rust-gpu/tests/ui/lang/consts/issue-834.rs
Sylvester Hesp c3a9b9fd3e
Migration from register_attr to register_tool (#926)
* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend
* Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform
* Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates
* Updated docs
* Added changelog
2022-10-19 09:50:24 +00:00

9 lines
101 B
Rust

// build-pass
use spirv_std::spirv;
#[spirv(fragment)]
pub fn main() {
let arr = [0u32; 32];
}