rust/compiler/rustc_fs_util/src/lib.rs

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use std::ffi::{CString, OsStr};
use std::path::{Path, PathBuf, absolute};
use std::{env, fs, io};
use tempfile::TempDir;
// Unfortunately, on windows, it looks like msvcrt.dll is silently translating
// verbatim paths under the hood to non-verbatim paths! This manifests itself as
// gcc looking like it cannot accept paths of the form `\\?\C:\...`, but the
// real bug seems to lie in msvcrt.dll.
//
// Verbatim paths are generally pretty rare, but the implementation of
// `fs::canonicalize` currently generates paths of this form, meaning that we're
// going to be passing quite a few of these down to gcc, so we need to deal with
// this case.
//
// For now we just strip the "verbatim prefix" of `\\?\` from the path. This
// will probably lose information in some cases, but there's not a whole lot
// more we can do with a buggy msvcrt...
//
// For some more information, see this comment:
// https://github.com/rust-lang/rust/issues/25505#issuecomment-102876737
#[cfg(windows)]
pub fn fix_windows_verbatim_for_gcc(p: &Path) -> PathBuf {
use std::ffi::OsString;
use std::path;
let mut components = p.components();
let prefix = match components.next() {
Some(path::Component::Prefix(p)) => p,
_ => return p.to_path_buf(),
};
match prefix.kind() {
path::Prefix::VerbatimDisk(disk) => {
let mut base = OsString::from(format!("{}:", disk as char));
base.push(components.as_path());
PathBuf::from(base)
}
path::Prefix::VerbatimUNC(server, share) => {
let mut base = OsString::from(r"\\");
base.push(server);
base.push(r"\");
base.push(share);
base.push(components.as_path());
PathBuf::from(base)
}
_ => p.to_path_buf(),
}
}
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#[cfg(not(windows))]
pub fn fix_windows_verbatim_for_gcc(p: &Path) -> PathBuf {
p.to_path_buf()
}
pub enum LinkOrCopy {
Link,
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Copy,
}
/// Copies `p` into `q`, preferring to use hard-linking if possible.
/// The result indicates which of the two operations has been performed.
pub fn link_or_copy<P: AsRef<Path>, Q: AsRef<Path>>(p: P, q: Q) -> io::Result<LinkOrCopy> {
// Creating a hard-link will fail if the destination path already exists. We could defensively
// call remove_file in this function, but that pessimizes callers who can avoid such calls.
// Incremental compilation calls this function a lot, and is able to avoid calls that
// would fail the first hard_link attempt.
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let p = p.as_ref();
let q = q.as_ref();
let err = match fs::hard_link(p, q) {
Ok(()) => return Ok(LinkOrCopy::Link),
Err(err) => err,
};
if err.kind() == io::ErrorKind::AlreadyExists {
fs::remove_file(q)?;
if fs::hard_link(p, q).is_ok() {
return Ok(LinkOrCopy::Link);
}
}
// Hard linking failed, fall back to copying.
fs::copy(p, q).map(|_| LinkOrCopy::Copy)
}
#[cfg(any(unix, all(target_os = "wasi", target_env = "p1")))]
pub fn path_to_c_string(p: &Path) -> CString {
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use std::ffi::OsStr;
#[cfg(unix)]
use std::os::unix::ffi::OsStrExt;
#[cfg(all(target_os = "wasi", target_env = "p1"))]
use std::os::wasi::ffi::OsStrExt;
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let p: &OsStr = p.as_ref();
CString::new(p.as_bytes()).unwrap()
}
#[cfg(windows)]
pub fn path_to_c_string(p: &Path) -> CString {
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CString::new(p.to_str().unwrap()).unwrap()
}
#[inline]
pub fn try_canonicalize<P: AsRef<Path>>(path: P) -> io::Result<PathBuf> {
fs::canonicalize(&path).or_else(|_| absolute(&path))
}
pub struct TempDirBuilder<'a, 'b> {
builder: tempfile::Builder<'a, 'b>,
}
impl<'a, 'b> TempDirBuilder<'a, 'b> {
pub fn new() -> Self {
Self { builder: tempfile::Builder::new() }
}
pub fn prefix<S: AsRef<OsStr> + ?Sized>(&mut self, prefix: &'a S) -> &mut Self {
self.builder.prefix(prefix);
self
}
pub fn suffix<S: AsRef<OsStr> + ?Sized>(&mut self, suffix: &'b S) -> &mut Self {
self.builder.suffix(suffix);
self
}
pub fn tempdir_in<P: AsRef<Path>>(&self, dir: P) -> io::Result<TempDir> {
let dir = dir.as_ref();
// On Windows in CI, we had been getting fairly frequent "Access is denied"
// errors when creating temporary directories.
// So this implements a simple retry with backoff loop.
#[cfg(windows)]
for wait in 1..11 {
match self.builder.tempdir_in(dir) {
Err(e) if e.kind() == io::ErrorKind::PermissionDenied => {}
t => return t,
}
std::thread::sleep(std::time::Duration::from_millis(1 << wait));
}
self.builder.tempdir_in(dir)
}
pub fn tempdir(&self) -> io::Result<TempDir> {
self.tempdir_in(env::temp_dir())
}
}