mirror of
https://github.com/EmbarkStudios/rust-gpu.git
synced 2024-11-26 08:45:43 +00:00
c3a9b9fd3e
* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend * Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform * Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates * Updated docs * Added changelog
21 lines
396 B
Rust
21 lines
396 B
Rust
// build-pass
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// compile-flags: -C llvm-args=--disassemble-fn=asm::asm
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use core::arch::asm;
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use spirv_std::spirv;
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fn asm() {
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unsafe {
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asm!(
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"%int = OpTypeInt 32 0",
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"%scope = OpConstant %int 3",
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"%semantics = OpConstant %int 72",
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"OpMemoryBarrier %scope %semantics",
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);
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}
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}
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#[spirv(fragment)]
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pub fn main() {
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asm();
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}
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