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646 lines
24 KiB
Markdown
646 lines
24 KiB
Markdown
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% Rust Reference Manual
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% January 2012
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# Introduction
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This document is the reference manual for the Rust programming language. It
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provides three kinds of material:
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- Chapters that formally define the language grammar and, for each
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construct, informally describe its semantics and give examples of its
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use.
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- Chapters that informally describe the memory model, concurrency model,
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runtime services, linkage model and debugging facilities.
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- Appendix chapters providing rationale and references to languages that
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influenced the design.
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This document does not serve as a tutorial introduction to the
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language. Background familiarity with the language is assumed. A separate
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tutorial document is available at <http://www.rust-lang.org/doc/tutorial>
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to help acquire such background familiarity.
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This document also does not serve as a reference to the core or standard
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libraries included in the language distribution. Those libraries are
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documented separately by extracting documentation attributes from their
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source code. Formatted documentation can be found at the following
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locations:
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- Core library: <http://doc.rust-lang.org/doc/core>
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- Standard library: <http://doc.rust-lang.org/doc/std>
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## Disclaimer
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Rust is a work in progress. The language continues to evolve as the design
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shifts and is fleshed out in working code. Certain parts work, certain parts
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do not, certain parts will be removed or changed.
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This manual is a snapshot written in the present tense. All features
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described exist in working code, but some are quite primitive or remain to
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be further modified by planned work. Some may be temporary. It is a
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*draft*, and we ask that you not take anything you read here as final.
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If you have suggestions to make, please try to focus them on *reductions* to
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the language: possible features that can be combined or omitted. We aim to
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keep the size and complexity of the language under control.
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# Notation
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Rust's grammar is defined over Unicode codepoints, each conventionally
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denoted `U+XXXX`, for 4 or more hexadecimal digits `X`. _Most_ of Rust's
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grammar is confined to the ASCII range of Unicode, and is described in this
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document by a dialect of Extended Backus-Naur Form (EBNF), specifically a
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dialect of EBNF supported by common automated LL(k) parsing tools such as
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`llgen`, rather than the dialect given in ISO 14977. The dialect can be
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defined self-referentially as follows:
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~~~~~~~~ {.ebnf .notation}
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grammar : rule + ;
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rule : nonterminal ':' productionrule ';' ;
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productionrule : production [ '|' production ] * ;
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production : term * ;
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term : element repeats ;
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element : LITERAL | IDENTIFIER | '[' productionrule ']' ;
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repeats : [ '*' | '+' ] NUMBER ? | NUMBER ? | '?' ;
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~~~~~~~~
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Where:
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- Whitespace in the grammar is ignored.
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- Square brackets are used to group rules.
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- `LITERAL` is a single printable ASCII character, or an escaped hexadecimal
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ASCII code of the form `\xQQ`, in single quotes, denoting the corresponding
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Unicode codepoint `U+00QQ`.
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- `IDENTIFIER` is a nonempty string of ASCII letters and underscores.
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- The `repeat` forms apply to the adjacent `element`, and are as follows:
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- `'?'` means zero or one repetition
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- `'*'` means zero or more repetitions
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- `'+'` means one or more repetitions
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- NUMBER trailing a repeat symbol gives a maximum repetition count
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- NUMBER on its own gives an exact repetition count
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This EBNF dialect should hopefully be familiar to many readers.
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The grammar for Rust given in this document is extracted and verified as
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LL(1) by an automated grammar-analysis tool, and further tested against the
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Rust sources. The generated parser is currently *not* the one used by the
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Rust compiler itself, but in the future we hope to relate the two together
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more precisely. As of this writing they are only related by testing against
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existing source code.
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## Unicode productions
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A small number of productions in Rust's grammar permit Unicode codepoints
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ouside the ASCII range; these productions are defined in terms of character
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properties given by the Unicode standard, rather than ASCII-range
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codepoints. These are given in the section [Special Unicode
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Productions](#special-unicode-productions).
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## String table productions
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Some rules in the grammar -- notably [operators](#operators),
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[keywords](#keywords) and [reserved words](#reserved-words) -- are given in a
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simplified form: as a listing of a table of unquoted, printable
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whitespace-separated strings. These cases form a subset of the rules regarding
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the [token](#tokens) rule, and are assumed to be the result of a
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lexical-analysis phase feeding the parser, driven by a DFA, operating over the
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disjunction of all such string table entries.
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When such a string enclosed in double-quotes (`'"'`) occurs inside the
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grammar, it is an implicit reference to a single member of such a string table
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production. See [tokens](#tokens) for more information.
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# Lexical structure
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## Input format
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Rust input is interpreted in as a sequence of Unicode codepoints encoded in
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UTF-8. No normalization is performed during input processing. Most Rust
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grammar rules are defined in terms of printable ASCII-range codepoints, but
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a small number are defined in terms of Unicode properties or explicit
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codepoint lists. ^[Surrogate definitions for the special Unicode productions
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are provided to the grammar verifier, restricted to ASCII range, when
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verifying the grammar in this document.]
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## Special Unicode Productions
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The following productions in the Rust grammar are defined in terms of
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Unicode properties: `ident`, `non_null`, `non_star`, `non_eol`, `non_slash`,
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`non_single_quote` and `non_double_quote`.
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### Identifier
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The `ident` production is any nonempty Unicode string of the following form:
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- The first character has property `XID_start`
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- The remaining characters have property `XID_continue`
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that does _not_ occur in the set of [keywords](#keywords) or [reserved
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words](#reserved-words).
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Note: `XID_start` and `XID_continue` as character properties cover the
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character ranges used to form the more familiar C and Java language-family
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identifiers.
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### Delimiter-restricted productions
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Some productions are defined by exclusion of particular Unicode characters:
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- `non_null` is any single Unicode character aside from `U+0000` (null)
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- `non_eol` is `non_null` restricted to exclude `U+000A` (`'\n'`)
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- `non_star` is `non_null` restricted to exclude `U+002A` (`'*'`)
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- `non_slash` is `non_null` restricted to exclude `U+002F` (`'/'`)
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- `non_single_quote` is `non_null` restricted to exclude `U+0027` (`'\''`)
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- `non_double_quote` is `non_null` restricted to exclude `U+0022` (`'\"'`)
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## Comments
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~~~~~~~~ {.ebnf .gram}
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comment : block_comment | line_comment ;
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block_comment : "/*" block_comment_body * "*/" ;
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block_comment_body : block_comment | non_star * | '*' non_slash ;
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line_comment : "//" non_eol * ;
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~~~~~~~~
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Comments in Rust code follow the general C++ style of line and block-comment
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forms, with proper nesting of block-comment delimeters. Comments are
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interpreted as a form of whitespace.
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## Whitespace
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~~~~~~~~ {.ebnf .gram}
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whitespace_char : '\x20' | '\x09' | '\x0a' | '\x0d' ;
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whitespace : [ whitespace_char | comment ] + ;
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~~~~~~~~
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The `whitespace_char` production is any nonempty Unicode string consisting of any
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of the following Unicode characters: `U+0020` (space, `' '`), `U+0009` (tab,
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`'\t'`), `U+000A` (LF, `'\n'`), `U+000D` (CR, `'\r'`).
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Rust is a "free-form" language, meaning that all forms of whitespace serve
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only to separate _tokens_ in the grammar, and have no semantic meaning.
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A Rust program has identical meaning if each whitespace element is replaced
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with any other legal whitespace element, such as a single space character.
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## Tokens
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~~~~~~~~ {.ebnf .gram}
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simple_token : keyword | reserved | unop | binop ;
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token : simple_token | ident | immediate | symbol | whitespace token ;
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~~~~~~~~
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Tokens are primitive productions in the grammar defined by regular
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(non-recursive) languages. "Simple" tokens are given in [string table
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production](#string-table-productions) form, and occur in the rest of the
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grammar as double-quoted strings. Other tokens have exact rules given.
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### Keywords
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The keywords in [crate files](#crate-files) are the following strings:
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~~~~~~~~ {.keyword}
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import export use mod dir
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~~~~~~~~
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The keywords in [source files](#source-files) are the following strings:
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~~~~~~~~ {.keyword}
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alt any as assert
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be bind block bool break
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char check claim const cont
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do
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else export
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f32 f64 fail false float fn for
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i16 i32 i64 i8 if import in int
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let log
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mod mutable
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native note
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obj
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prove pure
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resource ret
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self str syntax
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tag true type
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u16 u32 u64 u8 uint unchecked unsafe use
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vec
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while with
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~~~~~~~~
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Any of these have special meaning in their respective grammars, and are
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excluded from the `ident` rule.
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### Reserved words
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The reserved words are the following strings:
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~~~~~~~~ {.reserved}
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m32 m64 m128
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f80 f16 f128
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class trait
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~~~~~~~~
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Any of these may have special meaning in future versions of the language, do
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are excluded from the `ident` rule.
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### Immediates
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Immediates are a subset of all possible literals: those that are defined as
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single tokens, rather than sequences of tokens.
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An immediate is a form of [constant expression](#constant-expression), so is
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evaluated (primarily) at compile time.
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~~~~~~~~ {.ebnf .gram}
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immediate : string_lit | char_lit | num_lit ;
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~~~~~~~~
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#### Character and string literals
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~~~~~~~~ {.ebnf .gram}
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char_lit : '\x27' char_body '\x27' ;
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string_lit : '"' string_body * '"' ;
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char_body : non_single_quote
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| '\x5c' [ '\x27' | common_escape ] ;
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string_body : non_double_quote
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| '\x5c' [ '\x22' | common_escape ] ;
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common_escape : '\x5c'
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| 'n' | 'r' | 't'
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| 'x' hex_digit 2
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| 'u' hex_digit 4
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| 'U' hex_digit 8 ;
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hex_digit : 'a' | 'b' | 'c' | 'd' | 'e' | 'f'
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| 'A' | 'B' | 'C' | 'D' | 'E' | 'F'
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| dec_digit ;
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dec_digit : '0' | nonzero_dec ;
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nonzero_dec: '1' | '2' | '3' | '4'
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| '5' | '6' | '7' | '8' | '9' ;
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~~~~~~~~
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A _character literal_ is a single Unicode character enclosed within two
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`U+0027` (single-quote) characters, with the exception of `U+0027` itself,
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which must be _escaped_ by a preceding U+005C character (`'\'`).
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A _string literal_ is a sequence of any Unicode characters enclosed within
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two `U+0022` (double-quote) characters, with the exception of `U+0022`
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itself, which must be _escaped_ by a preceding `U+005C` character (`'\'`).
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Some additional _escapes_ are available in either character or string
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literals. An escape starts with a `U+005C` (`'\'`) and continues with one of
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the following forms:
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* An _8-bit codepoint escape_ escape starts with `U+0078` (`'x'`) and is
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followed by exactly two _hex digits_. It denotes the Unicode codepoint
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equal to the provided hex value.
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* A _16-bit codepoint escape_ starts with `U+0075` (`'u'`) and is followed
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by exactly four _hex digits_. It denotes the Unicode codepoint equal to
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the provided hex value.
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* A _32-bit codepoint escape_ starts with `U+0055` (`'U'`) and is followed
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by exactly eight _hex digits_. It denotes the Unicode codepoint equal to
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the provided hex value.
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* A _whitespace escape_ is one of the characters `U+006E` (`'n'`), `U+0072`
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(`'r'`), or `U+0074` (`'t'`), denoting the unicode values `U+000A` (LF),
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`U+000D` (CR) or `U+0009` (HT) respectively.
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* The _backslash escape_ is the character U+005C (`'\'`) which must be
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escaped in order to denote *itself*.
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#### Number literals
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~~~~~~~~ {.ebnf .gram}
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num_lit : nonzero_dec [ dec_digit | '_' ] * num_suffix ?
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| '0' [ [ dec_digit | '_' ] + num_suffix ?
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| 'b' [ '1' | '0' | '_' ] + int_suffix ?
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| 'x' [ hex_digit | '-' ] + int_suffix ? ] ;
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num_suffix : int_suffix | float_suffix ;
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int_suffix : 'u' int_suffix_size ?
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| 'i' int_suffix_size ;
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int_suffix_size : [ '8' | '1' '6' | '3' '2' | '6' '4' ] ;
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float_suffix : [ exponent | '.' dec_lit exponent ? ] float_suffix_ty ? ;
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float_suffix_ty : 'f' [ '3' '2' | '6' '4' ] ;
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exponent : ['E' | 'e'] ['-' | '+' ] ? dec_lit ;
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dec_lit : [ dec_digit | '_' ] + ;
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~~~~~~~~
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A _number literal_ is either an _integer literal_ or a _floating-point
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literal_. The grammar for recognizing the two kinds of literals is mixed
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as they are differentiated by suffixes.
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##### Integer literals
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An _integer literal_ has one of three forms:
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* A _decimal literal_ starts with a *decimal digit* and continues with any
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mixture of *decimal digits* and _underscores_.
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* A _hex literal_ starts with the character sequence `U+0030` `U+0078`
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(`"0x"`) and continues as any mixture hex digits and underscores.
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* A _binary literal_ starts with the character sequence `U+0030` `U+0062`
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(`"0b"`) and continues as any mixture binary digits and underscores.
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By default, an integer literal is of type `int`. An integer literal may be
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followed (immediately, without any spaces) by an _integer suffix_, which
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changes the type of the literal. There are two kinds of integer literal
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suffix:
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* The `u` suffix gives the literal type `uint`.
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* Each of the signed and unsigned machine types `u8`, `i8`,
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`u16`, `i16`, `u32`, `i32`, `u64` and `i64`
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give the literal the corresponding machine type.
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Examples of integer literals of various forms:
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~~~~
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123; // type int
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123u; // type uint
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123_u; // type uint
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0xff00; // type int
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0xff_u8; // type u8
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0b1111_1111_1001_0000_i32; // type i32
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~~~~
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##### Floating-point literals
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A _floating-point literal_ has one of two forms:
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* Two _decimal literals_ separated by a period
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character `U+002E` (`'.'`), with an optional _exponent_ trailing after the
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second decimal literal.
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* A single _decimal literal_ followed by an _exponent_.
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By default, a floating-point literal is of type `float`. A floating-point
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literal may be followed (immediately, without any spaces) by a
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_floating-point suffix_, which changes the type of the literal. There are
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only two floating-point suffixes: `f32` and `f64`. Each of these gives the
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floating point literal the associated type, rather than `float`.
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A set of suffixes are also reserved to accommodate literal support for
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types corresponding to reserved tokens. The reserved suffixes are `f16`,
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`f80`, `f128`, `m`, `m32`, `m64` and `m128`.
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Examples of floating-point literals of various forms:
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~~~~
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123.0; // type float
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0.1; // type float
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0.1f32; // type f32
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12E+99_f64; // type f64
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~~~~
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### Symbols
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~~~~~~~~ {.ebnf .gram}
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symbol : "::" "->"
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| '#' | '[' | ']' | '(' | ')' | '{' | '}'
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| ',' | ';' ;
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~~~~~~~~
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Symbols are a general class of printable [token](#tokens) that play structural
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roles in a variety of grammar productions. They are catalogued here for
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completeness as the set of remaining miscellaneous printable token that do not
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||
|
otherwise appear as [operators](#operators), [keywords](#keywords) or [reserved
|
||
|
words](#reserved-words).
|
||
|
|
||
|
|
||
|
## Paths
|
||
|
|
||
|
~~~~~~~~ {.ebnf .gram}
|
||
|
|
||
|
expr_path : ident [ "::" expr_path_tail ] + ;
|
||
|
expr_path_tail : '<' type_expr [ ',' type_expr ] + '>'
|
||
|
| expr_path ;
|
||
|
|
||
|
type_path : ident [ type_path_tail ] + ;
|
||
|
type_path_tail : '<' type_expr [ ',' type_expr ] + '>'
|
||
|
| "::" type_path ;
|
||
|
|
||
|
~~~~~~~~
|
||
|
|
||
|
A _path_ is a sequence of one or more path components _logically_ separated by
|
||
|
a namespace qualifier (`"::"`). If a path consists of only one component, it
|
||
|
may refer to either an [item](#items) or a (variable)[#variables) in a local
|
||
|
control scope. If a path has multiple components, it refers to an item.
|
||
|
|
||
|
Every item has a _canonical path_ within its [crate](#crates), but the path
|
||
|
naming an item is only meaningful within a given crate. There is no global
|
||
|
namespace across crates; an item's canonical path merely identifies it within
|
||
|
the crate.
|
||
|
|
||
|
Two examples of simple paths consisting of only identifier components:
|
||
|
|
||
|
~~~~
|
||
|
x;
|
||
|
x::y::z;
|
||
|
~~~~
|
||
|
|
||
|
Path components are usually [identifiers](#identifiers), but the trailing
|
||
|
component of a path may be an angle-bracket enclosed list of [type
|
||
|
arguments](type-arguments). In [expression](#expressions) context, the type
|
||
|
argument list is given after a final (`"::"`) namespace qualifier in order to
|
||
|
disambiguate it from a relational expression involving the less-than symbol
|
||
|
(`'<'`). In [type expression](#type-expressions) context, the final namespace
|
||
|
qualifier is omitted.
|
||
|
|
||
|
Two examples of paths with type arguments:
|
||
|
|
||
|
~~~~
|
||
|
type t = map::hashtbl<int,str>; // Type arguments used in a type expression
|
||
|
let x = id::<int>(10); // Type arguments used in a call expression
|
||
|
~~~~
|
||
|
|
||
|
|
||
|
# Crates and source files
|
||
|
|
||
|
Rust is a *compiled* language. Its semantics are divided along a
|
||
|
*phase distinction* between compile-time and run-time. Those semantic
|
||
|
rules that have a *static interpretation* govern the success or failure
|
||
|
of compilation. A program that fails to compile due to violation of a
|
||
|
compile-time rule has no defined semantics at run-time; the compiler should
|
||
|
halt with an error report, and produce no executable artifact.
|
||
|
|
||
|
The compilation model centres on artifacts called _crates_. Each compilation
|
||
|
is directed towards a single crate in source form, and if successful
|
||
|
produces a single crate in binary form, either an executable or a library.
|
||
|
|
||
|
A _crate_ is a unit of compilation and linking, as well as versioning,
|
||
|
distribution and runtime loading.
|
||
|
|
||
|
Crates are provided to the Rust compiler through two kinds of file:
|
||
|
|
||
|
- _crate files_, that end in `.rc` and each define a `crate`.
|
||
|
- _source files_, that end in `.rs` and each define a `module`.
|
||
|
|
||
|
The Rust compiler is always invoked with a single input file, and always
|
||
|
produces a single output crate.
|
||
|
|
||
|
When the Rust compiler is invoked with a crate file, it reads the _explicit_
|
||
|
definition of the crate it's compiling from that file, and populates the
|
||
|
crate with modules derived from all the source files referenced by the
|
||
|
crate, reading and processing all the referenced modules at once.
|
||
|
|
||
|
When the Rust compiler is invoked with a source file, it creates an
|
||
|
_implicit_ crate and treats the source file and though it was referenced as
|
||
|
the sole module populating this implicit crate. The module name is derived
|
||
|
from the source file name, with the `.rs` extension removed.
|
||
|
|
||
|
## Crate files
|
||
|
|
||
|
~~~~~~~~ {.ebnf .gram}
|
||
|
crate : [ attribute * directive ] * ;
|
||
|
directive : view_directive | dir_directive | source_directive ;
|
||
|
~~~~~~~~
|
||
|
|
||
|
A crate file contains a crate definition, for which the production above
|
||
|
defines the grammar. It is a declarative grammar that guides the compiler in
|
||
|
assembling a crate from component source files.^[A crate is somewhat
|
||
|
analogous to an *assembly* in the ECMA-335 CLI model, a *library* in the
|
||
|
SML/NJ Compilation Manager, a *unit* in the Owens and Flatt module system,
|
||
|
or a *configuration* in Mesa.] A crate file describes:
|
||
|
|
||
|
* Metadata about the crate, such as author, name, version, and copyright.
|
||
|
* The source file and directory modules that make up the crate.
|
||
|
* Any external crates or native modules that the crate imports to its top level.
|
||
|
* The organization of the crate's internal namespace.
|
||
|
* The set of names exported from the crate.
|
||
|
|
||
|
### View directives
|
||
|
|
||
|
A `view_directive` contains a single `view_item` and arranges the top-level
|
||
|
namespace of the crate, the same way a `view_item` would in a module. See
|
||
|
[view items](#view-items).
|
||
|
|
||
|
### Dir directives
|
||
|
|
||
|
A `dir_directive` forms a module in the module tree making up the crate, as
|
||
|
well as implicitly relating that module to a directory in the filesystem
|
||
|
containing source files and/or further subdirectories. The filesystem
|
||
|
directory associated with a `dir_directive` module can either be explicit,
|
||
|
or if omitted, is implicitly the same name as the module.
|
||
|
|
||
|
A `source_directive` references a source file, either explicitly or
|
||
|
implicitly by combining the module name with the file extension `.rs`. The
|
||
|
module contained in that source file is bound to the module path formed by
|
||
|
the `dir_directive` modules containing the `source_directive`.
|
||
|
|
||
|
## Source file
|
||
|
|
||
|
A source file contains a `module`, that is, a sequence of zero-or-more
|
||
|
`item` definitions. Each source file is an implicit module, the name and
|
||
|
location of which -- in the module tree of the current crate -- is defined
|
||
|
from outside the source file: either by an explicit `source_directive` in
|
||
|
a referencing crate file, or by the filename of the source file itself.
|
||
|
|
||
|
|
||
|
# Items and attributes
|
||
|
|
||
|
# Statements and expressions
|
||
|
|
||
|
## Operators
|
||
|
|
||
|
### Unary operators
|
||
|
|
||
|
~~~~~~~~ {.unop}
|
||
|
+ - * ! @ ~
|
||
|
~~~~~~~~
|
||
|
|
||
|
### Binary operators
|
||
|
|
||
|
~~~~~~~~ {.binop}
|
||
|
.
|
||
|
+ - * / %
|
||
|
& | ^
|
||
|
|| &&
|
||
|
< <= == >= >
|
||
|
<< >> >>>
|
||
|
<- <-> = += -= *= /= %= &= |= ^= <<= >>= >>>=
|
||
|
~~~~~~~~
|
||
|
|
||
|
# Memory and concurrency model
|
||
|
|
||
|
# Runtime services, linkage and debugging
|
||
|
|
||
|
# Appendix: Rationales and design tradeoffs
|
||
|
|
||
|
_TBD_.
|
||
|
|
||
|
# Appendix: Influences and further references
|
||
|
|
||
|
## Influences
|
||
|
|
||
|
|
||
|
> The essential problem that must be solved in making a fault-tolerant
|
||
|
> software system is therefore that of fault-isolation. Different programmers
|
||
|
> will write different modules, some modules will be correct, others will have
|
||
|
> errors. We do not want the errors in one module to adversely affect the
|
||
|
> behaviour of a module which does not have any errors.
|
||
|
>
|
||
|
> — Joe Armstrong
|
||
|
|
||
|
|
||
|
> In our approach, all data is private to some process, and processes can
|
||
|
> only communicate through communications channels. *Security*, as used
|
||
|
> in this paper, is the property which guarantees that processes in a system
|
||
|
> cannot affect each other except by explicit communication.
|
||
|
>
|
||
|
> When security is absent, nothing which can be proven about a single module
|
||
|
> in isolation can be guaranteed to hold when that module is embedded in a
|
||
|
> system [...]
|
||
|
>
|
||
|
> — Robert Strom and Shaula Yemini
|
||
|
|
||
|
|
||
|
> Concurrent and applicative programming complement each other. The
|
||
|
> ability to send messages on channels provides I/O without side effects,
|
||
|
> while the avoidance of shared data helps keep concurrent processes from
|
||
|
> colliding.
|
||
|
>
|
||
|
> — Rob Pike
|
||
|
|
||
|
|
||
|
Rust is not a particularly original language. It may however appear unusual
|
||
|
by contemporary standards, as its design elements are drawn from a number of
|
||
|
"historical" languages that have, with a few exceptions, fallen out of
|
||
|
favour. Five prominent lineages contribute the most, though their influences
|
||
|
have come and gone during the course of Rust's development:
|
||
|
|
||
|
* The NIL (1981) and Hermes (1990) family. These languages were developed by
|
||
|
Robert Strom, Shaula Yemini, David Bacon and others in their group at IBM
|
||
|
Watson Research Center (Yorktown Heights, NY, USA).
|
||
|
|
||
|
* The Erlang (1987) language, developed by Joe Armstrong, Robert Virding, Claes
|
||
|
Wikström, Mike Williams and others in their group at the Ericsson Computer
|
||
|
Science Laboratory (Älvsjö, Stockholm, Sweden) .
|
||
|
|
||
|
* The Sather (1990) language, developed by Stephen Omohundro, Chu-Cheow Lim,
|
||
|
Heinz Schmidt and others in their group at The International Computer
|
||
|
Science Institute of the University of California, Berkeley (Berkeley, CA,
|
||
|
USA).
|
||
|
|
||
|
* The Newsqueak (1988), Alef (1995), and Limbo (1996) family. These
|
||
|
languages were developed by Rob Pike, Phil Winterbottom, Sean Dorward and
|
||
|
others in their group at Bell labs Computing Sciences Reserch Center
|
||
|
(Murray Hill, NJ, USA).
|
||
|
|
||
|
* The Napier (1985) and Napier88 (1988) family. These languages were
|
||
|
developed by Malcolm Atkinson, Ron Morrison and others in their group at
|
||
|
the University of St. Andrews (St. Andrews, Fife, UK).
|
||
|
|
||
|
Additional specific influences can be seen from the following languages:
|
||
|
|
||
|
* The stack-growth implementation of Go.
|
||
|
* The structural algebraic types and compilation manager of SML.
|
||
|
* The attribute and assembly systems of C#.
|
||
|
* The deterministic destructor system of C++.
|
||
|
* The typeclass system of Haskell.
|
||
|
* The lexical identifier rule of Python.
|
||
|
* The block syntax of Ruby.
|
||
|
|