2018-08-30 12:18:55 +00:00
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//@ run-pass
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2017-06-15 16:28:07 +00:00
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// Test when destructors run in a for loop. The intention is
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// that the value for each iteration is dropped *after* the loop
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// body has executed. This is true even when the value is assigned
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// to a `_` pattern (and hence ignored).
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2017-06-14 11:36:30 +00:00
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use std::cell::Cell;
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struct Flag<'a>(&'a Cell<bool>);
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impl<'a> Drop for Flag<'a> {
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2017-06-14 17:26:42 +00:00
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fn drop(&mut self) {
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self.0.set(false)
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}
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2017-06-14 11:36:30 +00:00
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}
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fn main() {
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let alive2 = Cell::new(true);
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for _i in std::iter::once(Flag(&alive2)) {
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// The Flag value should be alive in the for loop body
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assert_eq!(alive2.get(), true);
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}
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// The Flag value should be dead outside of the loop
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assert_eq!(alive2.get(), false);
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2017-06-14 17:26:42 +00:00
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2017-06-14 11:36:30 +00:00
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let alive = Cell::new(true);
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for _ in std::iter::once(Flag(&alive)) {
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// The Flag value should be alive in the for loop body even if it wasn't
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// bound by the for loop
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assert_eq!(alive.get(), true);
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}
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// The Flag value should be dead outside of the loop
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assert_eq!(alive.get(), false);
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2017-06-15 00:09:53 +00:00
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}
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