rust/tests/ui/floating_point_powi.rs

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// run-rustfix
#![warn(clippy::suboptimal_flops)]
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fn main() {
let one = 1;
let x = 3f32;
let _ = x.powi(2);
let _ = x.powi(1 + 1);
let y = 4f32;
let _ = x.powi(2) + y;
let _ = x + y.powi(2);
let _ = (x.powi(2) + y).sqrt();
let _ = (x + y.powi(2)).sqrt();
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// Cases where the lint shouldn't be applied
let _ = x.powi(3);
let _ = x.powi(one + 1);
let _ = (x.powi(2) + y.powi(2)).sqrt();
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}