compiler: use is_none_or where it is clearly better

heuristic was: if it easily allows removing bangs entirely? worth it.
if it requires more effort or just moves the bang? not.
This commit is contained in:
Jubilee Young 2024-10-16 23:32:21 -07:00
parent dd5127615a
commit 47cfaa6d87
2 changed files with 3 additions and 3 deletions

View File

@ -184,11 +184,11 @@ impl<'a, 'ra, 'tcx> UnusedImportCheckVisitor<'a, 'ra, 'tcx> {
// If the extern crate isn't in the extern prelude, // If the extern crate isn't in the extern prelude,
// there is no way it can be written as a `use`. // there is no way it can be written as a `use`.
if !self if self
.r .r
.extern_prelude .extern_prelude
.get(&extern_crate.ident) .get(&extern_crate.ident)
.is_some_and(|entry| !entry.introduced_by_item) .is_none_or(|entry| entry.introduced_by_item)
{ {
continue; continue;
} }

View File

@ -714,7 +714,7 @@ impl<D: Delegate<Cx = X>, X: Cx> SearchGraph<D> {
// current goal is already part of the same cycle. This check could be // current goal is already part of the same cycle. This check could be
// improved but seems to be good enough for now. // improved but seems to be good enough for now.
let last = self.stack.raw.last().unwrap(); let last = self.stack.raw.last().unwrap();
if !last.heads.opt_lowest_cycle_head().is_some_and(|lowest| lowest <= head) { if last.heads.opt_lowest_cycle_head().is_none_or(|lowest| lowest > head) {
continue; continue;
} }
} }