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https://github.com/EmbarkStudios/rust-gpu.git
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c3a9b9fd3e
* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend * Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform * Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates * Updated docs * Added changelog
26 lines
1.0 KiB
Rust
26 lines
1.0 KiB
Rust
// Test `OpImageSampleExplicitLod` Lod
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// build-pass
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use spirv_std::spirv;
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use spirv_std::{arch, image::SampledImage, Image, Sampler};
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#[spirv(fragment)]
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pub fn main(
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#[spirv(descriptor_set = 0, binding = 0)] image2d: &Image!(2D, type=f32, sampled),
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#[spirv(descriptor_set = 1, binding = 1)] image2d_array: &Image!(2D, type=f32, arrayed, sampled),
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#[spirv(descriptor_set = 2, binding = 2)] cubemap: &Image!(3D, type=f32, sampled),
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#[spirv(descriptor_set = 3, binding = 3)] sampler: &Sampler,
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#[spirv(descriptor_set = 4, binding = 4)] sampled_image: &SampledImage<
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Image!(2D, type=f32, sampled),
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>,
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output: &mut glam::Vec4,
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) {
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let v2 = glam::Vec2::new(0.0, 1.0);
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let v3 = glam::Vec3::new(0.0, 1.0, 0.5);
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let r1: glam::Vec4 = image2d.sample_by_lod(*sampler, v2, 0.0);
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let r2: glam::Vec4 = image2d_array.sample_by_lod(*sampler, v3, 0.0);
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let r3: glam::Vec4 = cubemap.sample_by_lod(*sampler, v3, 0.0);
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let r4: glam::Vec4 = unsafe { sampled_image.sample_by_lod(v2, 0.0) };
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*output = r1 + r2 + r3 + r4;
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}
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