doc: use //! instead of /*! ... */ in std::rand

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Jonas Hietala 2014-07-28 17:52:48 +02:00
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// option. This file may not be copied, modified, or distributed // option. This file may not be copied, modified, or distributed
// except according to those terms. // except according to those terms.
/*! //! Utilities for random number generation
//!
Utilities for random number generation //! The key functions are `random()` and `Rng::gen()`. These are polymorphic
//! and so can be used to generate any type that implements `Rand`. Type inference
The key functions are `random()` and `Rng::gen()`. These are polymorphic //! means that often a simple call to `rand::random()` or `rng.gen()` will
and so can be used to generate any type that implements `Rand`. Type inference //! suffice, but sometimes an annotation is required, e.g. `rand::random::<f64>()`.
means that often a simple call to `rand::random()` or `rng.gen()` will //!
suffice, but sometimes an annotation is required, e.g. `rand::random::<f64>()`. //! See the `distributions` submodule for sampling random numbers from
//! distributions like normal and exponential.
See the `distributions` submodule for sampling random numbers from //!
distributions like normal and exponential. //! # Task-local RNG
//!
# Task-local RNG //! There is built-in support for a RNG associated with each task stored
//! in task-local storage. This RNG can be accessed via `task_rng`, or
There is built-in support for a RNG associated with each task stored //! used implicitly via `random`. This RNG is normally randomly seeded
in task-local storage. This RNG can be accessed via `task_rng`, or //! from an operating-system source of randomness, e.g. `/dev/urandom` on
used implicitly via `random`. This RNG is normally randomly seeded //! Unix systems, and will automatically reseed itself from this source
from an operating-system source of randomness, e.g. `/dev/urandom` on //! after generating 32 KiB of random data.
Unix systems, and will automatically reseed itself from this source //!
after generating 32 KiB of random data. //! # Cryptographic security
//!
# Cryptographic security //! An application that requires an entropy source for cryptographic purposes
//! must use `OsRng`, which reads randomness from the source that the operating
An application that requires an entropy source for cryptographic purposes //! system provides (e.g. `/dev/urandom` on Unixes or `CryptGenRandom()` on Windows).
must use `OsRng`, which reads randomness from the source that the operating //! The other random number generators provided by this module are not suitable
system provides (e.g. `/dev/urandom` on Unixes or `CryptGenRandom()` on Windows). //! for such purposes.
The other random number generators provided by this module are not suitable //!
for such purposes. //! *Note*: many Unix systems provide `/dev/random` as well as `/dev/urandom`.
//! This module uses `/dev/urandom` for the following reasons:
*Note*: many Unix systems provide `/dev/random` as well as `/dev/urandom`. //!
This module uses `/dev/urandom` for the following reasons: //! - On Linux, `/dev/random` may block if entropy pool is empty; `/dev/urandom` will not block.
//! This does not mean that `/dev/random` provides better output than
- On Linux, `/dev/random` may block if entropy pool is empty; `/dev/urandom` will not block. //! `/dev/urandom`; the kernel internally runs a cryptographically secure pseudorandom
This does not mean that `/dev/random` provides better output than //! number generator (CSPRNG) based on entropy pool for random number generation,
`/dev/urandom`; the kernel internally runs a cryptographically secure pseudorandom //! so the "quality" of `/dev/random` is not better than `/dev/urandom` in most cases.
number generator (CSPRNG) based on entropy pool for random number generation, //! However, this means that `/dev/urandom` can yield somewhat predictable randomness
so the "quality" of `/dev/random` is not better than `/dev/urandom` in most cases. //! if the entropy pool is very small, such as immediately after first booting.
However, this means that `/dev/urandom` can yield somewhat predictable randomness //! If an application likely to be run soon after first booting, or on a system with very
if the entropy pool is very small, such as immediately after first booting. //! few entropy sources, one should consider using `/dev/random` via `ReaderRng`.
If an application likely to be run soon after first booting, or on a system with very //! - On some systems (e.g. FreeBSD, OpenBSD and Mac OS X) there is no difference
few entropy sources, one should consider using `/dev/random` via `ReaderRng`. //! between the two sources. (Also note that, on some systems e.g. FreeBSD, both `/dev/random`
- On some systems (e.g. FreeBSD, OpenBSD and Mac OS X) there is no difference //! and `/dev/urandom` may block once if the CSPRNG has not seeded yet.)
between the two sources. (Also note that, on some systems e.g. FreeBSD, both `/dev/random` //!
and `/dev/urandom` may block once if the CSPRNG has not seeded yet.) //! # Examples
//!
# Examples //! ```rust
//! use std::rand;
```rust //! use std::rand::Rng;
use std::rand; //!
use std::rand::Rng; //! let mut rng = rand::task_rng();
//! if rng.gen() { // random bool
let mut rng = rand::task_rng(); //! println!("int: {}, uint: {}", rng.gen::<int>(), rng.gen::<uint>())
if rng.gen() { // random bool //! }
println!("int: {}, uint: {}", rng.gen::<int>(), rng.gen::<uint>()) //! ```
} //!
``` //! ```rust
//! use std::rand;
```rust //!
use std::rand; //! let tuple = rand::random::<(f64, char)>();
//! println!("{}", tuple)
let tuple = rand::random::<(f64, char)>(); //! ```
println!("{}", tuple) //!
``` //! This is a simulation of the [Monty Hall Problem][]:
//!
This is a simulation of the [Monty Hall Problem][]: //! > Suppose you're on a game show, and you're given the choice of three doors:
//! > Behind one door is a car; behind the others, goats. You pick a door, say No. 1,
> Suppose you're on a game show, and you're given the choice of three doors: //! > and the host, who knows what's behind the doors, opens another door, say No. 3,
> Behind one door is a car; behind the others, goats. You pick a door, say No. 1, //! > which has a goat. He then says to you, "Do you want to pick door No. 2?"
> and the host, who knows what's behind the doors, opens another door, say No. 3, //! > Is it to your advantage to switch your choice?
> which has a goat. He then says to you, "Do you want to pick door No. 2?" //!
> Is it to your advantage to switch your choice? //! The rather unintuitive answer is that you will have a 2/3 chance of winning if
//! you switch and a 1/3 chance of winning of you don't, so it's better to switch.
The rather unintuitive answer is that you will have a 2/3 chance of winning if //!
you switch and a 1/3 chance of winning of you don't, so it's better to switch. //! This program will simulate the game show and with large enough simulation steps
//! it will indeed confirm that it is better to switch.
This program will simulate the game show and with large enough simulation steps //!
it will indeed confirm that it is better to switch. //! [Monty Hall Problem]: http://en.wikipedia.org/wiki/Monty_Hall_problem
//!
[Monty Hall Problem]: http://en.wikipedia.org/wiki/Monty_Hall_problem //! ```
//! use std::rand;
``` //! use std::rand::Rng;
use std::rand; //! use std::rand::distributions::{IndependentSample, Range};
use std::rand::Rng; //!
use std::rand::distributions::{IndependentSample, Range}; //! struct SimulationResult {
//! win: bool,
struct SimulationResult { //! switch: bool,
win: bool, //! }
switch: bool, //!
} //! // Run a single simulation of the Monty Hall problem.
//! fn simulate<R: Rng>(random_door: &Range<uint>, rng: &mut R) -> SimulationResult {
// Run a single simulation of the Monty Hall problem. //! let car = random_door.ind_sample(rng);
fn simulate<R: Rng>(random_door: &Range<uint>, rng: &mut R) -> SimulationResult { //!
let car = random_door.ind_sample(rng); //! // This is our initial choice
//! let mut choice = random_door.ind_sample(rng);
// This is our initial choice //!
let mut choice = random_door.ind_sample(rng); //! // The game host opens a door
//! let open = game_host_open(car, choice, rng);
// The game host opens a door //!
let open = game_host_open(car, choice, rng); //! // Shall we switch?
//! let switch = rng.gen();
// Shall we switch? //! if switch {
let switch = rng.gen(); //! choice = switch_door(choice, open);
if switch { //! }
choice = switch_door(choice, open); //!
} //! SimulationResult { win: choice == car, switch: switch }
//! }
SimulationResult { win: choice == car, switch: switch } //!
} //! // Returns the door the game host opens given our choice and knowledge of
//! // where the car is. The game host will never open the door with the car.
// Returns the door the game host opens given our choice and knowledge of //! fn game_host_open<R: Rng>(car: uint, choice: uint, rng: &mut R) -> uint {
// where the car is. The game host will never open the door with the car. //! let choices = free_doors(&[car, choice]);
fn game_host_open<R: Rng>(car: uint, choice: uint, rng: &mut R) -> uint { //! rand::sample(rng, choices.move_iter(), 1)[0]
let choices = free_doors(&[car, choice]); //! }
rand::sample(rng, choices.move_iter(), 1)[0] //!
} //! // Returns the door we switch to, given our current choice and
//! // the open door. There will only be one valid door.
// Returns the door we switch to, given our current choice and //! fn switch_door(choice: uint, open: uint) -> uint {
// the open door. There will only be one valid door. //! free_doors(&[choice, open])[0]
fn switch_door(choice: uint, open: uint) -> uint { //! }
free_doors(&[choice, open])[0] //!
} //! fn free_doors(blocked: &[uint]) -> Vec<uint> {
//! range(0u, 3).filter(|x| !blocked.contains(x)).collect()
fn free_doors(blocked: &[uint]) -> Vec<uint> { //! }
range(0u, 3).filter(|x| !blocked.contains(x)).collect() //!
} //! fn main() {
//! // The estimation will be more accurate with more simulations
fn main() { //! let num_simulations = 10000u;
// The estimation will be more accurate with more simulations //!
let num_simulations = 10000u; //! let mut rng = rand::task_rng();
//! let random_door = Range::new(0u, 3);
let mut rng = rand::task_rng(); //!
let random_door = Range::new(0u, 3); //! let (mut switch_wins, mut switch_losses) = (0u, 0u);
//! let (mut keep_wins, mut keep_losses) = (0u, 0u);
let (mut switch_wins, mut switch_losses) = (0u, 0u); //!
let (mut keep_wins, mut keep_losses) = (0u, 0u); //! println!("Running {} simulations...", num_simulations);
//! for _ in range(0, num_simulations) {
println!("Running {} simulations...", num_simulations); //! let result = simulate(&random_door, &mut rng);
for _ in range(0, num_simulations) { //!
let result = simulate(&random_door, &mut rng); //! match (result.win, result.switch) {
//! (true, true) => switch_wins += 1,
match (result.win, result.switch) { //! (true, false) => keep_wins += 1,
(true, true) => switch_wins += 1, //! (false, true) => switch_losses += 1,
(true, false) => keep_wins += 1, //! (false, false) => keep_losses += 1,
(false, true) => switch_losses += 1, //! }
(false, false) => keep_losses += 1, //! }
} //!
} //! let total_switches = switch_wins + switch_losses;
//! let total_keeps = keep_wins + keep_losses;
let total_switches = switch_wins + switch_losses; //!
let total_keeps = keep_wins + keep_losses; //! println!("Switched door {} times with {} wins and {} losses",
//! total_switches, switch_wins, switch_losses);
println!("Switched door {} times with {} wins and {} losses", //!
total_switches, switch_wins, switch_losses); //! println!("Kept our choice {} times with {} wins and {} losses",
//! total_keeps, keep_wins, keep_losses);
println!("Kept our choice {} times with {} wins and {} losses", //!
total_keeps, keep_wins, keep_losses); //! // With a large number of simulations, the values should converge to
//! // 0.667 and 0.333 respectively.
// With a large number of simulations, the values should converge to //! println!("Estimated chance to win if we switch: {}",
// 0.667 and 0.333 respectively. //! switch_wins as f32 / total_switches as f32);
println!("Estimated chance to win if we switch: {}", //! println!("Estimated chance to win if we don't: {}",
switch_wins as f32 / total_switches as f32); //! keep_wins as f32 / total_keeps as f32);
println!("Estimated chance to win if we don't: {}", //! }
keep_wins as f32 / total_keeps as f32); //! ```
}
```
*/
#![experimental] #![experimental]