Now we're gonna dip our toes into this world with a small SIMD "Hello, World!" example. Make sure your compiler is up to date and using `nightly`. We can do that by running
Explanation: We import all the bindings from the crate with the first line. Then, we construct our SIMD vectors with methods like `splat` or `from_array`. Finally, we can use operators on them like `+` and the appropriate SIMD instructions will be carried out. When we run `cargo run` you should get `[11.0, 12.0, 13.0, 14.0]`.
Currently the crate is organized so that each element type is a file, and then the 64-bit, 128-bit, 256-bit, and 512-bit vectors using those types are contained in said file.
Depending on the size of the primitive type, the number of lanes the vector will have varies. For example, 128-bit vectors have four `f32` lanes and two `f64` lanes.
Floating point, signed integers, and unsigned integers are the [primitive types](https://doc.rust-lang.org/core/primitive/index.html) you're already used to.
The `mask` types are "truthy" values, but they use the number of bits in their name instead of just 1 bit like a normal `bool` uses.