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* Enable Vulkan for WGPU runner Metal doesn't support SPIR-V shader passthrough, so on macOS using WGPU runner you get following error with any example: ``` Features SPIRV_SHADER_PASSTHROUGH are required but not enabled on the device ``` Vulkan supports shader passthrough, but requires compatibility layer of MoltenVK to work, which needs to be installed on the host machine. Currently this feature is only available on master. * Update examples Cargo lockfile |
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