rust-gpu/tests/ui/glam/mat3_vec3_multiply.rs
Sylvester Hesp c3a9b9fd3e
Migration from register_attr to register_tool (#926)
* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend
* Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform
* Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates
* Updated docs
* Added changelog
2022-10-19 09:50:24 +00:00

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239 B
Rust

// Tests multiplying a `Mat3` by a `Vec3`.
// build-pass
use spirv_std::spirv;
#[spirv(fragment)]
pub fn main(input: glam::Mat3, output: &mut glam::Vec3) {
let vector = input * glam::Vec3::new(1.0, 2.0, 3.0);
*output = vector;
}