rust/library/compiler-builtins/testcrate/benches/float_div.rs

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#![feature(f128)]
use compiler_builtins::float::div;
use criterion::{criterion_group, criterion_main, Criterion};
use testcrate::float_bench;
float_bench! {
name: div_f32,
sig: (a: f32, b: f32) -> f32,
crate_fn: div::__divsf3,
sys_fn: __divsf3,
sys_available: all(),
asm: [
#[cfg(target_arch = "x86_64")] {
asm!(
"divss {a}, {b}",
a = inout(xmm_reg) a,
b = in(xmm_reg) b,
options(nomem, nostack, pure)
);
a
};
#[cfg(target_arch = "aarch64")] {
asm!(
"fdiv {a:s}, {a:s}, {b:s}",
a = inout(vreg) a,
b = in(vreg) b,
options(nomem, nostack, pure)
);
a
};
],
}
float_bench! {
name: div_f64,
sig: (a: f64, b: f64) -> f64,
crate_fn: div::__divdf3,
sys_fn: __divdf3,
sys_available: all(),
asm: [
#[cfg(target_arch = "x86_64")] {
asm!(
"divsd {a}, {b}",
a = inout(xmm_reg) a,
b = in(xmm_reg) b,
options(nomem, nostack, pure)
);
a
};
#[cfg(target_arch = "aarch64")] {
asm!(
"fdiv {a:d}, {a:d}, {b:d}",
a = inout(vreg) a,
b = in(vreg) b,
options(nomem, nostack, pure)
);
a
};
],
}
criterion_group!(float_div, div_f32, div_f64);
criterion_main!(float_div);