std: Rewrite crate docs

Also move prelude explanation to the prelude module.
This commit is contained in:
Brian Anderson 2014-04-25 00:39:58 -07:00
parent 829c00cb09
commit 3525bd8959
2 changed files with 106 additions and 36 deletions

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@ -8,40 +8,92 @@
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! # The Rust standard library
//! # The Rust Standard Library
//!
//! The Rust standard library is a group of interrelated modules defining
//! the core language traits, operations on built-in data types,
//! platform abstractions, the task scheduler, runtime support for language
//! features and other common functionality.
//! The Rust Standard Library provides the essential runtime
//! functionality for building portable Rust software.
//! It is linked to all Rust crates by default.
//!
//! `std` includes modules corresponding to each of the integer types,
//! each of the floating point types, the `bool` type, tuples, characters,
//! strings (`str`), vectors (`vec`), managed boxes (`managed`), owned
//! boxes (`owned`), and unsafe pointers and references (`ptr`, `borrowed`).
//! Additionally, `std` provides pervasive types (`option` and `result`),
//! task creation and communication primitives (`task`, `comm`), platform
//! abstractions (`os` and `path`), basic I/O abstractions (`io`), common
//! traits (`kinds`, `ops`, `cmp`, `num`, `to_str`), and complete bindings
//! to the C standard library (`libc`).
//! ## Intrinsic types and operations
//!
//! # Standard library injection and the Rust prelude
//! The [`ptr`](ptr/index.html), [`mem`](mem/index.html),
//! and [`cast`](cast/index.html) modules deal with unsafe pointers,
//! memory manipulation, and coercion.
//! [`kinds`](kinds/index.html) defines the special built-in traits,
//! and [`raw`](raw/index.html) the runtime representation of Rust types.
//! These are some of the lowest-level building blocks of Rust
//! abstractions.
//!
//! `std` is imported at the topmost level of every crate by default, as
//! if the first line of each crate was
//! ## Math on primitive types and math traits
//!
//! extern crate std;
//! Although basic operations on primitive types are implemented
//! directly by the compiler, the standard library additionally
//! defines many common operations through traits defined in
//! mod [`num`](num/index.html).
//!
//! This means that the contents of std can be accessed from any context
//! with the `std::` path prefix, as in `use std::vec`, `use std::task::spawn`,
//! etc.
//! ## Pervasive types
//!
//! Additionally, `std` contains a `prelude` module that reexports many of the
//! most common types, traits and functions. The contents of the prelude are
//! imported into every *module* by default. Implicitly, all modules behave as if
//! they contained the following prologue:
//! The [`option`](option/index.html) and [`result`](result/index.html)
//! modules define optional and error-handling types, `Option` and `Result`.
//! [`iter`](iter/index.html) defines Rust's iterator protocol
//! along with a wide variety of iterators.
//! [`Cell` and `RefCell`](cell/index.html) are for creating types that
//! manage their own mutability.
//!
//! use std::prelude::*;
//! ## Vectors, slices and strings
//!
//! The common container type, `Vec`, a growable vector backed by an
//! array, lives in the [`vec`](vec/index.html) module. References to
//! arrays, `&[T]`, more commonly called "slices", are built-in types
//! for which the [`slice`](slice/index.html) module defines many
//! methods.
//!
//! UTF-8 strings, `~str` and `&str`, are built-in types, and the
//! standard library defines methods for them on a variety of traits
//! in the [`str`](str/index.html) module. Rust strings are immutable;
//! use the `StrBuf` type defined in [`strbuf`](strbuf/index.html)
//! for a mutable string builder.
//!
//! For converting to strings use the [`format!`](fmt/index.html)
//! macro, and for converting from strings use the
//! [`FromStr`](from_str/index.html) trait.
//!
//! ## Platform abstractions
//!
//! Besides basic data types, the standard library is largely concerned
//! with abstracting over differences in common platforms, most notably
//! Windows and Unix derivatives. The [`os`](os/index.html) module
//! provides a number of basic functions for interacting with the
//! operating environment, including program arguments, environment
//! variables, and directory navigation. The [`path`](path/index.html)
//! module encapsulates the platform-specific rules for dealing
//! with file paths.
//!
//! `std` also includes modules for interoperating with the
//! C language: [`c_str`](c_str/index.html) and
//! [`c_vec`](c_vec/index.html).
//!
//! ## Concurrency, I/O, and the runtime
//!
//! The [`task`](task/index.html) module contains Rust's threading abstractions,
//! while [`comm`](comm/index.html) contains the channel types for message
//! passing. [`sync`](sync/index.html) contains further, primitive, shared
//! memory types, including [`atomics`](sync/atomics/index.html).
//!
//! Common types of I/O, including files, TCP, UPD, pipes, Unix domain sockets,
//! timers, and process spawning, are defined in the [`io`](io/index.html).
//!
//! Rust's I/O and concurrency depends on a small runtime interface
//! that lives, along with its support code, in mod [`rt`](rt/index.html).
//! While a notable part of the standard library's architecture, this
//! module is not intended for public use.
//!
//! ## The Rust prelude and macros
//!
//! Finally, the [`prelude`](prelude/index.html) defines a set of
//! common set of traits, types, and functions that are made available
//! to all code by default. [`macros`](macros/index.html) contains
//! all the standard macros, such as `assert!`, `fail!`, `println!`.
#![crate_id = "std#0.11-pre"]
#![comment = "The Rust standard library"]

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// option. This file may not be copied, modified, or distributed
// except according to those terms.
/*!
The standard module imported by default into all Rust modules
Many programming languages have a 'prelude': a particular subset of the
libraries that come with the language. Every program imports the prelude by
default. The prelude imports various core parts of the library that are
generally useful to many Rust programs.
*/
//! # The Rust prelude
//!
//! Because `std` is required by most serious Rust software, it is
//! imported at the topmost level of every crate by default, as if the
//! first line of each crate was
//!
//! ```ignore
//! extern crate std;
//! ```
//!
//! This means that the contents of std can be accessed from any context
//! with the `std::` path prefix, as in `use std::vec`, `use std::task::spawn`,
//! etc.
//!
//! Additionally, `std` contains a `prelude` module that reexports many of the
//! most common traits, types and functions. The contents of the prelude are
//! imported into every *module* by default. Implicitly, all modules behave as if
//! they contained the following prologue:
//!
//! ```ignore
//! use std::prelude::*;
//! ```
//!
//! The prelude is primarily concerned with exporting *traits* that are so
//! pervasive that it would be obnoxious to import for every use, particularly
//! those that define methods on primitive types. It does include a few
//! particularly useful standalone functions, like `from_str`, `range`, and
//! `drop`, `spawn`, and `channel`.
// Reexported core operators
pub use kinds::{Copy, Send, Sized, Share};