std: leak remaining messages in bounded channel if message destructor panics

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joboet 2023-03-14 16:42:34 +01:00
parent 4e9e465bd4
commit 34aa87292c
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@ -15,7 +15,7 @@ use super::utils::{Backoff, CachePadded};
use super::waker::SyncWaker;
use crate::cell::UnsafeCell;
use crate::mem::{self, MaybeUninit};
use crate::mem::MaybeUninit;
use crate::ptr;
use crate::sync::atomic::{self, AtomicUsize, Ordering};
use crate::time::Instant;
@ -479,6 +479,10 @@ impl<T> Channel<T> {
///
/// `tail` should be the current (and therefore last) value of `tail`.
///
/// # Panicking
/// If a destructor panics, the remaining messages are leaked, matching the
/// behaviour of the unbounded channel.
///
/// # Safety
/// This method must only be called when dropping the last receiver. The
/// destruction of all other receivers must have been observed with acquire
@ -486,75 +490,47 @@ impl<T> Channel<T> {
unsafe fn discard_all_messages(&self, tail: usize) {
debug_assert!(self.is_disconnected());
/// Use a helper struct with a custom `Drop` to ensure all messages are
/// dropped, even if a destructor panicks.
struct DiscardState<'a, T> {
channel: &'a Channel<T>,
head: usize,
tail: usize,
backoff: Backoff,
}
// Only receivers modify `head`, so since we are the last one,
// this value will not change and will not be observed (since
// no new messages can be sent after disconnection).
let mut head = self.head.load(Ordering::Relaxed);
let tail = tail & !self.mark_bit;
impl<'a, T> DiscardState<'a, T> {
fn discard(&mut self) {
loop {
// Deconstruct the head.
let index = self.head & (self.channel.mark_bit - 1);
let lap = self.head & !(self.channel.one_lap - 1);
let backoff = Backoff::new();
loop {
// Deconstruct the head.
let index = head & (self.mark_bit - 1);
let lap = head & !(self.one_lap - 1);
// Inspect the corresponding slot.
debug_assert!(index < self.channel.buffer.len());
let slot = unsafe { self.channel.buffer.get_unchecked(index) };
let stamp = slot.stamp.load(Ordering::Acquire);
// Inspect the corresponding slot.
debug_assert!(index < self.buffer.len());
let slot = unsafe { self.buffer.get_unchecked(index) };
let stamp = slot.stamp.load(Ordering::Acquire);
// If the stamp is ahead of the head by 1, we may drop the message.
if self.head + 1 == stamp {
self.head = if index + 1 < self.channel.cap {
// Same lap, incremented index.
// Set to `{ lap: lap, mark: 0, index: index + 1 }`.
self.head + 1
} else {
// One lap forward, index wraps around to zero.
// Set to `{ lap: lap.wrapping_add(1), mark: 0, index: 0 }`.
lap.wrapping_add(self.channel.one_lap)
};
// If the stamp is ahead of the head by 1, we may drop the message.
if head + 1 == stamp {
head = if index + 1 < self.cap {
// Same lap, incremented index.
// Set to `{ lap: lap, mark: 0, index: index + 1 }`.
head + 1
} else {
// One lap forward, index wraps around to zero.
// Set to `{ lap: lap.wrapping_add(1), mark: 0, index: 0 }`.
lap.wrapping_add(self.one_lap)
};
// We updated the head, so even if this descrutor panics,
// we will not attempt to destroy the slot again.
unsafe {
(*slot.msg.get()).assume_init_drop();
}
// If the tail equals the head, that means the channel is empty.
} else if self.tail == self.head {
return;
// Otherwise, a sender is about to write into the slot, so we need
// to wait for it to update the stamp.
} else {
self.backoff.spin_heavy();
}
unsafe {
(*slot.msg.get()).assume_init_drop();
}
// If the tail equals the head, that means the channel is empty.
} else if tail == head {
return;
// Otherwise, a sender is about to write into the slot, so we need
// to wait for it to update the stamp.
} else {
backoff.spin_heavy();
}
}
impl<'a, T> Drop for DiscardState<'a, T> {
fn drop(&mut self) {
self.discard();
}
}
let mut state = DiscardState {
channel: self,
// Only receivers modify `head`, so since we are the last one,
// this value will not change and will not be observed (since
// no new messages can be sent after disconnection).
head: self.head.load(Ordering::Relaxed),
tail: tail & !self.mark_bit,
backoff: Backoff::new(),
};
state.discard();
// This point is only reached if no destructor panics, so all messages
// have already been dropped.
mem::forget(state);
}
/// Returns `true` if the channel is disconnected.