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b12a2f3f6a
* get rid of vertex buffers in example * get rid of unused attributes in example shader * use negative viewport height to match wgpu * remove depth buffer * use SRGB surface * improve tonemapping remove 'gamma correction' in favor of hardware srgb support * make clippy happy * move tonemapping out of sky(), rename gl_pos to builtin_pos * rename shaders and use sky shader in wgpu example runner * apply srgb OETF and invert clip space for cpu example runner * restructure example directory structure according to #170 * update winit in wgpu example runner * fix deny.toml example crate refs * fix ci example name on maOS * example-shader -> sky-shader in docs * update sky shader image * re-enable clippy and make it happy |
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