rust/src/libstd/sys/wasm/alloc.rs

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// Copyright 2018 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! This is an implementation of a global allocator on the wasm32 platform when
//! emscripten is not in use. In that situation there's no actual runtime for us
//! to lean on for allocation, so instead we provide our own!
//!
//! The wasm32 instruction set has two instructions for getting the current
//! amount of memory and growing the amount of memory. These instructions are the
//! foundation on which we're able to build an allocator, so we do so! Note that
//! the instructions are also pretty "global" and this is the "global" allocator
//! after all!
//!
//! The current allocator here is the `dlmalloc` crate which we've got included
//! in the rust-lang/rust repository as a submodule. The crate is a port of
//! dlmalloc.c from C to Rust and is basically just so we can have "pure Rust"
//! for now which is currently technically required (can't link with C yet).
//!
//! The crate itself provides a global allocator which on wasm has no
//! synchronization as there are no threads!
extern crate dlmalloc;
use alloc::{GlobalAlloc, Layout, System};
static mut DLMALLOC: dlmalloc::Dlmalloc = dlmalloc::DLMALLOC_INIT;
#[stable(feature = "alloc_system_type", since = "1.28.0")]
unsafe impl GlobalAlloc for System {
#[inline]
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
let _lock = lock::lock();
DLMALLOC.malloc(layout.size(), layout.align())
}
#[inline]
unsafe fn alloc_zeroed(&self, layout: Layout) -> *mut u8 {
let _lock = lock::lock();
DLMALLOC.calloc(layout.size(), layout.align())
}
#[inline]
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
let _lock = lock::lock();
DLMALLOC.free(ptr, layout.size(), layout.align())
}
#[inline]
unsafe fn realloc(&self, ptr: *mut u8, layout: Layout, new_size: usize) -> *mut u8 {
let _lock = lock::lock();
DLMALLOC.realloc(ptr, layout.size(), layout.align(), new_size)
}
}
#[cfg(target_feature = "atomics")]
mod lock {
use arch::wasm32;
use sync::atomic::{AtomicI32, Ordering::SeqCst};
static LOCKED: AtomicI32 = AtomicI32::new(0);
pub struct DropLock;
pub fn lock() -> DropLock {
loop {
if LOCKED.swap(1, SeqCst) == 0 {
return DropLock
}
unsafe {
let r = wasm32::atomic::wait_i32(
&LOCKED as *const AtomicI32 as *mut i32,
1, // expected value
-1, // timeout
);
debug_assert!(r == 0 || r == 1);
}
}
}
impl Drop for DropLock {
fn drop(&mut self) {
let r = LOCKED.swap(0, SeqCst);
debug_assert_eq!(r, 1);
unsafe {
wasm32::atomic::wake(
&LOCKED as *const AtomicI32 as *mut i32,
1, // only one thread
);
}
}
}
}
#[cfg(not(target_feature = "atomics"))]
mod lock {
#[inline]
pub fn lock() {} // no atomics, no threads, that's easy!
}