Make the rustc respect the -C codegen-units flag in incremental mode.

Before this commit `-C codegen-units` would just get silently be
ignored if `-C incremental` was specified too. After this commit
one can control the number of codegen units generated during
incremental compilation. The default is rather high at 256, so most
crates won't see a difference unless explicitly opting into a lower
count.
This commit is contained in:
Michael Woerister 2020-03-19 17:14:02 +01:00
parent 2113659479
commit 1e5b4594e1
2 changed files with 67 additions and 24 deletions

View File

@ -107,19 +107,11 @@ use rustc_middle::mir::mono::{InstantiationMode, MonoItem};
use rustc_middle::ty::print::characteristic_def_id_of_type; use rustc_middle::ty::print::characteristic_def_id_of_type;
use rustc_middle::ty::query::Providers; use rustc_middle::ty::query::Providers;
use rustc_middle::ty::{self, DefIdTree, InstanceDef, TyCtxt}; use rustc_middle::ty::{self, DefIdTree, InstanceDef, TyCtxt};
use rustc_span::symbol::Symbol; use rustc_span::symbol::{Symbol, SymbolStr};
use crate::monomorphize::collector::InliningMap; use crate::monomorphize::collector::InliningMap;
use crate::monomorphize::collector::{self, MonoItemCollectionMode}; use crate::monomorphize::collector::{self, MonoItemCollectionMode};
pub enum PartitioningStrategy {
/// Generates one codegen unit per source-level module.
PerModule,
/// Partition the whole crate into a fixed number of codegen units.
FixedUnitCount(usize),
}
// Anything we can't find a proper codegen unit for goes into this. // Anything we can't find a proper codegen unit for goes into this.
fn fallback_cgu_name(name_builder: &mut CodegenUnitNameBuilder<'_>) -> Symbol { fn fallback_cgu_name(name_builder: &mut CodegenUnitNameBuilder<'_>) -> Symbol {
name_builder.build_cgu_name(LOCAL_CRATE, &["fallback"], Some("cgu")) name_builder.build_cgu_name(LOCAL_CRATE, &["fallback"], Some("cgu"))
@ -128,7 +120,7 @@ fn fallback_cgu_name(name_builder: &mut CodegenUnitNameBuilder<'_>) -> Symbol {
pub fn partition<'tcx, I>( pub fn partition<'tcx, I>(
tcx: TyCtxt<'tcx>, tcx: TyCtxt<'tcx>,
mono_items: I, mono_items: I,
strategy: PartitioningStrategy, max_cgu_count: usize,
inlining_map: &InliningMap<'tcx>, inlining_map: &InliningMap<'tcx>,
) -> Vec<CodegenUnit<'tcx>> ) -> Vec<CodegenUnit<'tcx>>
where where
@ -148,11 +140,10 @@ where
debug_dump(tcx, "INITIAL PARTITIONING:", initial_partitioning.codegen_units.iter()); debug_dump(tcx, "INITIAL PARTITIONING:", initial_partitioning.codegen_units.iter());
// If the partitioning should produce a fixed count of codegen units, merge // Merge until we have at most `max_cgu_count` codegen units.
// until that count is reached. {
if let PartitioningStrategy::FixedUnitCount(count) = strategy {
let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_merge_cgus"); let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_merge_cgus");
merge_codegen_units(tcx, &mut initial_partitioning, count); merge_codegen_units(tcx, &mut initial_partitioning, max_cgu_count);
debug_dump(tcx, "POST MERGING:", initial_partitioning.codegen_units.iter()); debug_dump(tcx, "POST MERGING:", initial_partitioning.codegen_units.iter());
} }
@ -480,6 +471,10 @@ fn merge_codegen_units<'tcx>(
// the stable sort below will keep everything nice and deterministic. // the stable sort below will keep everything nice and deterministic.
codegen_units.sort_by_cached_key(|cgu| cgu.name().as_str()); codegen_units.sort_by_cached_key(|cgu| cgu.name().as_str());
// This map keeps track of what got merged into what.
let mut cgu_contents: FxHashMap<Symbol, Vec<SymbolStr>> =
codegen_units.iter().map(|cgu| (cgu.name(), vec![cgu.name().as_str()])).collect();
// Merge the two smallest codegen units until the target size is reached. // Merge the two smallest codegen units until the target size is reached.
while codegen_units.len() > target_cgu_count { while codegen_units.len() > target_cgu_count {
// Sort small cgus to the back // Sort small cgus to the back
@ -487,20 +482,67 @@ fn merge_codegen_units<'tcx>(
let mut smallest = codegen_units.pop().unwrap(); let mut smallest = codegen_units.pop().unwrap();
let second_smallest = codegen_units.last_mut().unwrap(); let second_smallest = codegen_units.last_mut().unwrap();
// Move the mono-items from `smallest` to `second_smallest`
second_smallest.modify_size_estimate(smallest.size_estimate()); second_smallest.modify_size_estimate(smallest.size_estimate());
for (k, v) in smallest.items_mut().drain() { for (k, v) in smallest.items_mut().drain() {
second_smallest.items_mut().insert(k, v); second_smallest.items_mut().insert(k, v);
} }
// Record that `second_smallest` now contains all the stuff that was in
// `smallest` before.
let mut consumed_cgu_names = cgu_contents.remove(&smallest.name()).unwrap();
cgu_contents.get_mut(&second_smallest.name()).unwrap().extend(consumed_cgu_names.drain(..));
debug!( debug!(
"CodegenUnit {} merged in to CodegenUnit {}", "CodegenUnit {} merged into CodegenUnit {}",
smallest.name(), smallest.name(),
second_smallest.name() second_smallest.name()
); );
} }
let cgu_name_builder = &mut CodegenUnitNameBuilder::new(tcx); let cgu_name_builder = &mut CodegenUnitNameBuilder::new(tcx);
for (index, cgu) in codegen_units.iter_mut().enumerate() {
cgu.set_name(numbered_codegen_unit_name(cgu_name_builder, index)); if tcx.sess.opts.incremental.is_some() {
// If we are doing incremental compilation, we want CGU names to
// reflect the path of the source level module they correspond to.
// For CGUs that contain the code of multiple modules because of the
// merging done above, we use a concatenation of the names of
// all contained CGUs.
let new_cgu_names: FxHashMap<Symbol, String> = cgu_contents
.into_iter()
// This `filter` makes sure we only update the name of CGUs that
// were actually modified by merging.
.filter(|(_, cgu_contents)| cgu_contents.len() > 1)
.map(|(current_cgu_name, cgu_contents)| {
let mut cgu_contents: Vec<&str> = cgu_contents.iter().map(|s| &s[..]).collect();
// Sort the names, so things are deterministic and easy to
// predict.
cgu_contents.sort();
(current_cgu_name, cgu_contents.join("--"))
})
.collect();
for cgu in codegen_units.iter_mut() {
if let Some(new_cgu_name) = new_cgu_names.get(&cgu.name()) {
if tcx.sess.opts.debugging_opts.human_readable_cgu_names {
cgu.set_name(Symbol::intern(&new_cgu_name));
} else {
// If we don't require CGU names to be human-readable, we
// use a fixed length hash of the composite CGU name
// instead.
let new_cgu_name = CodegenUnit::mangle_name(&new_cgu_name);
cgu.set_name(Symbol::intern(&new_cgu_name));
}
}
}
} else {
// If we are compiling non-incrementally we just generate simple CGU
// names containing an index.
for (index, cgu) in codegen_units.iter_mut().enumerate() {
cgu.set_name(numbered_codegen_unit_name(cgu_name_builder, index));
}
} }
} }
@ -879,13 +921,7 @@ fn collect_and_partition_mono_items(
let (codegen_units, _) = tcx.sess.time("partition_and_assert_distinct_symbols", || { let (codegen_units, _) = tcx.sess.time("partition_and_assert_distinct_symbols", || {
sync::join( sync::join(
|| { || {
let strategy = if tcx.sess.opts.incremental.is_some() { partition(tcx, items.iter().cloned(), tcx.sess.codegen_units(), &inlining_map)
PartitioningStrategy::PerModule
} else {
PartitioningStrategy::FixedUnitCount(tcx.sess.codegen_units())
};
partition(tcx, items.iter().cloned(), strategy, &inlining_map)
.into_iter() .into_iter()
.map(Arc::new) .map(Arc::new)
.collect::<Vec<_>>() .collect::<Vec<_>>()

View File

@ -758,6 +758,13 @@ impl Session {
return n as usize; return n as usize;
} }
// If incremental compilation is turned on, we default to a high number
// codegen units in order to reduce the "collateral damage" small
// changes cause.
if self.opts.incremental.is_some() {
return 256;
}
// Why is 16 codegen units the default all the time? // Why is 16 codegen units the default all the time?
// //
// The main reason for enabling multiple codegen units by default is to // The main reason for enabling multiple codegen units by default is to