mirror of
https://github.com/EmbarkStudios/rust-gpu.git
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c3a9b9fd3e
* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend * Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform * Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates * Updated docs * Added changelog
18 lines
567 B
Rust
18 lines
567 B
Rust
// build-pass
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// compile-flags: -C llvm-args=--disassemble-fn=ptr_write::copy_via_raw_ptr
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use spirv_std::spirv;
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fn copy_via_raw_ptr(src: &f32, dst: &mut f32) {
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unsafe { core::ptr::write(dst, *src) }
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}
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#[spirv(fragment)]
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pub fn main(i: f32, o: &mut f32) {
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copy_via_raw_ptr(&i, o);
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// FIXME(eddyb) above call results in inlining `copy_via_raw_ptr`,
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// due to the to `Output` storage classe, so to get the disassembled
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// function we also need `Function`-local pointers:
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let (src, mut dst) = (0.0, 0.0);
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copy_via_raw_ptr(&src, &mut dst);
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}
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