` will return an `Ok` result; if the
|
||||
child thread panics, `try` will return an `Error` result.
|
||||
|
||||
[`Result`]: ../std/result/index.html
|
||||
|
||||
> *Note:* A panicked thread does not currently produce a useful error
|
||||
> value (`try` always returns `Err(())`). In the
|
||||
> future, it may be possible for threads to intercept the value passed to
|
||||
> `panic!()`.
|
||||
|
||||
But not all panics are created equal. In some cases you might need to abort
|
||||
the entire program (perhaps you're writing an assert which, if it trips,
|
||||
indicates an unrecoverable logic error); in other cases you might want to
|
||||
contain the panic at a certain boundary (perhaps a small piece of input from
|
||||
the outside world, which you happen to be processing in parallel, is malformed
|
||||
such that the processing thread cannot proceed).
|
Loading…
Reference in New Issue
Block a user