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https://github.com/EmbarkStudios/rust-gpu.git
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c3a9b9fd3e
* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend * Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform * Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates * Updated docs * Added changelog
11 lines
239 B
Rust
11 lines
239 B
Rust
// Tests multiplying a `Mat3` by a `Vec3`.
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// build-pass
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use spirv_std::spirv;
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#[spirv(fragment)]
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pub fn main(input: glam::Mat3, output: &mut glam::Vec3) {
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let vector = input * glam::Vec3::new(1.0, 2.0, 3.0);
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*output = vector;
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}
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