mirror of
https://github.com/EmbarkStudios/rust-gpu.git
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c3a9b9fd3e
* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend * Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform * Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates * Updated docs * Added changelog
16 lines
455 B
Rust
16 lines
455 B
Rust
// build-pass
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use spirv_std::arch::IndexUnchecked;
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use spirv_std::spirv;
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#[spirv(fragment)]
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pub fn main(
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#[spirv(descriptor_set = 0, binding = 0, storage_buffer)] runtime_array: &mut [u32],
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#[spirv(descriptor_set = 1, binding = 1, storage_buffer)] array: &mut [u32; 5],
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) {
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unsafe {
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*runtime_array.index_unchecked_mut(0) = *array.index_unchecked(0);
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*array.index_unchecked_mut(1) = *runtime_array.index_unchecked(1);
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}
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}
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