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Avoid double text edits when renaming mod declaration
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a9b1e5cde1
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@ -305,7 +305,6 @@ impl ModuleDef {
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ModuleDef::Module(it) => it.name(db),
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ModuleDef::Const(it) => it.name(db),
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ModuleDef::Static(it) => it.name(db),
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ModuleDef::BuiltinType(it) => Some(it.name()),
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}
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}
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@ -94,6 +94,7 @@ pub(crate) fn rename_with_semantics(
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}
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}
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/// Called by the client when it is about to rename a file.
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pub(crate) fn will_rename_file(
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db: &RootDatabase,
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file_id: FileId,
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@ -395,6 +395,9 @@ impl Config {
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pub fn work_done_progress(&self) -> bool {
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try_or!(self.caps.window.as_ref()?.work_done_progress?, false)
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}
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pub fn will_rename(&self) -> bool {
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try_or!(self.caps.workspace.as_ref()?.file_operations.as_ref()?.will_rename?, false)
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}
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pub fn code_action_resolve(&self) -> bool {
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try_or!(
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self.caps
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@ -799,8 +799,18 @@ pub(crate) fn handle_rename(
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let _p = profile::span("handle_rename");
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let position = from_proto::file_position(&snap, params.text_document_position)?;
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let change =
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let mut change =
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snap.analysis.rename(position, &*params.new_name)?.map_err(to_proto::rename_error)?;
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// this is kind of a hack to prevent double edits from happening when moving files
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// When a module gets renamed by renaming the mod declaration this causes the file to move
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// which in turn will trigger a WillRenameFiles request to the server for which we reply with a
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// a second identical set of renames, the client will then apply both edits causing incorrect edits
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// with this we only emit source_file_edits in the WillRenameFiles response which will do the rename instead
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// See https://github.com/microsoft/vscode-languageserver-node/issues/752 for more info
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if !change.file_system_edits.is_empty() && snap.config.will_rename() {
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change.source_file_edits.clear();
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}
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let workspace_edit = to_proto::workspace_edit(&snap, change)?;
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Ok(Some(workspace_edit))
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}
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