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* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend * Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform * Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates * Updated docs * Added changelog
10 lines
131 B
Rust
10 lines
131 B
Rust
// Test that calling `panic!` works.
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// build-pass
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use spirv_std::spirv;
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#[spirv(fragment)]
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pub fn main() {
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panic!("aaa");
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}
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