* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend
* Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform
* Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates
* Updated docs
* Added changelog
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* Updated versions in local dependencies as well
* Convert Image<> parameters from enums to integers to make spirv-std build on stable
* Remove access_qualifier from Image type
It's kernel-mode-only, and we won't ever support kernel mode.
This adds the initial support for basic bindless types into rust-gpu. Using this requires a compilation with the `-Ctarget-features=+bindless` flag, or through `.bindless` in the `SpirvBuilder`.