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106 lines
3.5 KiB
Rust
106 lines
3.5 KiB
Rust
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// Copyright 2018 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! This is an implementation of a global allocator on the wasm32 platform when
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//! emscripten is not in use. In that situation there's no actual runtime for us
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//! to lean on for allocation, so instead we provide our own!
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//!
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//! The wasm32 instruction set has two instructions for getting the current
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//! amount of memory and growing the amount of memory. These instructions are the
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//! foundation on which we're able to build an allocator, so we do so! Note that
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//! the instructions are also pretty "global" and this is the "global" allocator
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//! after all!
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//!
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//! The current allocator here is the `dlmalloc` crate which we've got included
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//! in the rust-lang/rust repository as a submodule. The crate is a port of
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//! dlmalloc.c from C to Rust and is basically just so we can have "pure Rust"
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//! for now which is currently technically required (can't link with C yet).
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//!
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//! The crate itself provides a global allocator which on wasm has no
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//! synchronization as there are no threads!
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extern crate dlmalloc;
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use alloc::{GlobalAlloc, Layout, System};
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static mut DLMALLOC: dlmalloc::Dlmalloc = dlmalloc::DLMALLOC_INIT;
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#[stable(feature = "alloc_system_type", since = "1.28.0")]
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unsafe impl GlobalAlloc for System {
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#[inline]
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unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
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let _lock = lock::lock();
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DLMALLOC.malloc(layout.size(), layout.align())
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}
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#[inline]
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unsafe fn alloc_zeroed(&self, layout: Layout) -> *mut u8 {
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let _lock = lock::lock();
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DLMALLOC.calloc(layout.size(), layout.align())
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}
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#[inline]
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unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
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let _lock = lock::lock();
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DLMALLOC.free(ptr, layout.size(), layout.align())
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}
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#[inline]
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unsafe fn realloc(&self, ptr: *mut u8, layout: Layout, new_size: usize) -> *mut u8 {
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let _lock = lock::lock();
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DLMALLOC.realloc(ptr, layout.size(), layout.align(), new_size)
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}
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}
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#[cfg(target_feature = "atomics")]
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mod lock {
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use arch::wasm32;
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use sync::atomic::{AtomicI32, Ordering::SeqCst};
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static LOCKED: AtomicI32 = AtomicI32::new(0);
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pub struct DropLock;
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pub fn lock() -> DropLock {
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loop {
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if LOCKED.swap(1, SeqCst) == 0 {
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return DropLock
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}
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unsafe {
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let r = wasm32::atomic::wait_i32(
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&LOCKED as *const AtomicI32 as *mut i32,
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1, // expected value
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-1, // timeout
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);
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debug_assert!(r == 0 || r == 1);
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}
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}
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}
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impl Drop for DropLock {
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fn drop(&mut self) {
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let r = LOCKED.swap(0, SeqCst);
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debug_assert_eq!(r, 1);
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unsafe {
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wasm32::atomic::wake(
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&LOCKED as *const AtomicI32 as *mut i32,
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1, // only one thread
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);
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}
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}
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}
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}
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#[cfg(not(target_feature = "atomics"))]
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mod lock {
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#[inline]
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pub fn lock() {} // no atomics, no threads, that's easy!
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}
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