mirror of
https://github.com/EmbarkStudios/rust-gpu.git
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c3a9b9fd3e
* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend * Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform * Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates * Updated docs * Added changelog
14 lines
215 B
Rust
14 lines
215 B
Rust
// Test that zero sized unions don't ICE (even if unions are generally not supported yet)
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// build-pass
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use spirv_std::spirv;
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union U {
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a: (),
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}
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#[spirv(fragment)]
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pub fn main() {
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let _u = U { a: () };
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}
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