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Make the rustc respect the -C codegen-units
flag in incremental mode.
Before this commit `-C codegen-units` would just get silently be ignored if `-C incremental` was specified too. After this commit one can control the number of codegen units generated during incremental compilation. The default is rather high at 256, so most crates won't see a difference unless explicitly opting into a lower count.
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2113659479
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1e5b4594e1
@ -107,19 +107,11 @@ use rustc_middle::mir::mono::{InstantiationMode, MonoItem};
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use rustc_middle::ty::print::characteristic_def_id_of_type;
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use rustc_middle::ty::print::characteristic_def_id_of_type;
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use rustc_middle::ty::query::Providers;
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use rustc_middle::ty::query::Providers;
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use rustc_middle::ty::{self, DefIdTree, InstanceDef, TyCtxt};
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use rustc_middle::ty::{self, DefIdTree, InstanceDef, TyCtxt};
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use rustc_span::symbol::Symbol;
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use rustc_span::symbol::{Symbol, SymbolStr};
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use crate::monomorphize::collector::InliningMap;
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use crate::monomorphize::collector::InliningMap;
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use crate::monomorphize::collector::{self, MonoItemCollectionMode};
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use crate::monomorphize::collector::{self, MonoItemCollectionMode};
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pub enum PartitioningStrategy {
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/// Generates one codegen unit per source-level module.
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PerModule,
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/// Partition the whole crate into a fixed number of codegen units.
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FixedUnitCount(usize),
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}
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// Anything we can't find a proper codegen unit for goes into this.
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// Anything we can't find a proper codegen unit for goes into this.
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fn fallback_cgu_name(name_builder: &mut CodegenUnitNameBuilder<'_>) -> Symbol {
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fn fallback_cgu_name(name_builder: &mut CodegenUnitNameBuilder<'_>) -> Symbol {
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name_builder.build_cgu_name(LOCAL_CRATE, &["fallback"], Some("cgu"))
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name_builder.build_cgu_name(LOCAL_CRATE, &["fallback"], Some("cgu"))
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@ -128,7 +120,7 @@ fn fallback_cgu_name(name_builder: &mut CodegenUnitNameBuilder<'_>) -> Symbol {
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pub fn partition<'tcx, I>(
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pub fn partition<'tcx, I>(
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tcx: TyCtxt<'tcx>,
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tcx: TyCtxt<'tcx>,
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mono_items: I,
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mono_items: I,
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strategy: PartitioningStrategy,
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max_cgu_count: usize,
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inlining_map: &InliningMap<'tcx>,
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inlining_map: &InliningMap<'tcx>,
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) -> Vec<CodegenUnit<'tcx>>
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) -> Vec<CodegenUnit<'tcx>>
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where
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where
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@ -148,11 +140,10 @@ where
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debug_dump(tcx, "INITIAL PARTITIONING:", initial_partitioning.codegen_units.iter());
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debug_dump(tcx, "INITIAL PARTITIONING:", initial_partitioning.codegen_units.iter());
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// If the partitioning should produce a fixed count of codegen units, merge
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// Merge until we have at most `max_cgu_count` codegen units.
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// until that count is reached.
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{
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if let PartitioningStrategy::FixedUnitCount(count) = strategy {
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let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_merge_cgus");
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let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_merge_cgus");
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merge_codegen_units(tcx, &mut initial_partitioning, count);
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merge_codegen_units(tcx, &mut initial_partitioning, max_cgu_count);
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debug_dump(tcx, "POST MERGING:", initial_partitioning.codegen_units.iter());
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debug_dump(tcx, "POST MERGING:", initial_partitioning.codegen_units.iter());
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}
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}
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@ -480,6 +471,10 @@ fn merge_codegen_units<'tcx>(
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// the stable sort below will keep everything nice and deterministic.
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// the stable sort below will keep everything nice and deterministic.
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codegen_units.sort_by_cached_key(|cgu| cgu.name().as_str());
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codegen_units.sort_by_cached_key(|cgu| cgu.name().as_str());
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// This map keeps track of what got merged into what.
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let mut cgu_contents: FxHashMap<Symbol, Vec<SymbolStr>> =
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codegen_units.iter().map(|cgu| (cgu.name(), vec![cgu.name().as_str()])).collect();
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// Merge the two smallest codegen units until the target size is reached.
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// Merge the two smallest codegen units until the target size is reached.
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while codegen_units.len() > target_cgu_count {
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while codegen_units.len() > target_cgu_count {
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// Sort small cgus to the back
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// Sort small cgus to the back
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@ -487,20 +482,67 @@ fn merge_codegen_units<'tcx>(
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let mut smallest = codegen_units.pop().unwrap();
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let mut smallest = codegen_units.pop().unwrap();
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let second_smallest = codegen_units.last_mut().unwrap();
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let second_smallest = codegen_units.last_mut().unwrap();
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// Move the mono-items from `smallest` to `second_smallest`
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second_smallest.modify_size_estimate(smallest.size_estimate());
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second_smallest.modify_size_estimate(smallest.size_estimate());
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for (k, v) in smallest.items_mut().drain() {
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for (k, v) in smallest.items_mut().drain() {
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second_smallest.items_mut().insert(k, v);
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second_smallest.items_mut().insert(k, v);
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}
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}
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// Record that `second_smallest` now contains all the stuff that was in
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// `smallest` before.
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let mut consumed_cgu_names = cgu_contents.remove(&smallest.name()).unwrap();
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cgu_contents.get_mut(&second_smallest.name()).unwrap().extend(consumed_cgu_names.drain(..));
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debug!(
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debug!(
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"CodegenUnit {} merged in to CodegenUnit {}",
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"CodegenUnit {} merged into CodegenUnit {}",
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smallest.name(),
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smallest.name(),
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second_smallest.name()
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second_smallest.name()
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);
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);
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}
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}
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let cgu_name_builder = &mut CodegenUnitNameBuilder::new(tcx);
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let cgu_name_builder = &mut CodegenUnitNameBuilder::new(tcx);
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for (index, cgu) in codegen_units.iter_mut().enumerate() {
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cgu.set_name(numbered_codegen_unit_name(cgu_name_builder, index));
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if tcx.sess.opts.incremental.is_some() {
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// If we are doing incremental compilation, we want CGU names to
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// reflect the path of the source level module they correspond to.
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// For CGUs that contain the code of multiple modules because of the
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// merging done above, we use a concatenation of the names of
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// all contained CGUs.
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let new_cgu_names: FxHashMap<Symbol, String> = cgu_contents
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.into_iter()
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// This `filter` makes sure we only update the name of CGUs that
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// were actually modified by merging.
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.filter(|(_, cgu_contents)| cgu_contents.len() > 1)
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.map(|(current_cgu_name, cgu_contents)| {
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let mut cgu_contents: Vec<&str> = cgu_contents.iter().map(|s| &s[..]).collect();
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// Sort the names, so things are deterministic and easy to
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// predict.
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cgu_contents.sort();
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(current_cgu_name, cgu_contents.join("--"))
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})
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.collect();
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for cgu in codegen_units.iter_mut() {
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if let Some(new_cgu_name) = new_cgu_names.get(&cgu.name()) {
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if tcx.sess.opts.debugging_opts.human_readable_cgu_names {
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cgu.set_name(Symbol::intern(&new_cgu_name));
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} else {
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// If we don't require CGU names to be human-readable, we
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// use a fixed length hash of the composite CGU name
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// instead.
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let new_cgu_name = CodegenUnit::mangle_name(&new_cgu_name);
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cgu.set_name(Symbol::intern(&new_cgu_name));
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}
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}
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}
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} else {
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// If we are compiling non-incrementally we just generate simple CGU
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// names containing an index.
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for (index, cgu) in codegen_units.iter_mut().enumerate() {
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cgu.set_name(numbered_codegen_unit_name(cgu_name_builder, index));
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}
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}
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}
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}
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}
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@ -879,13 +921,7 @@ fn collect_and_partition_mono_items(
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let (codegen_units, _) = tcx.sess.time("partition_and_assert_distinct_symbols", || {
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let (codegen_units, _) = tcx.sess.time("partition_and_assert_distinct_symbols", || {
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sync::join(
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sync::join(
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|| {
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let strategy = if tcx.sess.opts.incremental.is_some() {
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partition(tcx, items.iter().cloned(), tcx.sess.codegen_units(), &inlining_map)
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PartitioningStrategy::PerModule
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} else {
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PartitioningStrategy::FixedUnitCount(tcx.sess.codegen_units())
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};
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partition(tcx, items.iter().cloned(), strategy, &inlining_map)
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.into_iter()
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.into_iter()
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.map(Arc::new)
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.map(Arc::new)
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.collect::<Vec<_>>()
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.collect::<Vec<_>>()
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@ -758,6 +758,13 @@ impl Session {
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return n as usize;
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return n as usize;
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}
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}
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// If incremental compilation is turned on, we default to a high number
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// codegen units in order to reduce the "collateral damage" small
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// changes cause.
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if self.opts.incremental.is_some() {
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return 256;
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}
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// Why is 16 codegen units the default all the time?
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// Why is 16 codegen units the default all the time?
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//
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//
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// The main reason for enabling multiple codegen units by default is to
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// The main reason for enabling multiple codegen units by default is to
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