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handle vector layout
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6fc1d8bc13
commit
24e0913e37
@ -96,7 +96,7 @@ impl<'a, 'tcx, V: CodegenObject> PlaceRef<'tcx, V> {
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let llval = match self.layout.abi {
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_ if offset.bytes() == 0 => {
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// Unions and newtypes only use an offset of 0.
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// Also handles the first field of Scalar and ScalarPair layouts.
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// Also handles the first field of Scalar, ScalarPair, and Vector layouts.
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self.llval
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}
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Abi::ScalarPair(ref a, ref b)
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@ -105,16 +105,20 @@ impl<'a, 'tcx, V: CodegenObject> PlaceRef<'tcx, V> {
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// Offset matches second field.
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bx.struct_gep(self.llval, 1)
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}
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Abi::ScalarPair(..) | Abi::Scalar(_) => {
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// ZST fields are not included in Scalar and ScalarPair layouts, so manually offset the pointer.
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assert!(
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field.is_zst(),
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"non-ZST field offset does not match layout: {:?}",
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field
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);
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Abi::Scalar(_) | Abi::ScalarPair(..) | Abi::Vector { .. } if field.is_zst() => {
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// ZST fields are not included in Scalar, ScalarPair, and Vector layouts, so manually offset the pointer.
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let byte_ptr = bx.pointercast(self.llval, bx.cx().type_i8p());
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bx.gep(byte_ptr, &[bx.const_usize(offset.bytes())])
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}
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Abi::Scalar(_) | Abi::ScalarPair(..) => {
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// All fields of Scalar and ScalarPair layouts must have been handled by this point.
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// Vector layouts have additional fields for each element of the vector, so don't panic in that case.
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bug!(
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"offset of non-ZST field `{:?}` does not match layout `{:#?}`",
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field,
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self.layout
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);
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}
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_ => bx.struct_gep(self.llval, bx.cx().backend_field_index(self.layout, ix)),
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};
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PlaceRef {
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@ -1,6 +1,7 @@
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// compile-flags: -C no-prepopulate-passes
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#![crate_type = "lib"]
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#![feature(repr_simd)]
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// Hack to get the correct size for the length part in slices
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// CHECK: @helper([[USIZE:i[0-9]+]] %_1)
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@ -27,3 +28,16 @@ pub fn scalarpair_layout(s: &(u64, u32, ())) {
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let x = &s.2;
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&x; // keep variable in an alloca
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}
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#[repr(simd)]
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pub struct U64x4(u64, u64, u64, u64);
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// Check that we correctly generate a GEP for a ZST that is not included in Vector layout
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// CHECK-LABEL: @vector_layout
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#[no_mangle]
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pub fn vector_layout(s: &(U64x4, ())) {
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// CHECK: [[X0:%[0-9]+]] = bitcast <4 x i64>* %s to i8*
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// CHECK-NEXT: [[X1:%[0-9]+]] = getelementptr i8, i8* [[X0]], [[USIZE]] 32
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let x = &s.1;
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&x; // keep variable in an alloca
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}
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