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Do not make local copies of inline fns in debug mode
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@ -1,7 +1,6 @@
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use crate::dep_graph::{DepConstructor, DepNode, WorkProduct, WorkProductId};
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use crate::ich::{NodeIdHashingMode, StableHashingContext};
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use crate::ty::{subst::InternalSubsts, Instance, InstanceDef, SymbolName, TyCtxt};
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use rustc_attr::InlineAttr;
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use rustc_data_structures::base_n;
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use rustc_data_structures::fingerprint::Fingerprint;
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use rustc_data_structures::fx::FxHashMap;
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@ -103,17 +102,13 @@ impl<'tcx> MonoItem<'tcx> {
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// inlined function. If we're inlining into all CGUs then we'll
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// be creating a local copy per CGU.
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if generate_cgu_internal_copies {
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return InstantiationMode::LocalCopy;
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}
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// Finally, if this is `#[inline(always)]` we're sure to respect
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// that with an inline copy per CGU, but otherwise we'll be
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// creating one copy of this `#[inline]` function which may
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// conflict with upstream crates as it could be an exported
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// symbol.
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match tcx.codegen_fn_attrs(instance.def_id()).inline {
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InlineAttr::Always => InstantiationMode::LocalCopy,
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_ => InstantiationMode::GloballyShared { may_conflict: true },
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InstantiationMode::LocalCopy
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} else {
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// Finally, if we've reached this point, then we should optimize for
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// compilation speed. In that regard, we will ignore any `#[inline]`
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// annotations on the function and simply codegen it as usual. This could
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// conflict with upstream crates as it could be an exported symbol.
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InstantiationMode::GloballyShared { may_conflict: true }
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}
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}
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MonoItem::Static(..) | MonoItem::GlobalAsm(..) => {
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@ -1,7 +1,12 @@
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-include ../tools.mk
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all:
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$(RUSTC) foo.rs --emit llvm-ir -C codegen-units=2
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$(RUSTC) foo.rs --emit llvm-ir -C codegen-units=2 -C opt-level=0
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if ![cat $(TMPDIR)/*.ll | $(CGREP) -e '\bcall\b']; then \
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echo "not found call instruction when one was expected"; \
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exit 1; \
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fi
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$(RUSTC) foo.rs --emit llvm-ir -C codegen-units=2 -C opt-level=1
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if cat $(TMPDIR)/*.ll | $(CGREP) -e '\bcall\b'; then \
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echo "found call instruction when one wasn't expected"; \
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exit 1; \
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