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create a new WorkQueue
data structure
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@ -77,6 +77,7 @@ pub mod sync;
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pub mod owning_ref;
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pub mod owning_ref;
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pub mod tiny_list;
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pub mod tiny_list;
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pub mod sorted_map;
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pub mod sorted_map;
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pub mod work_queue;
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pub struct OnDrop<F: Fn()>(pub F);
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pub struct OnDrop<F: Fn()>(pub F);
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72
src/librustc_data_structures/work_queue.rs
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72
src/librustc_data_structures/work_queue.rs
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@ -0,0 +1,72 @@
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// Copyright 2016 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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use indexed_set::IdxSetBuf;
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use indexed_vec::Idx;
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use std::collections::VecDeque;
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/// A work queue is a handy data structure for tracking work left to
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/// do. (For example, basic blocks left to process.) It is basically a
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/// de-duplicating queue; so attempting to insert X if X is already
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/// enqueued has no effect. This implementation assumes that the
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/// elements are dense indices, so it can allocate the queue to size
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/// and also use a bit set to track occupancy.
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pub struct WorkQueue<T: Idx> {
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deque: VecDeque<T>,
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set: IdxSetBuf<T>,
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}
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impl<T: Idx> WorkQueue<T> {
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/// Create a new work queue with all the elements from (0..len).
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#[inline]
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pub fn with_all(len: usize) -> Self {
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WorkQueue {
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deque: (0..len).map(T::new).collect(),
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set: IdxSetBuf::new_filled(len),
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}
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}
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/// Create a new work queue that starts empty, where elements range from (0..len).
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#[inline]
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pub fn with_none(len: usize) -> Self {
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WorkQueue {
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deque: VecDeque::with_capacity(len),
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set: IdxSetBuf::new_empty(len),
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}
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}
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/// Attempt to enqueue `element` in the work queue. Returns false if it was already present.
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#[inline]
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pub fn insert(&mut self, element: T) -> bool {
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if self.set.add(&element) {
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self.deque.push_back(element);
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true
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} else {
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false
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}
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}
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/// Attempt to enqueue `element` in the work queue. Returns false if it was already present.
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#[inline]
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pub fn pop(&mut self) -> Option<T> {
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if let Some(element) = self.deque.pop_front() {
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self.set.remove(&element);
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Some(element)
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} else {
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None
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}
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}
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/// True if nothing is enqueued.
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#[inline]
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pub fn is_empty(&self) -> bool {
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self.deque.is_empty()
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}
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}
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