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![Sylvester Hesp](/assets/img/avatar_default.png)
* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend * Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform * Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates * Updated docs * Added changelog
17 lines
384 B
Rust
17 lines
384 B
Rust
// Test `OpImageWrite`
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// build-pass
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// compile-flags: -C target-feature=+StorageImageWriteWithoutFormat
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use spirv_std::spirv;
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use spirv_std::{arch, Image};
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#[spirv(fragment)]
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pub fn main(
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texels: glam::Vec2,
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#[spirv(descriptor_set = 0, binding = 0)] image: &Image!(2D, type=f32, sampled=false),
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) {
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unsafe {
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image.write(glam::UVec2::new(0, 1), texels);
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}
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}
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