rust-gpu/tests/ui/image/sample_lod.rs
Sylvester Hesp c3a9b9fd3e
Migration from register_attr to register_tool (#926)
* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend
* Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform
* Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates
* Updated docs
* Added changelog
2022-10-19 09:50:24 +00:00

26 lines
1.0 KiB
Rust

// Test `OpImageSampleExplicitLod` Lod
// build-pass
use spirv_std::spirv;
use spirv_std::{arch, image::SampledImage, Image, Sampler};
#[spirv(fragment)]
pub fn main(
#[spirv(descriptor_set = 0, binding = 0)] image2d: &Image!(2D, type=f32, sampled),
#[spirv(descriptor_set = 1, binding = 1)] image2d_array: &Image!(2D, type=f32, arrayed, sampled),
#[spirv(descriptor_set = 2, binding = 2)] cubemap: &Image!(3D, type=f32, sampled),
#[spirv(descriptor_set = 3, binding = 3)] sampler: &Sampler,
#[spirv(descriptor_set = 4, binding = 4)] sampled_image: &SampledImage<
Image!(2D, type=f32, sampled),
>,
output: &mut glam::Vec4,
) {
let v2 = glam::Vec2::new(0.0, 1.0);
let v3 = glam::Vec3::new(0.0, 1.0, 0.5);
let r1: glam::Vec4 = image2d.sample_by_lod(*sampler, v2, 0.0);
let r2: glam::Vec4 = image2d_array.sample_by_lod(*sampler, v3, 0.0);
let r3: glam::Vec4 = cubemap.sample_by_lod(*sampler, v3, 0.0);
let r4: glam::Vec4 = unsafe { sampled_image.sample_by_lod(v2, 0.0) };
*output = r1 + r2 + r3 + r4;
}