rust-gpu/tests/ui/byte_addressable_buffer/complex.rs
Sylvester Hesp c3a9b9fd3e
Migration from register_attr to register_tool (#926)
* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend
* Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform
* Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates
* Updated docs
* Added changelog
2022-10-19 09:50:24 +00:00

42 lines
731 B
Rust

// build-pass
use spirv_std::spirv;
use spirv_std::{glam::Vec2, ByteAddressableBuffer};
pub struct Complex {
x: u32,
y: f32,
n: Nesty,
v: Vec2,
a: [f32; 7],
m: [Nesty; 2],
}
pub struct Nesty {
x: f32,
y: f32,
z: f32,
}
#[spirv(fragment)]
pub fn load(
#[spirv(descriptor_set = 0, binding = 0, storage_buffer)] buf: &mut [u32],
out: &mut Nesty,
) {
unsafe {
let buf = ByteAddressableBuffer::new(buf);
*out = buf.load(5);
}
}
#[spirv(fragment)]
pub fn store(
#[spirv(descriptor_set = 0, binding = 0, storage_buffer)] buf: &mut [u32],
val: Nesty,
) {
unsafe {
let mut buf = ByteAddressableBuffer::new(buf);
buf.store(5, val);
}
}