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doc: use //! instead of /*! ... */ in std::rand
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// option. This file may not be copied, modified, or distributed
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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// except according to those terms.
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/*!
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//! Utilities for random number generation
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//!
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Utilities for random number generation
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//! The key functions are `random()` and `Rng::gen()`. These are polymorphic
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//! and so can be used to generate any type that implements `Rand`. Type inference
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The key functions are `random()` and `Rng::gen()`. These are polymorphic
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//! means that often a simple call to `rand::random()` or `rng.gen()` will
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and so can be used to generate any type that implements `Rand`. Type inference
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//! suffice, but sometimes an annotation is required, e.g. `rand::random::<f64>()`.
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means that often a simple call to `rand::random()` or `rng.gen()` will
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//!
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suffice, but sometimes an annotation is required, e.g. `rand::random::<f64>()`.
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//! See the `distributions` submodule for sampling random numbers from
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//! distributions like normal and exponential.
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See the `distributions` submodule for sampling random numbers from
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//!
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distributions like normal and exponential.
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//! # Task-local RNG
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//!
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# Task-local RNG
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//! There is built-in support for a RNG associated with each task stored
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//! in task-local storage. This RNG can be accessed via `task_rng`, or
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There is built-in support for a RNG associated with each task stored
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//! used implicitly via `random`. This RNG is normally randomly seeded
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in task-local storage. This RNG can be accessed via `task_rng`, or
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//! from an operating-system source of randomness, e.g. `/dev/urandom` on
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used implicitly via `random`. This RNG is normally randomly seeded
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//! Unix systems, and will automatically reseed itself from this source
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from an operating-system source of randomness, e.g. `/dev/urandom` on
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//! after generating 32 KiB of random data.
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Unix systems, and will automatically reseed itself from this source
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//!
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after generating 32 KiB of random data.
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//! # Cryptographic security
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//!
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# Cryptographic security
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//! An application that requires an entropy source for cryptographic purposes
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//! must use `OsRng`, which reads randomness from the source that the operating
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An application that requires an entropy source for cryptographic purposes
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//! system provides (e.g. `/dev/urandom` on Unixes or `CryptGenRandom()` on Windows).
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must use `OsRng`, which reads randomness from the source that the operating
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//! The other random number generators provided by this module are not suitable
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system provides (e.g. `/dev/urandom` on Unixes or `CryptGenRandom()` on Windows).
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//! for such purposes.
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The other random number generators provided by this module are not suitable
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//!
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for such purposes.
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//! *Note*: many Unix systems provide `/dev/random` as well as `/dev/urandom`.
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//! This module uses `/dev/urandom` for the following reasons:
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*Note*: many Unix systems provide `/dev/random` as well as `/dev/urandom`.
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//!
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This module uses `/dev/urandom` for the following reasons:
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//! - On Linux, `/dev/random` may block if entropy pool is empty; `/dev/urandom` will not block.
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//! This does not mean that `/dev/random` provides better output than
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- On Linux, `/dev/random` may block if entropy pool is empty; `/dev/urandom` will not block.
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//! `/dev/urandom`; the kernel internally runs a cryptographically secure pseudorandom
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This does not mean that `/dev/random` provides better output than
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//! number generator (CSPRNG) based on entropy pool for random number generation,
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`/dev/urandom`; the kernel internally runs a cryptographically secure pseudorandom
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//! so the "quality" of `/dev/random` is not better than `/dev/urandom` in most cases.
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number generator (CSPRNG) based on entropy pool for random number generation,
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//! However, this means that `/dev/urandom` can yield somewhat predictable randomness
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so the "quality" of `/dev/random` is not better than `/dev/urandom` in most cases.
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//! if the entropy pool is very small, such as immediately after first booting.
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However, this means that `/dev/urandom` can yield somewhat predictable randomness
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//! If an application likely to be run soon after first booting, or on a system with very
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if the entropy pool is very small, such as immediately after first booting.
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//! few entropy sources, one should consider using `/dev/random` via `ReaderRng`.
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If an application likely to be run soon after first booting, or on a system with very
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//! - On some systems (e.g. FreeBSD, OpenBSD and Mac OS X) there is no difference
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few entropy sources, one should consider using `/dev/random` via `ReaderRng`.
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//! between the two sources. (Also note that, on some systems e.g. FreeBSD, both `/dev/random`
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- On some systems (e.g. FreeBSD, OpenBSD and Mac OS X) there is no difference
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//! and `/dev/urandom` may block once if the CSPRNG has not seeded yet.)
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between the two sources. (Also note that, on some systems e.g. FreeBSD, both `/dev/random`
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//!
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and `/dev/urandom` may block once if the CSPRNG has not seeded yet.)
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//! # Examples
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//!
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# Examples
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//! ```rust
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//! use std::rand;
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```rust
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//! use std::rand::Rng;
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use std::rand;
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//!
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use std::rand::Rng;
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//! let mut rng = rand::task_rng();
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//! if rng.gen() { // random bool
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let mut rng = rand::task_rng();
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//! println!("int: {}, uint: {}", rng.gen::<int>(), rng.gen::<uint>())
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if rng.gen() { // random bool
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//! }
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println!("int: {}, uint: {}", rng.gen::<int>(), rng.gen::<uint>())
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//! ```
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}
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//!
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```
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//! ```rust
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//! use std::rand;
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```rust
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//!
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use std::rand;
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//! let tuple = rand::random::<(f64, char)>();
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//! println!("{}", tuple)
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let tuple = rand::random::<(f64, char)>();
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//! ```
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println!("{}", tuple)
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//!
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```
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//! This is a simulation of the [Monty Hall Problem][]:
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//!
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This is a simulation of the [Monty Hall Problem][]:
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//! > Suppose you're on a game show, and you're given the choice of three doors:
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//! > Behind one door is a car; behind the others, goats. You pick a door, say No. 1,
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> Suppose you're on a game show, and you're given the choice of three doors:
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//! > and the host, who knows what's behind the doors, opens another door, say No. 3,
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> Behind one door is a car; behind the others, goats. You pick a door, say No. 1,
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//! > which has a goat. He then says to you, "Do you want to pick door No. 2?"
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> and the host, who knows what's behind the doors, opens another door, say No. 3,
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//! > Is it to your advantage to switch your choice?
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> which has a goat. He then says to you, "Do you want to pick door No. 2?"
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//!
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> Is it to your advantage to switch your choice?
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//! The rather unintuitive answer is that you will have a 2/3 chance of winning if
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//! you switch and a 1/3 chance of winning of you don't, so it's better to switch.
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The rather unintuitive answer is that you will have a 2/3 chance of winning if
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//!
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you switch and a 1/3 chance of winning of you don't, so it's better to switch.
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//! This program will simulate the game show and with large enough simulation steps
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//! it will indeed confirm that it is better to switch.
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This program will simulate the game show and with large enough simulation steps
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//!
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it will indeed confirm that it is better to switch.
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//! [Monty Hall Problem]: http://en.wikipedia.org/wiki/Monty_Hall_problem
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//!
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[Monty Hall Problem]: http://en.wikipedia.org/wiki/Monty_Hall_problem
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//! ```
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//! use std::rand;
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```
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//! use std::rand::Rng;
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use std::rand;
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//! use std::rand::distributions::{IndependentSample, Range};
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use std::rand::Rng;
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//!
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use std::rand::distributions::{IndependentSample, Range};
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//! struct SimulationResult {
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//! win: bool,
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struct SimulationResult {
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//! switch: bool,
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win: bool,
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//! }
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switch: bool,
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//!
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}
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//! // Run a single simulation of the Monty Hall problem.
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//! fn simulate<R: Rng>(random_door: &Range<uint>, rng: &mut R) -> SimulationResult {
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// Run a single simulation of the Monty Hall problem.
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//! let car = random_door.ind_sample(rng);
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fn simulate<R: Rng>(random_door: &Range<uint>, rng: &mut R) -> SimulationResult {
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//!
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let car = random_door.ind_sample(rng);
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//! // This is our initial choice
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//! let mut choice = random_door.ind_sample(rng);
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// This is our initial choice
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//!
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let mut choice = random_door.ind_sample(rng);
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//! // The game host opens a door
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//! let open = game_host_open(car, choice, rng);
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// The game host opens a door
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//!
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let open = game_host_open(car, choice, rng);
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//! // Shall we switch?
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//! let switch = rng.gen();
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// Shall we switch?
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//! if switch {
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let switch = rng.gen();
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//! choice = switch_door(choice, open);
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if switch {
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//! }
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choice = switch_door(choice, open);
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//!
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}
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//! SimulationResult { win: choice == car, switch: switch }
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//! }
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SimulationResult { win: choice == car, switch: switch }
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//!
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}
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//! // Returns the door the game host opens given our choice and knowledge of
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//! // where the car is. The game host will never open the door with the car.
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// Returns the door the game host opens given our choice and knowledge of
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//! fn game_host_open<R: Rng>(car: uint, choice: uint, rng: &mut R) -> uint {
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// where the car is. The game host will never open the door with the car.
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//! let choices = free_doors(&[car, choice]);
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fn game_host_open<R: Rng>(car: uint, choice: uint, rng: &mut R) -> uint {
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//! rand::sample(rng, choices.move_iter(), 1)[0]
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let choices = free_doors(&[car, choice]);
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//! }
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rand::sample(rng, choices.move_iter(), 1)[0]
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//!
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}
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//! // Returns the door we switch to, given our current choice and
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//! // the open door. There will only be one valid door.
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// Returns the door we switch to, given our current choice and
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//! fn switch_door(choice: uint, open: uint) -> uint {
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// the open door. There will only be one valid door.
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//! free_doors(&[choice, open])[0]
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fn switch_door(choice: uint, open: uint) -> uint {
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//! }
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free_doors(&[choice, open])[0]
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//!
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}
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//! fn free_doors(blocked: &[uint]) -> Vec<uint> {
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//! range(0u, 3).filter(|x| !blocked.contains(x)).collect()
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fn free_doors(blocked: &[uint]) -> Vec<uint> {
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//! }
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range(0u, 3).filter(|x| !blocked.contains(x)).collect()
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//!
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}
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//! fn main() {
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//! // The estimation will be more accurate with more simulations
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fn main() {
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//! let num_simulations = 10000u;
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// The estimation will be more accurate with more simulations
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//!
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let num_simulations = 10000u;
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//! let mut rng = rand::task_rng();
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//! let random_door = Range::new(0u, 3);
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let mut rng = rand::task_rng();
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//!
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let random_door = Range::new(0u, 3);
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//! let (mut switch_wins, mut switch_losses) = (0u, 0u);
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//! let (mut keep_wins, mut keep_losses) = (0u, 0u);
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let (mut switch_wins, mut switch_losses) = (0u, 0u);
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//!
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let (mut keep_wins, mut keep_losses) = (0u, 0u);
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//! println!("Running {} simulations...", num_simulations);
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//! for _ in range(0, num_simulations) {
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println!("Running {} simulations...", num_simulations);
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//! let result = simulate(&random_door, &mut rng);
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for _ in range(0, num_simulations) {
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//!
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let result = simulate(&random_door, &mut rng);
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//! match (result.win, result.switch) {
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//! (true, true) => switch_wins += 1,
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match (result.win, result.switch) {
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//! (true, false) => keep_wins += 1,
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(true, true) => switch_wins += 1,
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//! (false, true) => switch_losses += 1,
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(true, false) => keep_wins += 1,
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//! (false, false) => keep_losses += 1,
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(false, true) => switch_losses += 1,
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//! }
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(false, false) => keep_losses += 1,
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//! }
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}
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//!
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}
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//! let total_switches = switch_wins + switch_losses;
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//! let total_keeps = keep_wins + keep_losses;
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let total_switches = switch_wins + switch_losses;
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//!
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let total_keeps = keep_wins + keep_losses;
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//! println!("Switched door {} times with {} wins and {} losses",
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//! total_switches, switch_wins, switch_losses);
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println!("Switched door {} times with {} wins and {} losses",
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//!
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total_switches, switch_wins, switch_losses);
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//! println!("Kept our choice {} times with {} wins and {} losses",
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//! total_keeps, keep_wins, keep_losses);
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println!("Kept our choice {} times with {} wins and {} losses",
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//!
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total_keeps, keep_wins, keep_losses);
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//! // With a large number of simulations, the values should converge to
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//! // 0.667 and 0.333 respectively.
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// With a large number of simulations, the values should converge to
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//! println!("Estimated chance to win if we switch: {}",
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// 0.667 and 0.333 respectively.
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//! switch_wins as f32 / total_switches as f32);
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println!("Estimated chance to win if we switch: {}",
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//! println!("Estimated chance to win if we don't: {}",
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switch_wins as f32 / total_switches as f32);
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//! keep_wins as f32 / total_keeps as f32);
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println!("Estimated chance to win if we don't: {}",
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//! }
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keep_wins as f32 / total_keeps as f32);
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//! ```
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}
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```
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*/
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#![experimental]
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#![experimental]
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